
Battle against Fahrul's tyrannical Queen alone or as a party of four players in the sequel to For The King, the massively popular turn-based roguelite tabletop RPG. Will you unravel the once beloved Queen's terrible secret?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 14 → 5.6/day in the week after.
About

Once beloved by her people, Queen Rosomon has turned against her subjects, casting them into servitude in the darkness of Fahrul’s mines whilst building alliances with sinister and malevolent forces.
Gather your party in four player co-op or adventure alone through Fahrul as you risk everything to fight the tyrannical queen and bring an end to her oppressive reign.
From the creators of For The King, the much-loved RPG that blends roguelite and tabletop gameplay comes a new chapter in Fahrul’s history, designed on an updated engine bringing innovation and gameplay refinement for returning heroes and new adventurers alike.

For The King II is easy for anyone to pick up and play, but takes skill, patience, and strategic excellence to master whilst remaining infinitely replayable with a procedurally generated map that ensures no two playthroughs will ever be the same. Unique yet familiar dice roll inspired movement, encounter and combat mechanics add even more spontaneity and variety as your fortunes rise and fall on the roll of the dice.

For The King II provides a complete campaign with over 30 hours of gameplay, split into 7 separate adventures, each narratively linked. The journey is long and the path is treacherous but fear not, if your party fails you will start stronger and wiser on your next playthrough with better starting items to draft into your loadout.


Roll up, roll up! Put your skills to the ultimate test with the infinite dungeon mode - Dark Carnival. Led by the devious Ringmaster, your goal is to conquer as many floors as possible before you meet your inevitable demise. Collect carnival tickets to explore new paths, discover a host of themed rooms and spin the Wheel of Death as you try to escape your fate. How far will you make it through the Dark Carnival?


Traverse Fahrul solo or with up-to three friends in four-player co-op. As a solo player you can control all characters in your party, giving you complete ownership of the campaign map and combat strategy whilst in four-player co-op you must coordinate and negotiate with your party members. Play online multiplayer with your friends controlling your own character(s) or play offline co-op on the same PC.

Inspired by turn-based classics, For The King II adds strategic depth to much-loved combat mechanics with the new Battle Grid, where movement and position provide you and your enemies with strategic buffs and penalties. Defend the back row by equipping a mighty Tower Shield, push enemies into lethal pools of burning fire, or entangle melee troops with dark magic cast with weapons looted from vanquished foes. The choice is yours!

Fahrul is both beautiful and deadly in equal measure. On your journey you will encounter a wealth of diverse biome environments brought to life in a breathtaking art style. From lush forests, toxic swamps and lava-filled wastelands to pirate (no scratch that!) Merling-infested tropical seas, For The King II transports you deep into the wonders of Fahrul, leading you further than ever before into this stunningly-imagined land of adventure.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.49−66% | 12.7Kreviews | 71% | — | $2.1M |
| $24.99 | 2.5Kratings | 69% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 961 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
На мой взгляд 2 часть лучше, во многих аспектах по сравнению с 1-ой частью. Игру проходил на средней сложности. 1. В игру добавили питомцев, которых нужно покупать и что самое главное, нужно покупать с умом, ведь разные петы накладывают различные дебафы или же пробивают броню противника. Добавили также наемников, но всего лишь на несколько ходов - не тестил насколько они эффективные. 2. Сюжет игры разделили на большое количество сценариев по 3-4-5 часов с последовательным повествованием сюжета. В каждом сценарии свои механики, например взорвать вагонетки, которые каждый ход ходят с игроком, тебе нужно качаться и взрывать вагонетки - иначе проиграешь. В отличие от первой части, которая проходится сплошной историей в 10-15 часов, где тебе приходится проходить каждый раз одни и те же локации/сюжет/бои. 3. Механика боев переделана, теперь сбежать из боя можно только с дальней клетки, юниты ближнего боя могут оказаться взаперти если перед ними кто-то стоит - они просто не могут сходить. Персонажи с щитом могут собой загородить стоящего позади них. При большом количестве мили-персонажей в пачке, нужно покупать питомцев дальнего боя, чтобы забалансить свои шансы. В целом теперь гораздо больше нужно думать насчет расстановки юнитов, хотя на мой взгляд не хватает планировки юнитов на поле боя, как в стратегиях. 4. Выкладку добавили на каждого персонажа, теперь перед началом игры предстоит за определенное количество очков набрать себе расходников/оружия/талантов. В целом неплохо нововведение. По минусам наверное наверное отмечу: 1. Все такой же всратый интерфейс, эффекты на поле боя накладываются друг на друга и ты не сразу понимаешь, что именно на клетке твой баф или дебаф врага. Неудобный интерфейс просмотра персонажа, который остался таким же, как и в 1-ой части. Во время боев почему-то не можешь посмотреть свой инвентарь и экипировку, зато видишь все расходники. В целом весь интерфейс в игре будто бы неудобно сделан, но тут уже каждому на свой вкус. 2. Всё такая же проблема из 1-ой части по части экономики. У тебя мало денег, цены в магазинах взлетают x3-x4 раза, у тебя 1-2-3к голды на руках и деньги некуда девать - в магазинах цены на уровне старта игры, можно скупать все что хочешь. Причем проблема была и в 1-ой части, вне зависимости на каком уровне сложности ты играешь. Как тут экономика устроена - для меня загадка, балансом и не пахнет. 3. Серьезный даунгрейд, как по мне получили книги знаний, которые даются за прохождение сюжета/убийство боссов, на них нечего купить в магазине. Играбельных и интересных персонажей мало, а оружие покупать нет смысла, т.к. по большей части они ничем не отличаются от того, что ты получишь в первые 5 минут, а событий - крайне мало. По итогу прохождения всех сценариев скапливается 500+ книжек, которые некуда тратить. 4. Малый выбор интересных персонажей, есть волшебник и куча статистов, которыми забиваешь себе пачку. В целом игра всё такая же веселая, интересная, много рандома, рад, что играется бодро, как и 1-я часть. В кооперативе особых проблем не было, периодически отлетали сервера и не было возможности поиграть в пати, но возможно проблема из-за РКН.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Jul 30 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 964 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game to play with friends and a good way to pass the time. One of those games that is fun to come back to. Definitely recommend playing with friends. even if you are a little lonely boi its still a good game to play by yourself. Pets are my Fav.
不好玩
this is quite literally one of the best games ive ever played. this rebuilt my sister and Is relationship and has a very twisted sense of humor
mandatory 4 player runs made us go back to FTK 1
This game is kind of the definition of underwhelming and I struggle to understand the many positive reviews. For The King II doesn't do anything really well. It markets itself as RPG/Party-Based RPG but the RPG elements are close to non-existent. You level, but that doesn't allow to spend any attribute points, learn skills or anything. All it does is an pre-defined auto-increase of stats that allows you to fight higher level enemies. The only actual RPG elements in the game can be found in looting and equipping gear, and that could work, if the gear wouldn't be repetitive and boring. Gear can give you skills, but that's mostly just variants of standard-attacks you do repeat every round. Besides that gear just bottles down on +3 that stat, -1 that stat. Also compared to other games with turn-based combat the combat in this game is boring. It doesn't have many interesting mechanics, actually none. It's neither complexe, challenging, fun or feels rewarding in any way. The story is just there for the purpose of being there. Besides that, all the other systems that are in this game, and there are many, none is done really well. Everything's half-baked aswell. And yet, instead of polishing the existing content, this game gets filled with "Voidwalkers" that have space guns, random skins and nothing of value overall. This game targets to be busywork, not an actual gamign experience.
THAT WITCH IS YOUNG
stupid b***ach gave me 100 gold then took it back ♥♥♥♥ off.. ALSO WAITING FOREVER FOR YOU TEAMMATE TO MOVE IS ♥♥♥♥♥♥
fun little rogue-lite with lots of different mechanics that all come together in a cute and funny package
разраб обрыган сперможуй пидор
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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