
Two doctors traverse backwards through a dying man's memories to fulfill his last wish. This is To the Moon's standalone sequel, but can also be played first.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Dr. Rosalene and Dr. Watts have peculiar jobs: They give people another chance to live, all the way from the very beginning... but only in their patients' heads.
Due to the severity of the operation, the new life becomes the last thing the patients remember before drawing their last breath. Thus, the operation is only done to people on their deathbeds, to fulfill what they wish they had done with their lives, but didn’t.
Finding Paradise is the standalone 2nd full episode of To the Moon's series. It follows the life of the doctors' new patient, Colin, as they attempt to unravel a life that is split down the middle, and fulfill a wish that appears to be self-contradictory by nature.
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*Like To the Moon, this is a standalone full game that does not require having played any previous games in the series.
Genres
Sums Steam only; GOG, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 20.4Kreviews | 98% | — | $4.3M |
| $9.99 | 186ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 928 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
结局的时候我一直在哭
투더문보다 재밌게 했네요
colin度过了他遗憾又完美的一生,本作的部分剧情很轻易能猜出,但依旧让人深受触动,我确实没期待错本作的表现9/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Polish, Ukrainian, Spanish - Spain, Korean, Italian, Portuguese - Brazil, Czech, Russian, German, Turkish +5 more
| $9.99 |
| 56ratings |
| 98% |
| — |
| not modelled |
| $7.49−25% | 20ratings | 96% | — | not modelled |
| $11.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 929 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
倘若你觉得近期过的不顺的话,不如好好玩一下这个游戏哦
现在的你啊…… [spoiler] 早就可以独自翱翔了 [/spoiler]
剧情很迷惑,不如去月球。我理解feya不是前女友不是小三,但是真的感觉他俩树下分别的时候都状态很类似:我们没有未来了,她一定会替我好好爱你的。她老婆做错了0件事,丈夫去世还要承受这些,colin既对不起feya也对不起他老婆。就算有人解释feya是他的一部分,那也很奇怪,男主因为孤独创造出了一部分自己,爱上了女主后,这部分自我消失了,和妻子幸福过了一辈子后去世前想和这部分自我再见一面还死活不愿意和妻子说具体理由,让妻子承受是不是自己让丈夫不幸福了的自我怀疑吗?为什么不能好好说?还是那句话,把feya看作白月光那男主对不起这两个“女性”,把feya当他的一部分那男主纯粹既要又要,永远最爱自己(叠甲:骂我就是你对
真的太感动了,连玩了《鸟的故事》和本作,看到结局时大半夜的红了眼眶,虽然早就猜到了大概,但到了那一刻还是忍不住泪水。 ‘我没有成就你的生命,我所做的只不过是拥抱你的孤独,仅此而已。’ ‘有时,走出我们创造的小小世界……,是去留意和欣赏那些你身边美好事物的唯一方法。当然了……如果我走了,就算你不想独处,那些孤独的时刻还是会来。它让我们与所爱的人相处的每个瞬间都无比珍贵,让我们的回忆价值千金。’ Colin不必再写Faye的故事了,他要去拥抱现实世界了,尽管它糟透了但他一定会爱上它的,因为Faye和Sofia都希望你不再是那个孤单的小孩,都希望你可以幸福。
SUPER banger. 8.5/10
Das ist das erste Spiel, das ich auf Deutsch gespielte habe. Es geht um die Erinnerung der Vergangenheit bei der Ende des Lebens. Es diskutiert von einer ethischen Perspektive.
Grande narrazione. Dolcemente malinconica, come sempre.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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