
An epic dark fantasy where fates are decided by mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, a tragic warrior who swears revenge on the Dark Eikon Ifrit, a mysterious entity that leaves naught but calamity in its wake.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
A plethora of powerful swordplay techniques and Eikonic abilities lie within Clive's remit—and it is up to you to decide which ones you wish to learn or upgrade. If you're having trouble choosing, upgrades can be unlocked automatically.
Story-focused mode is recommended for those players who are less comfortable with action games and wish to focus more on the game's story elements. In this mode, Clive will automatically evade some attacks, and epic Eikonic combos can be triggered with simple button presses. Action-focused mode, where Clive's every action is controlled by the player, is available for those who are confident in their skill—or want to test it.
- FINAL FANTASY XVI Base Game
- “Onion Sword” weapon (Available for redemption from the System tab in the Main Menu upon reaching the main scenario quest "A Chance Encounter.")
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 33.7Kreviews | 78% | — | $12.7M |
| $49.99 | 52.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1797 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Graphics are beautiful. Voice acting is decent. Plot and world are much more grounded and less whimsical than is typical for FF (though they go a little overboard with having everyone dying all the time); I haven't decided what I think about that, but they do a good job writing characters' dialogue and actions to match their reasonable motivations for the world that they're in. In that sense the world feels more thoughtfully self-consistent than any other mainline FF game. All in all, the non-core-gameplay fundamentals exceed expectations. The problem is it's a walking simulator with a shallow action-combat-minigame stapled to it: there is no meaningful skill expression and no challenge to be overcome. Best available weapons and gear at any given time are just made available without effort or tradeoff. Combat is all generic action-game 'press this button to close distance and hit, press this button with the right timing to perfect dodge' stuff; enemies who are supposed to be trained soldiers will hang back and maybe move in to take a feeble swing once every five seconds or so, like generic mooks in a Batman game. In the event you actually manage to lose to a boss, they'll just drop you back into the same phase of the same fight with replenished curative items; you just respawn with the boss already down to 25% health or whatever, so you don't have to improve or re-strategize or anything. In case that's not enough, combat-trivializing easy-mode-accessories are dropped into your inventory at the very beginning even when you choose the 'action-focused' mode, as though the game doesn't think its own combat is worth engaging with either. In other words, the gameplay part of the game is actually a complete formality, and the game seems apologetic for even interposing this quantum of gameplay between the endless series of cutscenes it actually wants to feed you. If they wanted to make a movie they should have just made a movie. A final fantasy game in which the entire *game* part is a challenge-free facade cannot be accepted. It's unfortunate, because there really are lots of cool features and work that have been done here in here; just the lore-navigation interface is a fascinating and innovative little thing, and I don't want to discount the work that was poured into various aspects of this title. But games need to have *gameplay*, and no amount of polish can make up for that omission.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 21.11/day in the week to Aug 4 → 25.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain, Arabic, Spanish - Latin America*, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $19.99−60% |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $19.99−60% | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love ff series, but this is so casual adn boring. The game is so afraid to be challenging, it literally picks items from the ground for you, enemies just stand and wait for you to kill them, and then the game gives special items to make it even easier! it's just a slog not worth time and money. And not worthy of final fantasy name.
If you dont cry at the end you are a cold heartless person
후반부로 가면 갈수록 점점 지루해지는 게임. 지나치게 피가 많은 몬스터 , 스킬은 화려하나 뒤로 갈수록 단조롭다. 재미없는 서브퀘스트 정도는 괜찮지만 쓸때없이 긴 보스 페이즈 및 컷신은 어느 정도 정리가 필요하다. 40시간 정도 달렸는데 이제 오딘과 알테마만 남은 것 같지만 여기서 하차합니다.
My final fantasy was for this game to end
Press [R3 + L3] to Accept the Truth
故事還行 演出很好 戰鬥有點微妙 然後滿GAY的 真的
But a shadow of former games. Not a RPG anymore, just boring hack and slash.
I really want to love this game. It's gorgeous, the combat is flashy, and the Eikon battles are #epic. But every time something fun and exciting happens, it's followed by long stretches of fetch quests and repetitive side content that just kills the pacing. I've also never seen so many cutscenes in a game. I still want to finish it, but it's a drag. At least Clive is hot <3
I'm a simple man, I see Final Fantasy and I hit the like button. Story's good. Gameplay is fun, although I prefer turned based FF. Visually, beautiful. Doing Summons/Eikons justice. That being said, I had to resort to using Legacy FSR1(Quality) to get this game to a playable state on my RTX 5060 8GB due to random FPS drops requiring restarts on other upscalers. DLSS3/FSR3 works, but it randomly tanks on this card/vram amount and doesn't recover. Thankfully, I game on my TV so Legacy doesn't look bad, it actually looks pretty decent at a couch's distance, it's a bit more obvious gaming on my monitor though.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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