
An epic dark fantasy where fates are decided by mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, a tragic warrior who swears revenge on the Dark Eikon Ifrit, a mysterious entity that leaves naught but calamity in its wake.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
A plethora of powerful swordplay techniques and Eikonic abilities lie within Clive's remit—and it is up to you to decide which ones you wish to learn or upgrade. If you're having trouble choosing, upgrades can be unlocked automatically.
Story-focused mode is recommended for those players who are less comfortable with action games and wish to focus more on the game's story elements. In this mode, Clive will automatically evade some attacks, and epic Eikonic combos can be triggered with simple button presses. Action-focused mode, where Clive's every action is controlled by the player, is available for those who are confident in their skill—or want to test it.
- FINAL FANTASY XVI Base Game
- “Onion Sword” weapon (Available for redemption from the System tab in the Main Menu upon reaching the main scenario quest "A Chance Encounter.")
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 33.7Kreviews | 78% | — | $12.7M |
| $49.99 | 52.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1797 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really want to love this game. It's gorgeous, the combat is flashy, and the Eikon battles are #epic. But every time something fun and exciting happens, it's followed by long stretches of fetch quests and repetitive side content that just kills the pacing. I've also never seen so many cutscenes in a game. I still want to finish it, but it's a drag. At least Clive is hot <3
接下来我将用最直白、最不绕弯子、最浅显易懂、最深入人心的话语,来为你介绍堪比ff15后期表现的一坨镶着玉米粒的棕色大粪,吉田直树便秘了几年时间的预告骗神(人)作,来为您打消打折期间的消费冲动。 1、数值构筑深度 曾经我以为,所有的游戏制作人,都不会选择让一个玩家在构筑他的战斗体系的时候选择,用一加一等于二这种极其纯粹无聊的数值加减法来作为底层逻辑,而ff16,做到了让我游玩全流程的半年之后,依旧念念不忘,甚至在玩暗喻幻想的时候越想越气选择写下这个评论。 无深度、无爽感、无意义,真正意义上除了特效炫酷之外的三无产品。 2、召唤兽 全游戏唯一算的上优秀的部分,但完全没有做到瑕不掩瑜,甚至给我的印象也只是及格分往上一些的质量,完全撑不起整个游戏能取悦玩家的核心部分。 而召唤兽演出中,也只有巴哈战给我了正面意义上的震撼(负面意义的震撼是奥丁战给的),其他的战斗也只给我一种有些无聊有些公式,爽感欠佳的感觉,总憋着一口气上不去下不来,食之无味弃之可惜。 3、战斗系统 真正意义上,能被称作“舍本逐末”的改动,几乎完全抛弃了ff系列的所有战斗系统和玩法,转而用一种最简单最公式的平a+小技能+大技能来填充玩家长达30个小时的战斗体验。 毫无疑问,这个减负是完全错误的。玩家被迫要被困在这个要爽感没爽感、要策略没策略的“现代化”战斗盒子里,属实是全游戏最坐牢的一个部分,但也没什么好说道的,无聊而已。 4、剧情 现在站在你面前的是,压轴登场的、儿童喜剧的、人物脑残的、感情戏摸不着头脑的、反派是二极管的、主角是令人摸不着头脑的,ff16最后依托终极大粪,臭上加臭的罪魁祸首。 如果说,前面的所有缺点是导致他成为一个庸作的原因的话,那剧情绝对可以算得上让他被打进十八次地狱冲击波的最后一道肛门褶皱。 明明坐拥贵族出身被灭门,弟弟被杀、成为奴隶、国家被毁这种戏剧冲突拉满的剧情,结果他后期给你整了一个恋母癖大战男同巨婴兄弟,这tm谁蹦得住? 说起男同,md巴哈还真tm是一个男同,老子过剧情可不是看两个男的在那里啵嘴的。 时间观里,无论是国王还是主角那个弱智母亲,又或者其他政治首领和势力,全都是一群只知道坐在位置上叽里呱啦的fw。 结果这些人全都被隔壁一个神明控制的恋母癖给灭了,神还tm经常变成恋母癖他妈给他口,这是人类想的出来的剧情吗? 弟弟也不知道为什么从开头到相认都跟个谜语人一样,总让人觉得他有什么惊天秘密没说,生怕坏了哥哥的好事,结果后面就找巴哈谈个合作,藏了这么久还是和主角汇合,几把毛事情没藏住,那你一开始相认不就可以了?还整一堆幺儿子看你哥挨揍,闹麻了。 还有各种意义不明的衣服脱光在床上聊国家大事,不是tm加点裸露和成人内容就能叫成人向的你tm知道不吉田直树? 总结全部剧情还是因为日本人写政治戏儿戏,全文剧情发展和冲突处理的一塌糊涂,除了巴哈战三青梅竹马相认那一刻让我的情绪很明显的波动之外,我真的找不出这一坨的优点在哪了。 5、最后 这个游戏因为打折,我入手了全dlc和本体,当时玩了一半,并不认为它有网上评价的那么不堪,但结果......呵呵,写这篇评论是想着能救一个是一个,如果你还是喜欢最终幻想这个系列的要素,吃的下去这个剧情的话,那打折150左右入手我觉得还是值得的(就冲着boss战的话) 如果你能玩的开心的话,那么一切缺点都不是缺点。 散会。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 21.11/day in the week to Aug 4 → 25.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain, Arabic, Spanish - Latin America*, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $19.99−60% |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $19.99−60% | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you dont cry at the end you are a cold heartless person
If I could leave an in the middle kind of rating I would, but unfortunately this game mostly feels like a waste of time and leans more towards something you'd probably want to skip instead of play. Now that's not to say there are no positive aspects of this game. It has an incredible soundtrack, good voice acting, and the boss fights certainly deliver in terms of spectacle. Despite all of that, this game falls short in every other regard. The combat grows tedious due to its lack of depth. There really are no other combat mechanics to play into besides just staggering the enemy. To make matters worse, lots of Clive's abilities are uninspired and just amount to big damage laser. The pacing is really bad. This game has a very weird habit of forcing you into a side quest whenever you reach a new town. It makes no sense and just bogs down the progression of the main story. These side quests also usually do very little to invest the player into the world. The gear progression in this game is absolutely ABYSMAL and it's partnered with the most shallow crafting system that has no place in this game. Every time you beat a boss, it drops a material. That material lets you craft your next sword. The only thing new or different about this sword from your last one is that it does 5 more damage. That is how things will be for the rest of the game. It is really unfortunate that this game is dragged down by all of these really stupid design decisions because at its core I think the characters and the story of this game are interesting and akin to classic Final Fantasy with the setting and concepts. However, that simply isn't enough to give up time and money for when considering the overall gameplay experience being offered here. Perhaps if the game is on sale and it looks REALLY appealing to you. However, if you're looking for a traditional Final Fantasy experience or a way to get into the series or even just a fun action game to throw yourself into, you're better off passing up this game.
I love ff series, but this is so casual adn boring. The game is so afraid to be challenging, it literally picks items from the ground for you, enemies just stand and wait for you to kill them, and then the game gives special items to make it even easier! it's just a slog not worth time and money. And not worthy of final fantasy name.
후반부로 가면 갈수록 점점 지루해지는 게임. 지나치게 피가 많은 몬스터 , 스킬은 화려하나 뒤로 갈수록 단조롭다. 재미없는 서브퀘스트 정도는 괜찮지만 쓸때없이 긴 보스 페이즈 및 컷신은 어느 정도 정리가 필요하다. 40시간 정도 달렸는데 이제 오딘과 알테마만 남은 것 같지만 여기서 하차합니다.
故事還行 演出很好 戰鬥有點微妙 然後滿GAY的 真的
Graphics are beautiful. Voice acting is decent. Plot and world are much more grounded and less whimsical than is typical for FF (though they go a little overboard with having everyone dying all the time); I haven't decided what I think about that, but they do a good job writing characters' dialogue and actions to match their reasonable motivations for the world that they're in. In that sense the world feels more thoughtfully self-consistent than any other mainline FF game. All in all, the non-core-gameplay fundamentals exceed expectations. The problem is it's a walking simulator with a shallow action-combat-minigame stapled to it: there is no meaningful skill expression and no challenge to be overcome. Best available weapons and gear at any given time are just made available without effort or tradeoff. Combat is all generic action-game 'press this button to close distance and hit, press this button with the right timing to perfect dodge' stuff; enemies who are supposed to be trained soldiers will hang back and maybe move in to take a feeble swing once every five seconds or so, like generic mooks in a Batman game. In the event you actually manage to lose to a boss, they'll just drop you back into the same phase of the same fight with replenished curative items; you just respawn with the boss already down to 25% health or whatever, so you don't have to improve or re-strategize or anything. In case that's not enough, combat-trivializing easy-mode-accessories are dropped into your inventory at the very beginning even when you choose the 'action-focused' mode, as though the game doesn't think its own combat is worth engaging with either. In other words, the gameplay part of the game is actually a complete formality, and the game seems apologetic for even interposing this quantum of gameplay between the endless series of cutscenes it actually wants to feed you. If they wanted to make a movie they should have just made a movie. A final fantasy game in which the entire *game* part is a challenge-free facade cannot be accepted. It's unfortunate, because there really are lots of cool features and work that have been done here in here; just the lore-navigation interface is a fascinating and innovative little thing, and I don't want to discount the work that was poured into various aspects of this title. But games need to have *gameplay*, and no amount of polish can make up for that omission.
But a shadow of former games. Not a RPG anymore, just boring hack and slash.
Press [R3 + L3] to Accept the Truth
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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