
An epic dark fantasy where fates are decided by mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, a tragic warrior who swears revenge on the Dark Eikon Ifrit, a mysterious entity that leaves naught but calamity in its wake.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #72, worst DE #99 · 5 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
A plethora of powerful swordplay techniques and Eikonic abilities lie within Clive's remit—and it is up to you to decide which ones you wish to learn or upgrade. If you're having trouble choosing, upgrades can be unlocked automatically.
Story-focused mode is recommended for those players who are less comfortable with action games and wish to focus more on the game's story elements. In this mode, Clive will automatically evade some attacks, and epic Eikonic combos can be triggered with simple button presses. Action-focused mode, where Clive's every action is controlled by the player, is available for those who are confident in their skill—or want to test it.
- FINAL FANTASY XVI Base Game
- “Onion Sword” weapon (Available for redemption from the System tab in the Main Menu upon reaching the main scenario quest "A Chance Encounter.")
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 33.7Kreviews | 78% | — | $12.7M |
| $49.99 | 52.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
После каждого сражения я не чувствовал радости от победы. Я чувствовал облегчение, будто выплатил ипотеку без досрочного погашения. 10/10. Следующую часть предлагаю сделать с одним боссом на всю игру. Бой часов на сорок. Чтобы наконец стереть грань между JRPG и полноценной работой на заводе.
很不錯, 故事配合戰鬥系統 對晚上入睡很有幫助
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 21.11/day in the week to Aug 4 → 25.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain, Arabic, Spanish - Latin America*, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $19.99−60% |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $19.99−60% | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Story is great Game itself is a chore
Final Fantasy 16 bir başyapıtın potansiyeline sahip fakat maalesef potansiyeli harcanmış bir oyun. Öncelikle bu oyun eski Final Fantasy oyunlarının aksine Turn-Based JRPG değil de baya baya JRPG soslu Aksiyon Hack and slash oyunu. Artılar ile başlarsak savaş sistemi müthiş, Düşman çeşitliliği hiç fena değil, Müzikler bir FF oyunundan beklenileceği gibi Harika ve Hikayesi de İyi bir anlatıma ve tatmin edici bir sona sahip. Normal Boss savaşları İnanılmaz epik ve kaliteli. Eikon boss savaşlarına gelirsek gelmiş gecmiş en iyi boss savaşı olmaya aday birçok boss var ve hepsi inanılmaz epik ve kaliteli aynı şekinde. Fakat bu oyunu başyapıt değil de çok iyi bir oyun skalasına düşürücek eksilere gelirsek oyunun en büyük eksisi gereksiz uzatmak icin hikayeye koyulan filler kısımlar. Oyunun ana hikayesi ve görevleri max 20 saat olucakken savgili yapımcılar fillerlar ile uzata uzata 35 40 saate çıkarmışlar maalesef. Tam hikaye yoğunlaşıyor neler olucak acaba diye düşünürken alakasız bir karakter git 2 çiçek böcek topla görevi veriyor ve oyuncunun icinde monitöre yumruk atma hissi uyandırıyor ve bu filler görevlerden hikayede birsürü var maalesef. Bir diğer eksi ise bölüm tasarımının dümdüz koridorlarda ilerle ve düşman kes mantığında olması, ne bir bulmaca var ne de başka birşey. Yan görevlere gelirsek oyun sonu acılan büyük karakter görevleri haric hepsi inanılmaz sıkıcı ve git şununla konuş 2 düşman kes geri gel mantığında yapılmış maalesef. Kıssadan hisse Final fantasy 16 eksileri biraz can sıksa bile çok iyi bir oyun. Aksiyon oyunu seven ve sabırlı olan her oyuncu kesinlikle bir baksın.
Was soll ich sagen..... Das ist kein Final Fantasy mehr. Der Start ist unglaublich zäh, auf ein paar Minuten Gameplay kommen mindestens das doppelte an Zwischensequenzen. Im Versteck angekommen sind die ersten beiden Nebenaufgaben, Holzbretter tragen und Getränke ausschenken. Echt jetzt? Solche Aufgaben gehören in ein MMO und nicht in ein Singleplayerspiel. Die Kämpfe sind ein Spektakel aber das Kampfsystem selbst ist langweilig, ich persönlich finde es außerdem nicht gut das man nur eine Figur Steuern kann. Eigentlich dachte ich das es nach FF15 nicht schlimmer werden kann. Es ist merkwürdig das auf der Karte alles nach Wüstenlandschaft aussieht und man nach dem Ladebildschirm mitten in einem Wald steht. Die Musik ist eine Schande, nichts bleibt hängen. Die Kampfmusik ganz besonders...... Ich kann definitiv nur abraten dieses Spiel zu kaufen, das ist definitiv mein letztes neues Final Fantasy. Die Reihe hat sich in eine Richtung entwickelt, die nichts mehr mit FF zutun hat und Dinge aus Spielen übernommen und schlechter gemacht. Dafür brauche ich kein Final Fantasy spielen.
本来想回来接着打完来着,进来就是cg雷霆大掉帧
This is FF16 in a nutshell. Enter zone - cutscene Walk 10 feet - cutscene Fight one pack of enemies - cutscene Talk to an NPC - cutscene - accept mission - cutscene Encounter strong enemy - cutscene Kill strong enemy - cutscene Turn in quest- cutscene Talk to another NPC - cutscene Accept mission - cutscene Do important story thing - 5 to 6 cutscenes in a row NOW, the visuals, voice acting, characters and writing is spectacular. 10/10 Peak cinema at times. The speeches are bit too Shakespearian for my tastes, with characters giving the same speech every few hours and pontificating about the most mundane things but it's all executed well for the most part. Pacing, focus, and performance is kind of mid. You go 15 hours without seeing some characters and then you are supposed to care about them and whatever it is they are doing or whatever happens to them. You will eventually get invested, but outside of Clive and his team, I found it hard to care about anyone else after the first couple Eikon fights. They do have a big in-game glossary which is nice, but I skipped 50% of the cutscenes and was still able to follow along with the plot points. They also front loaded the game with the best characters so the back half of the game is pretty boring. The game stutters constantly and damn near crashes when it transitions from in-game cinematics to the 30 FPS fixed cutscenes which look blurry. The side quests that aren't Hunts are almost completely pointless. You barely get any experience and almost nothing useful in terms of crafting items. It's just an excuse to run around in areas that you barely spend time in for another hour or two. On that point, the areas ARE beautiful but there's nothing to do in them. You drop in, run to the waypoint, do the thing, and leave. Then you come back to do pointless sidequests which just means lots of running back and forth talking to NPCs and a couple quick fights. SNOOZEFEST. I'm also not a huge fan of the combat. It's not bad. But like Tales of Arise, the most challenging encounters are the damage sponge boss fights. They aren't difficult, they just take forever to beat and I'm not a fan of that style of combat. I'd much rather have a shorter and more difficult encounter where both sides can deal big damage to each other, rather than chipping away and dodging for 15 minutes only to get a long cutscene and a second long fight right after. I'm not finished with the game yet, but I'm near the end and right now, this game feels like a 7. A hard 7. It does most of the important things well, but it also does so many little things in a way that is annoying to me that I can't see myself coming back to play this again. For a Final Fantasy game, I guess it's better than 9, 12 and 13, but overall worse than the best games like 7, 8, or 10. Hell, even 15 was better in my opinion. This one falls in the middle somewhere.
Durée de vie vraiment courte même en faisant toutes les quêtes annexes. Des visuels de paysages ternes... Des commandes très peu variées car la plupart inintéressantes, et fonctionnement des combats franchement plat. Ils se sont efforcés à mettre toutes les références possibles au précédents opus (mention spéciale à beaucoup d'élément de FFXIV, à croire que le but et de rendre une nostalgie pour retourner dessus d'ailleurs). Les monstres références semblent lambda, sans intérêt, sans âme. Et le rythme du jeu est long, et monotone.. Ca manque de phase "fun" comme dans d'autres FF, de mini-jeu. Les quêtes annexes sont redondantes : aller tuer le mode à la zone du recoin pour forcer à visiter l'intégralité de la carte... Pardon, des couloirs. Bref, le jeu était pas à la hauteur de la franchise en terme de Final Fantasy. Sinon jeu ok si on omet ce "détail". Bref, le SE moderne .
Después de jugar unas 15 horas a este juego considero q es un juego muy muy plano, muy predecible, nada original, gráficos de biblioteca de diseño, muy caro incluso para costar 20€ en descuento. por otro lado si no tienes nada que hacer y buscas un juego pasable para las vacaciones con escenarios de batallas y que cueste 10€ como maximo si te lo recomiendo. pero solo bajo estos puntos. PD; No es un final fantasy
🎬 Final Fantasy XVI: An Epic Fantasy Inspired by Game of Thrones 🎬 After fully completing Final Fantasy XVI, including Final Fantasy Mode and both DLC expansions, I can confidently say that this is one of the best action RPGs I have ever played. One of the first things that stood out to me was its strong Game of Thrones-inspired atmosphere. The political intrigue, power struggles, wars between kingdoms, and dark fantasy setting create a mature and compelling world. Yet despite these influences, the game never loses the heart of Final Fantasy, embracing its iconic themes of crystals, hope, sacrifice, and defying fate. The story is undoubtedly the heart of the game. Every major character has clear motivations and meaningful development, making it easy to become emotionally invested in their journey. The relationships between the characters feel genuine, and many moments throughout the story are emotional, powerful, and unforgettable. Clive Rosfield's journey stayed with me long after the credits rolled. The combat system is another standout feature. Every Eikon offers a unique playstyle, allowing players to freely experiment with different ability combinations and create their own combat style. The action feels smooth, responsive, and satisfying from beginning to end without ever becoming repetitive. Every major boss battle is an unforgettable spectacle, blending cinematic presentation with intense gameplay that constantly raises the stakes. The soundtrack is equally exceptional. Every track perfectly complements the emotions of each scene, whether it's a quiet, heartfelt moment or an epic battle. Combined with the game's breathtaking visuals, outstanding cinematic direction, and incredibly high production values, it creates an unforgettable experience from start to finish. I also appreciate how much care the developers put into the endgame experience. Final Fantasy Mode isn't simply a harder difficulty—it encourages players to truly master the combat system and makes a second playthrough feel fresh, rewarding, and genuinely challenging. The two DLC expansions further enrich the experience, with The Rising Tide delivering an engaging story, memorable boss fights, and one of the most exciting battles in the entire game. After spending countless hours completing everything the game has to offer, I can confidently say that every moment was worth it. Final Fantasy XVI masterfully combines powerful storytelling, exhilarating action combat, breathtaking music, and cinematic presentation into one unforgettable adventure. For me, this isn't just one of the best entries in the Final Fantasy series—it's one of the greatest action RPGs I've ever played and an experience that I believe every fan of the genre should have.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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