
An epic dark fantasy where fates are decided by mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, a tragic warrior who swears revenge on the Dark Eikon Ifrit, a mysterious entity that leaves naught but calamity in its wake.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #72, worst DE #99 · 5 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
A plethora of powerful swordplay techniques and Eikonic abilities lie within Clive's remit—and it is up to you to decide which ones you wish to learn or upgrade. If you're having trouble choosing, upgrades can be unlocked automatically.
Story-focused mode is recommended for those players who are less comfortable with action games and wish to focus more on the game's story elements. In this mode, Clive will automatically evade some attacks, and epic Eikonic combos can be triggered with simple button presses. Action-focused mode, where Clive's every action is controlled by the player, is available for those who are confident in their skill—or want to test it.
- FINAL FANTASY XVI Base Game
- “Onion Sword” weapon (Available for redemption from the System tab in the Main Menu upon reaching the main scenario quest "A Chance Encounter.")
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 33.7Kreviews | 78% | — | $12.7M |
| $49.99 | 52.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I tried and keep trying to continue playing this game, force myself to enjoy FF like the rest of FF, but I think I finally give up. Totally different than other final fantasy. Very disappointed with this game. So so so boringggggg. Please don't make FF like this anymore.
Despite poor pacing, lame side quests and performance optimization issues, the game is solid with a great story, characters and fun combat. It is much different than other FF games. It is not an RPG and it plays more like an action, hack and slash.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 21.11/day in the week to Aug 4 → 25.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain, Arabic, Spanish - Latin America*, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $19.99−60% |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $19.99−60% | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
LOVE THIS GAME granted i like old school FF Games but like the new concept of what the creators are going for!
There are better ways to tell the story instead of cutting it into countless cutscenes and then shuffling them in my face. Go to point A, watch a cutscene, then go to point B, watch another cutscene. Cutscene. Be careful, there is a group of enemies ahead! Cutscene. Clive! Your next side quest is serving dishes!
amazing
Гра крашиться, неадекватна кількість катсцен, які більше дратують, ніж зацікавлюють. Пропускаєш їх - втрачаєш сюжет, дивишся - втрачаєш терпіння. Геймплей одноманітний і швидко набридає. Найгірше - що вже не можу оформити повернення
At one point in Final Fantasy 16, a Warrior of Light, Dragoon, Red Mage, and Black Mage form an alliance to right the wrongs of the world. The game then proceeds to deftly crush said alliance, iterating yet again that this isn't that kind of story. It's the story of a man dressed like Dracula, running around disarming the world's nukes whilst saying "♥♥♥♥" a lot. • A bold and subversive Final Fantasy that is deeply respectful of the series' legacy • Earnest to a fault, with mature characters and a nuanced worldview • No forced sentimentality or cheap melodrama • A textured world rich with history and lore • Clive Rosfield is, perhaps, the most nuanced FF protagonist ever written • Mature and likeable at the start of the game, he grows ever more so throughout • Clive's willingness to emote and express vulnerability is his greatest strength • Watching him interact with others is one of FF16's greatest pleasures • Every emotion is explored through his eyes: despair; elation; hatred; love; cynicism; hope • Crucially, FF16 uses heightened emotion sparingly, rarely resorting to sad-music moments • This lends the game a sense of genuineness, with most emotional beats properly earned • While Clive may be FF16's protagonist, Cidolfus is the embodiment of its tone and ideals • Like Cid himself, there's a sense of assuredness and self-awareness about FF16 • It knows this isn't your first rodeo; it understands age and cynicism and apathy all too well • It endeavours to keep you engaged by being an entertaining and cinematic rollercoaster • FF16 isn't afraid to shed many of the traits often associated with its contemporaries • In exchange for all it gives up, you get consistently good writing, a brisk pace, and incredible combat • FF16 is less a JRPG and more a narratively rich action-adventure game • When you expect the story and characters to zig, they'll zag intelligently instead • Instead of grinding 50 battles for EXP in each area, you'll do just 20 and actually enjoy each one • The combat system feels like a stylish-action game without the rote combo memorisation • Early on, you can switch between the playstyles of a knight, wizard, and brawler • As you unlock more Eikons, and grow more comfortable, you'll learn to mix and match your abilities • This allows for some imaginative builds with a fair bit of combat depth • Every time you think the boss fights couldn't feel more grand, they'll find a way • The familiar swell of boss music at the start of each fight never gets old • The game also contains an entire encyclopedia's worth of lore • You can read up on history, in-world politics, character connections, and more • All of this is presented through a slick in-game UI designed for an attentive, lore-obsessed player • Beyond the dedicated lore section, you'll even find tidbits of worldbuilding in item descriptions • Reading all the lore makes for a wonderful way to spend time with the game when you're feeling lazy I found Final Fantasy 16 respectful of my time, intelligence, and love for videogames as a daring and experimental artform. It's the sort of genre experiment Squaresoft would have attempted in the late '90s, at a time videogame sub-genres were still in their formative years and audiences weren't as scared of stepping out of their comfort zones. It respects the importance of legacy, but understands and advocates the need for progress.
fabuła fatalna, ifryt wygląda jak godzilla , npc do niczego, zadania to klapa . najgorsza część w jaka grałem (a grałem we wszystkie) pomijałem już djalogi bo można usnąć . nie polecam
セール60%引きで購入。いやー微妙やったね。 序盤の導入部分とかはワクワクしたし物凄い好きな展開なんだけどいまいち盛り上がらなかった。 世界観とか召喚獣主体の戦争とかは本作独自の魅力だと思うんだけど、 結局、話の内容や演出、魅せ方がありきたりなものが多かったから凡作って印象が強い。 それに本作独自の戦闘システムも無かったし記憶に残らなさそうな作品。 (過去の独自の戦闘システム例:FF12のガンビット、ラストレムナントの斬新な戦闘&BGM 等) [h3] 【惜しかった点と愚痴など】 [/h3] [b] <ストーリー> [/b] ・ストーリーがありきたりな内容(壮大な話をしているようにみえるが普通の事しか言ってない) ・メインヒロイン枠が弟ってのも感情移入できなかった点。リアルで弟がいたら違うんだろうか ・ジルは結局なんだったんだ。都合の良い女房役か ・最後までクリアしたが一切感動しなかった(他作品のうたわれるものとかはめちゃくちゃ泣いた記憶あるけど) ・クリア後ロスは全く感じない(昔やったFF7やFF8はラスボスクリアした後に喪失感あったけど) [b] <サブクエスト> [/b] ・ひたすらお使いクエストで全く面白くない ・主要キャラの掘り下げエピソードはほとんど無い(最終盤にちょこっとだけ) ・ホヨバとかでよくある販促用クエストの方がよっぽどキャラの掘り下げや魅せ方が上手い ・主人公の協力者に関する内容が大半(全く愛着沸かないおじさんおばさん連中の) ・サブクエ進めていくとどうでもいいおじさんから信頼の証がもらえる(いらないんだが) ・メインストーリーでもお使いクエに行かされる事がある [b] <戦闘シーン> [/b] ・戦闘の描写はこれでもかってくらいドラゴンボールをオマージュしている(一部スパロボ) ➡召喚獣同士の合体は演出(セリフ回し)がフュージョンとかポタラのそれみたいに感じた ➡元気玉みたいな地獄の火炎(ダメージを受けても手を天にかざしていれば維持されるみたいな描写) ➡ベヒーモス戦はセル戦の孫悟飯みたいなかめはめ波演出 ➡最終盤のかめはめ波の鍔迫り合いを彷彿とさせる演出 ➡バハムート戦は合体ロボのアニメでもみてるような展開で笑っちゃった。なんか宇宙行ってたし ➡ラスボス戦のローリングツインバスターライフル ・『FF』作品ならばもっと独自性で勝負して欲しかった。既に人気の演出を真似るのではなく ・美麗グラでのバトルは結構見ごたえがあったが、合間合間に入るQTEが没入感を阻害した (ラスボス戦での連打あれ必要だった?邪魔でしかなかったんだが) [b] <探索> [/b] ・フィールド探索が全然ワクワクしない ➡FF13の様な「あの大型の敵と戦いたい!」っていうモブが用意されていない ➡宝箱には効果の薄そうなアクセか素材なのでつまらない ➡走るのが遅い(チョコボ呼べないところは苦痛でしかない) ➡重い扉などにいちいち入るQTEが面倒(これ何のためにあるんだ?没入感を得る為?全く効果ないけど) ・ハクスラ的な要素は無し [b] <BGM> [/b] ・壮大なBGMは結構あったけど繰り返し聴きたくなるようなBGMは無かった (FF7やFF8、FF13とかの戦闘BGMが好きで今も聴く事あるけど、本作のBGMは一生聴かないだろうな) [h3] 【良かった点】 [/h3] ・序盤の世界観(召喚獣が肝となる戦争を描いている部分) ・ラストレムナントみたいな導入部分の期待感(タイタンとシヴァの戦闘でこれからどうなるんだろうっていうワクワク感) ・大召喚獣バトルが観れる(綺麗なグラフィック) ・FFおなじみのモンスターとアクションで戦える ・ドラゴンボールみたいな白熱した戦闘シーンを垣間見れる ・サブクエの目的完了後すぐに依頼者の元まで飛べる等の便利機能 ・アクション部分は思っていたよりも面白く感じたが、他作品に比べると簡単なので物足りない ・アクションに関しては飽きさせない様な工夫が散りばめられている ➡通常攻撃後、タイミングよく魔法ボタンを押せば魔法で追撃 ➡敵の攻撃タイミングに合わせて攻撃するとパリィ発生(タイミングはシビア) ➡タイタンのカウンター(他作品で言うジャストガードやパリィの様なもの) ・中盤、リスキーモブの格上(Sランクで10Lv差)挑戦時が一番ひりつく戦闘を楽しめて面白かった 世界を救うとかどうでもいいから、まずは開発の自我QTEを消す事から始めようか。
エンディングがマジで気に食いません
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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