
An epic dark fantasy where fates are decided by mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, a tragic warrior who swears revenge on the Dark Eikon Ifrit, a mysterious entity that leaves naught but calamity in its wake.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #72, worst DE #99 · 5 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
A plethora of powerful swordplay techniques and Eikonic abilities lie within Clive's remit—and it is up to you to decide which ones you wish to learn or upgrade. If you're having trouble choosing, upgrades can be unlocked automatically.
Story-focused mode is recommended for those players who are less comfortable with action games and wish to focus more on the game's story elements. In this mode, Clive will automatically evade some attacks, and epic Eikonic combos can be triggered with simple button presses. Action-focused mode, where Clive's every action is controlled by the player, is available for those who are confident in their skill—or want to test it.
- FINAL FANTASY XVI Base Game
- “Onion Sword” weapon (Available for redemption from the System tab in the Main Menu upon reaching the main scenario quest "A Chance Encounter.")
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 33.7Kreviews | 78% | — | $12.7M |
| $49.99 | 52.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
At one point in Final Fantasy 16, a Warrior of Light, Dragoon, Red Mage, and Black Mage form an alliance to right the wrongs of the world. The game then proceeds to deftly crush said alliance, iterating yet again that this isn't that kind of story. It's the story of a man dressed like Dracula, running around disarming the world's nukes whilst saying "♥♥♥♥" a lot. • A bold and subversive Final Fantasy that is deeply respectful of the series' legacy • Earnest to a fault, with mature characters and a nuanced worldview • No forced sentimentality or cheap melodrama • A textured world rich with history and lore • Clive Rosfield is, perhaps, the most nuanced FF protagonist ever written • Mature and likeable at the start of the game, he grows ever more so throughout • Clive's willingness to emote and express vulnerability is his greatest strength • Watching him interact with others is one of FF16's greatest pleasures • Every emotion is explored through his eyes: despair; elation; hatred; love; cynicism; hope • Crucially, FF16 uses heightened emotion sparingly, rarely resorting to sad-music moments • This lends the game a sense of genuineness, with most emotional beats properly earned • While Clive may be FF16's protagonist, Cidolfus is the embodiment of its tone and ideals • Like Cid himself, there's a sense of assuredness and self-awareness about FF16 • It knows this isn't your first rodeo; it understands age and cynicism and apathy all too well • It endeavours to keep you engaged by being an entertaining and cinematic rollercoaster • FF16 isn't afraid to shed many of the traits often associated with its contemporaries • In exchange for all it gives up, you get consistently good writing, a brisk pace, and incredible combat • FF16 is less a JRPG and more a narratively rich action-adventure game • When you expect the story and characters to zig, they'll zag intelligently instead • Instead of grinding 50 battles for EXP in each area, you'll do just 20 and actually enjoy each one • The combat system feels like a stylish-action game without the rote combo memorisation • Early on, you can switch between the playstyles of a knight, wizard, and brawler • As you unlock more Eikons, and grow more comfortable, you'll learn to mix and match your abilities • This allows for some imaginative builds with a fair bit of combat depth • Every time you think the boss fights couldn't feel more grand, they'll find a way • The familiar swell of boss music at the start of each fight never gets old • The game also contains an entire encyclopedia's worth of lore • You can read up on history, in-world politics, character connections, and more • All of this is presented through a slick in-game UI designed for an attentive, lore-obsessed player • Beyond the dedicated lore section, you'll even find tidbits of worldbuilding in item descriptions • Reading all the lore makes for a wonderful way to spend time with the game when you're feeling lazy I found Final Fantasy 16 respectful of my time, intelligence, and love for videogames as a daring and experimental artform. It's the sort of genre experiment Squaresoft would have attempted in the late '90s, at a time videogame sub-genres were still in their formative years and audiences weren't as scared of stepping out of their comfort zones. It respects the importance of legacy, but understands and advocates the need for progress.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 21.11/day in the week to Aug 4 → 25.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain, Arabic, Spanish - Latin America*, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $19.99−60% |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $19.99−60% | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I tried and keep trying to continue playing this game, force myself to enjoy FF like the rest of FF, but I think I finally give up. Totally different than other final fantasy. Very disappointed with this game. So so so boringggggg. Please don't make FF like this anymore.
Gameplay is solid enough, but the story pacing is truly a mess. Genuinely difficult to describe how janky it all feels, with some parts of the plot getting way to little attention to feel like they matter, some things being dragged out for ages, and some disappearing and reappearing without apparent continuity (looking at you, romantic subplot). The boss fights are beyond words, but getting between them is a miserable slog. 5/10
LOVE THIS GAME granted i like old school FF Games but like the new concept of what the creators are going for!
Despite poor pacing, lame side quests and performance optimization issues, the game is solid with a great story, characters and fun combat. It is much different than other FF games. It is not an RPG and it plays more like an action, hack and slash.
Гра крашиться, неадекватна кількість катсцен, які більше дратують, ніж зацікавлюють. Пропускаєш їх - втрачаєш сюжет, дивишся - втрачаєш терпіння. Геймплей одноманітний і швидко набридає. Найгірше - що вже не можу оформити повернення
通的第一个FF正作,通后只感觉被喂了坨大的,致命的是吃之前我看到的是一堆秀色诱人的大餐,吃的过程我也感觉很是美味,但吃完后被告知“ごめんなさい、排泄物から加工したものです。”这就是我唯一的感想。对于没玩过这作的新老玩家我不建议入。 同一时间入的7Remake和Rebirth,但我现在不敢玩了,没玩过旧作,怕被又喂坨大的。 我看FF就终结在XVI也挺好。
优点:最顶级的巨兽战,无敌的演出。 缺点:没有逻辑。没有任何好处就自灭满门的老妈,明明活着也不主动联系的弟弟,有魔法天赋、天生有力量的人当奴隶被没天赋的人歧视,总之,全是降智剧情,所有人没有逻辑,整个世界没一个是人的。 (关于禀赋者虽然打了个补丁,找到本书写着以前有魔法天赋的人是人上人,因为想取代王族起兵造反,但由于有天赋的人太少,被人海战术打败以后成的奴隶。但当我在路边看着几个普通农民在命令+虐待他们自己的奴隶的时候,这套叙事就很说服我有天赋的人很少了,真稀少普通农民用的起?更别说从对话来看那个农民已经用死不止一个了)
[h1]クリアまでプレイしてよかったゲーム! [/h1] ストーリーが重いゲームです。そして色々と細かいツッコミ所もあるゲームです。 友人に勧めたいかと言われると友人次第かなと思います。個人的には勧めたいけど万人向けではないと思います。 過去のFFの要素を踏襲した設定や名称などが結構あるので過去作品を多くプレイした人ほど「おっ」となるかもしれません。 エンディングについて色んな考察も出来るので既プレイヤー同士で話し合うのも楽しみの一つかと。 FFにしては世界じゃなくて大陸一つで展開されるストーリーなのが挑戦的な部分だと感じました。 オープンワールドでもなく地方ごとにマップが区切られてて広くはありますが狭くも無い。 サブクエ全部、DLCとお話周りは全部クリアしましたが色んな所で繋がるように出来てて良かったです。 レベル上げしなくてもクリアできました。 じっくり小説でも読むかのような感じの心持ちで遊ぶゲームです。
Fico muito chateado com o fato de a performance de FF16 no PC ser deplorável. Tenho um hardware que não deveria ter problema algum para rodar o jogo nas configurações ajustadas para ALTO: RTX 4070 SUPER, 32 GB de RAM e processador Ryzen 5 7600X. No entanto, sofro com stuttering, quedas de taxa de quadros e travamentos em cidades ou quando viro a câmera em situações inusitadas. Mesmo com frame generation ligado, em qualquer configuração que seja — com DLSS 3 ou não, em tela cheia ou não, reduzindo o limite máximo de quadros para 60 — não importa. E o mais estranho: não há consistência alguma para saber onde ajustar as configurações que possam estar gerando algum gargalo de CPU ou GPU. Simplesmente, quando uma localização apresenta stuttering, ele ocorre mesmo nas configurações mais baixas. Lamentável.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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