
Final Fantasy XIII is a fantasy RPG in which a band of brave humans struggle against fate in the utopian sky city of Cocoon and the primeval world of Pulse. Follow stylish heroine Lightning's fast paced battles and high adventure in a mysterious new world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 964 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bu oyun benim ps3 te oynadığım ilk oyun çok seviyorum
Once you understand the combat system, the game becomes pretty simple. This is an issue because it gets to the point where getting good at the game means that there is no challenge and simultaneously the game leaves very little room for creativity and improvisation. I think developers frequently overlook this idea that yes you can have a good combat system, but if the enemies all have the same tactic to deal with the combat system is never fully appreciated because you're essentially "debuffing, buffing, then attacking with the right elementals." I cannot stand the timing/stagger mechanics. I much prefer the strategy of turn-based commands as in previous entries and having characters for specific chapters really emphasizes their flaws in combat as opposed to their strengths (Hope is a perfect example, nearly useless in a duo as opposed to a three man party.) Compared to games like VII which was released 12 years prior and had a much more elaborate and creative system of battle. I think that says it all really.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 13K | 90% | $11.99 | |
| $2.8M | 3.2K | 94% | $19.79 | |
| $2.8M | 6.3K | 59% | $19.99 | |
| $2.8M | 4.8K | 85% | $29.99 | |
| $2.8M | 15.3K | 98% | $6.99 | |
| $2.8M | 2.5K | 94% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 6.5K | 59% | $7.99 | |
| $5.9M | 23.7K | 88% | $11.99 | |
| $859.9K | 4.8K | 79% | $7.99 | |
| $3M | 10.3K | 89% | $14.99 | |
| $2.9M | 4K | 69% | $29.99 | |
| $2.7M | 4.8K | 87% | $19.99 |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.67/day in the week to Aug 4 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 970 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muy buen juego, demasiado divertido y entretenido, una historia que te engancha y te hace seguir jugando hasta la trilogía, recomendado
Es un buen juego. Cuando aprendes a jugarlo bien te das cuenta que es más complejo de lo que parece, no vale machacar botones, tienes que usar tu mismo las habilidades exactas que necesitas y saber hacer buenos grupos y formaciones que hagan sinergia. En cuanto a dificultad, Media-alta. La historia me parece aceptable, no creo que sea una obra de arte tampoco, sobre todo porque hay algunos personajes como la protagonista que no la trago mucho, pero es decente. Como Final Fantasy es un 7, 7-5 de nota. Por cierto, para mejorar armas y accesorios más os vale que os mireis por internet una guia de cuanta exp necesita cada arma/accesorio para ser mejorada, sino quereis desperdiciar materiales.
Love storyline, action sequences, graphics, and battles. Great Game!!!
Che dire, giocato ai tempi su PS3 e ho voluto rifarmi una bella maratona di tutti i FF. La storia è molto bella, non c'è nulla da dire, la scena finale mi fa sempre commuovere. Il problema è quanto non si siano impegnati a rimodellarlo per portarlo su PC e i crash continui lo rendono frustrante ed è un peccato. Il Gameplay, e anche il semplice correre e camminare, saltare e cose basic sono estremamente macchinose. Insomma, soffrirete per giocarlo, ma consiglio di farlo. Non sarà il Final Fantasy della vostra vita, ma storia parlando, è un bel FInal Fantasy.
25 tane patch atıp, ilk 20 saat sadece 2 tane tuşa basıp arada bir yürüyüp sinematik izlemeye okeysen al süper atmosfer süper oyun
Якщо що, гра краще за FF X та FF VII Remake! Дуже індеально підібрана складність гри, грінд майже відсутній. Бойовка дуже цікава, динамічна і глибока. Сюжет на висоті теж. Трішки затягнута перша половина гри, але там нас знайомлять з сюжетом там персонажам. Шедевр за копійки, всім любителям jrpg рекомендую! Гра у мене зайняла близко 53 години, якщо дивитися на сейви гри. Стім чомусь рахує не правильно!
Honestly, 30 hours in and I can safely say FF13 is just bad. Way too long for such a linear, repetitive game. Unbalanced bosses completely ruin the combat, and the story is just plain boring. Most of the characters are cringe—Lightning and Fang are the only decent ones, couldn't care less about the rest. Chapter 10 is easily the absolute worst part, terrible level design and boring fights. The only good things are the world design and the soundtrack
7/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.