
FINAL FANTASY XII THE ZODIAC AGE - This revered classic returns, now fully remastered for the first time for PC, featuring all new and enhanced gameplay.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 10.3Kreviews | 89% | — | $3M |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 940 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The only thing I like about this is the job system, font--some similarities to FF Tactics. Oh, and the machine designs. Love those. I really appreciate that this is more mature characters and designs. I just don't know why the fashion is this aristocratic bondage party thing. Wow, and a whole race seemingly only existing to be eye candy. Very telling. Combat system is--well, I'd rather not. So there are so many changes in world states before actually get to your main character that it reminds me of the Second Disc of Xenogears. A rush. An exposition dump or a story that may be too big. The music is trying to do something epic. But it is as inspiring as the story and screenplay itself. I don't love it but don't hate it as much as XIII. It's just not for me. If you want less characters and more story than Tactics and can deal with this combat system singing all over the place, then I'd recommend it. On the lowest discount.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 7.2K | 77% | $19.99 | |
| $3M | 5.9K | 69% | $29.99 | |
| $3M | 8.6K | 77% | $14.99 | |
| $3M | 16.1K | 82% | $9.79 | |
| $3.1M | 7.7K | 83% | $14.99 | |
| $3.1M | 5.3K | 89% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4M | 34K | 91% | $9.99 | |
| $5.9M | 23.7K | 88% | $11.99 | |
| $1.4M | 5.8K | 91% | $14.99 | |
| $2M | 14.3K | 95% | $6.29 | |
| $4.2M | 3.3K | 64% | $34.99 | |
| $859.9K | 4.8K | 79% | $7.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 944 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Runtime Error とエラーが出て①の作業をやっても起動しなくなった人へ ①別の方のレビューで C:Usersユーザー名AppDataLocalNVIDIADXCache にあるグラボのキャッシュファイルを全て削除して、都度このエラーが発生したらその度にキャッシュファイルを削除してゲームができるように私もなりました。 ②その後、エラーが起きるたびに①の作業をやってゲームを起動していたのですが突然その作業をやってもできなかったことが起きました。 その時私がchat gptにゲーム起動時に起こった事象を入力して回答を得て無事ゲームをすることができた結果を共有致します。 〈手順〉 まずゲームを起動した後、小窓ウィンドウが立ち上がり起動オプションが二つ表示されます。 1.FINAL FANTASY XII THE ZODIAC AGEをプレイ 2.設定ツールを起動 今まで1を選択しゲームをプレイしていたのですが、今回は2の「設定ツールを起動」を選択します。 選択すると「ゲーム設定」の画面が開き、「グラフィック」その下に ・グラフィックアダプター ・解像度 ・画面モード ・グラフィッククオリティ ・描写制限 ・垂直同期 ・入力デバイス設定 が設定できる画面が表示されます。 今回私はchat gptの指示で垂直同期を「オン→オフ」に変更して「適用」ボタンを押し画面を閉じました。その後、「1.FINAL FANTASY XII THE ZODIAC AGEをプレイ」を選択してゲームをプレイすることができました。 〈原因〉 今回私が突然ゲームができなかったのはゲーム起動時にゲーム内で画面設定の解像度を手違いで少しいじくった後に突然ゲームが強制終了し、①の作業をやってもできなくなったので多分画面設定の処理の部分で問題が起きたんだと想像しています。 〈注意点〉 私の時はchat gptに聞いてたまたまうまくいっただけなので別の方も同様のケースが起きたときに上記の手順を踏んで必ずゲームできるとは言い切れませんのであくまで参考程度に留めておいてください。 私は今まで他のゲームのレビューを見て助かった経緯があり、FINAL FANTASY XII THE ZODIAC AGEでも①の作業をしてゲームを起動することができたことがあったので今後もしこのレビューを見てゲームを再開することができたらうれしいなと思い書き残しました。(私はこのゲームが面白かったので不具合でできなくなる人が減ればいいなと思ってます。) もし何かしら問題が起きたらsteamの様々なレビューやインターネット、chat gptなど自分から調べて行って、必ずとは言い切れませんが解決できることがあったりするのであきらめないでください。
I found this game really boring. Pretty big fan of the franchise. Played several of them. I even really liked FF13 1+2 (not 3) and I have 2000+ hours in FF14. This felt really dull and repetitive to me (a tall order after 2000+ hours in ff14 doing repetitive mmo dailies). I saw online that it eventually picks up so after some hours of monotony I looked at a walkthrough site to see how far through the game I was... and I was near the end... and it still felt like nothing had happened. It just felt like running around aimlessly for a few dozen hours. I'm sure some people like the combat and whatnot, but the story and characters are completely unappealing and unrelatable. I just could not connect with it. If you are a person like me that plays RPGs to connect with the world and the characters and care about what happens to them. I'd say pass on this one.
Reviver Ivalice na Steam é abraçar a nostalgia de um dos mundos mais maduros da franquia. Amo a liberdade tática dos Gambits e a identidade única que os Jobs dão ao time – sem falar na benção da velocidade 4x para as caçadas. Os pontos negativos doem: o Vaan segue sendo um protagonista inútil, o roteiro político perde força no terço final e a câmera em corredores é datada
my childhood game... love the RPG genre because of this game.
Pegar a platina de Final Fantasy XII: The Zodiac Age (o troféu Champion of Ivalice) vai muito além de zerar a história. É sobre dominar um dos sistemas mais refinados que um RPG já teve. Anos depois do lançamento original no PS2, o jogo envelheceu bem demais e provou que estava muito à frente da sua época. 1. Narrativa e Ambientação Ao contrário dos outros títulos da franquia, que focam no romance ou na jornada clássica do herói, o FFXII aposta sem medo num drama político. A geopolítica de Ivalice — cheia de impérios em guerra, intrigas de bastidores e a busca pelo poder do Nethicite. Um ponto a mais para a trilha orquestrada que cria uma atmosfera imersiva do começo ao fim (lembra muito o que fizeram com Clair Obscur). 2. Gameplay & Sistemas O grande trunfo do jogo continua sendo o sistema de Gambits. • Programação Tática: O jogo não joga por você, ele exige que você pense. Ajustar prioridades, gatilhos de cura, buffs, limpeza de debuffs e rotinas de ataque faz com que ver uma estratégia rodando liso em velocidade máxima seja extremamente satisfatório. • Builds AFK: Montar uma linha de Gambits tão bem ajustada a ponto de encarar lutas gigantescas sem precisar encostar no controle (como na batalha de desgaste contra o Yiazmat) é uma experiência que só o FFXII entrega. • Sistema Zodiac Job: Ter duas classes por personagem na versão The Zodiac Age mudou o jogo. A sinergia entre montar um Knight/Bushido focado em dano bruto ou otimizar suportes cheios de debuffs dá uma liberdade absurda de criação. 3. O Endgame e os 100% O conteúdo de final de jogo é disparado um dos mais robustos da franquia. Para platinar, o jogo te obriga a encarar tudo no limite: • Superchefes: As lutas contra o Yiazmat e a ignorância do Omega Mark XII no Great Crystal testam sua gestão de recursos, a manutenção do combo Decoy + Reverse e o uso estratégico de Wither e Expose. • Trial Mode (Andar 100): A sequência de 100 andares é o teste definitivo. A batalha final contra os 5 Juízes ao mesmo tempo é uma das mais punitivas dos JRPGs, exigindo debuffs precisos, uso inteligente de Nihopalaawa + Remedy. • Bestiário: Preencher todas as entradas e caçar cada monstro raro te obriga a explorar todos os cantos e entender como o ecossistema de Ivalice funciona. 4. Exploração e Detalhes A busca pelo troféu Cartographer e pelas sidequests mostra como Ivalice é gigante. A navegação pelo labirinto do Great Crystal me rendeu boas horas de frustração tentando me achar sem minimapa, mas o jogo sabe recompensar a insistência com armas lendárias como a Zodiac Spear e a Kumbha. 5. O Lado Cansativo Nem tudo são flores, e a platina cobra seu preço na paciência: • Fator Sorte (RNG): Depender de sorte para certos baús raros ou para o spawn de alguns monstros exige mais insistência do que habilidade. E isso me frustrou um pouco na gameplay. • Mist Walker (Concurrences): Tirar todas as combinações de Quickenings (principalmente a bendita Black Hole) exige reflexo, mas depende demais de dar sorte na roleta do Mist Charge. 6. Veredito Final Fantasy XII: The Zodiac Age premia o planejamento e a estratégia muito mais do que a execução mecânica rápida. Ver o troféu Champion of Ivalice subir com o mapa e o bestiário em 100% dá uma sensação sensacional de dever cumprido. Para quem curte RPG com profundidade e combate tático, Ivalice continua sendo um lugar obrigatório.
Se aleja de lo que estamos acostumbrados en la franquicia pero es un tremendo juegazo que si no has probado debes hacerlo, eso si ... activo el x2 al correr... estas mejoras de calidad de vida en este juego son oro... son gigantescos los mapas XD
Jogo maravilhoso
Been slowly playing this for the first time and it holds up surprisingly well, I thought I would dislike the combat but the combat and the gambit system is pretty addicting. I've spent hours grinding lvl's and money to get better gear and unlock new skills just for fun. Easy recommend for any final fantasy fan.
Lavoro di rimasterizzazione ben riuscito, sistema a scacchiere rinnovato e fluidità su pc impeccabile. Rispetto ai suoi predecessori, il combat system è fluido, c'è chi ha odiato il Gambit e chi lo ha amato, personalmente sono a favore per la varietà di personalizzazione, alle brutte può essere comunque disattivato. La trama c'è, l'ambientazione di Ivalice è cosa già nota sui Tactics Advance, ma è resa benissimo e accompagnata da una colonna sonora memorabile, quasi paragonabile ai precedenti lavori del maestro Nobuo Uematsu. Forse alcuni personaggi non sono così profondi o strutturati nella loro storia, però rimane un FF meritevole di essere giocato e amato. Consigliato agli amanti della saga e JRPG
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.