
FINAL FANTASY XII THE ZODIAC AGE - This revered classic returns, now fully remastered for the first time for PC, featuring all new and enhanced gameplay.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 10.3Kreviews | 89% | — | $3M |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 940 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have played Final Fantasy XII many times since it first released on PS2 back in 2006. It is arguably one of, if not the greatest Final Fantasy's. The exploration in this game is unmatched where it feels like over half of the things you do are optional if you don't try to seek them out. That sense of satisfaction of running into something hidden away that you weren't expecting is peak. The political heavy narrative can be hit or miss depending on the type of individual you are but the world building of FFXII is terrific regardless of how you feel about the main story. To be expected from Yasumi Matsuno. If you're a huge fan of having almost complete freedom to do nigh whatever you want straight from the beginning or love that "single player mmorpg" genre then give FFXII a shot.
8/10 Of the older FF games, I truly believe that this one is seriously underrated. The world of Ivalice is one of my favourites in the franchise because of how alive and interconnected it is, which means that you get to explore and immerse yourself in every zone freely as you tackle quests. The real-time combat system took some getting used to, but eventually it felt smooth, especially with how flexible the character building system is. And of course, the music. What more can be said about FF music other than it's simply beautiful. By far the biggest issue I had were with the story and the characters, both of which felt stiff and underdeveloped (NOT Fran and Balthier). The story starts off interesting but loses steam halfway through and eventually loses all of the initital intrigue, and then there's the gambit system. The gambit system is easily one of the most complicated (see: annoying) configurations I have ever encountered in gaming, and I moved through my entire 70+ hour run using it at a very basic level. When used correctly, it's OP, yes I have heard, but learning how to use it to such an extent is a trial-and-error headache that I had more fun avoiding. In saying all that, I really wished this game got the love it deserved when it released, because it is a great game and you should play it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 7.2K | 77% | $19.99 | |
| $3M | 5.9K | 69% | $29.99 | |
| $3M | 8.6K | 77% | $14.99 | |
| $3M | 16.1K | 82% | $9.79 | |
| $3.1M | 7.7K | 83% | $14.99 | |
| $3.1M | 5.3K | 89% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4M | 34K | 91% | $9.99 | |
| $5.9M | 23.7K | 88% | $11.99 | |
| $1.4M | 5.8K | 91% | $14.99 | |
| $2M | 14.3K | 95% | $6.29 | |
| $4.2M | 3.3K | 64% | $34.99 | |
| $859.9K | 4.8K | 79% | $7.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 944 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game was unappreciated for its time, easier to gloss over at the end of the PS2's lifespan but they really barely had to update the graphics for this release, they made excellent textures and models. This was the first JRPG I played with some features that are now staples of the genre, and I wish the active combat timing could have been brought elsewhere, but it's unique and a good time, whether you want a relatively achievable story to complete or you want more serious challenge. The writing and voice acting are probably the best I've seen from Final Fantasy, though dealing more with a sort of conveniently ended conflict on imperialism with a lot of hints of Star Wars (mostly in good ways). I will say that I recommend some mods, at least to replace the license board with the original giant board from the original release, because the class system was not in the original and while it is possible to enjoy the game with it, it stifles endgame and imo prevents a lot of flexibility that you used to be able to just have a character get new licenses and try out new weapons instead of literally having to redo your entire board, and you can't have well-rounded characters without a level of tedium befitting a guided play, and that's less fun. Splitting magic between classes is honestly horrible, some spells needed to be universal and aren't. There are some rough components of late/post game content made worse by the parts of the game leaning on marginal RNG drops, there is actually plenty to do, even merging quests and minigames, but the endgame equipment spread is a bit of a mess because you have to learn the Bazaar mechanics and probably follow a guide to get one or two of the best weapons after hunting for loot that takes a minimum of a few hours and at worst ten times that (not hyperbolic, save important loot), one of them is either earned by refusing to open a bunch of non-indicated chests in the beginning of the game to then be treated to a room full of chests in a late game dungeon or a very low stat drop in a random chest in a late game dungeon, several of the best armors are low chance drops from rare enemies that are hard to farm, and the reward for beating all of the final postgame bosses is a strong non-license weapon with constant buffs, but what do you use it on now that you've beaten literally every boss in the game? That part was a bit of cart before the horse. Summons/aeons/now Espers are only useful in limited circumstances, another thing improved just a bit by mods.
Que el gameplay combate es profundo yyy farmeaar es entretenido y recompensante :)
Melhor sistema de combate de todos Final Fantasy!
trop bogus
Vaan best boi and also, mann... The license system
I hated it as a kid after playing FFX because the combat system was so different and wasn’t turn-based, but now I like it a lot more than the previous FF games. (Only talking about combat here.)
ta bueno juegalo
one of my favorite FF will probably play this at 90.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.