
The Unknown Journey Continues... After escaping the city of Midgar, Cloud and his friends set out on a journey across the planet. New adventures await in a vibrant, expansive world in this standalone entry of the FFVII remake trilogy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 35.7Kreviews | 75% | #47 | $11.1M |
| $49.99 | 62.7Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Too much of a "Ubisoft" experience.
Over the summer, I've made my way through FF7 Remake, Crisis Core Reunion (the prequel game), and now Rebirth. It has been a really fun journey through a videogame franchise I missed out on as a kid. These two FF7 games have received praise and criticism of all kinds, and having now completed them, I have several thoughts to share. Overall though, I would strongly recommend the whole series. The combat, characters, cool-factor, and narrative (when it is happening) are all absolutely awesome. Positives: The thing that stands out most to me with these remakes is the combat. Simply put, I think this hybrid action combat system they have is one of the best I've ever played. It is incredibly fun, deep, and highly rewarding. In Rebirth, the combat system is expanded just enough to feel both familiar and different. The addition of synergy skills and synergy abilities further incentivizes hopping between characters in combat. When you perform a synergy ability, it is always some super cool anime-style move that does a truckload of damage and provides some sort of buff to the characters for a short time. It goes a long way to making the game feel cool and polished, and of course there are multiple new abilities and spells added in to the mix. Additionally, the game is just rad as hell at times, often when there is a huge boss encounter, the music swells, and the camera goes cinematic. It's these moments where I really feel that Final Fantasy magic I've heard so much about. The So-So Final Fantasy games are often praised for its story, particularly the original FF7. As a consequence of splitting that game across three games, the narrative suffers tremendously. This was especially the case in Remake where it really only felt like things happened at the very beginning and end of the game. They try to elongate the story by adding in a lot of character beats and worldbuilding moments, but they didn't really land all that well in Remake. Rebirth, while not completing fixing this problem, does vastly improve upon its predecessor. Nearly every character gets an entire chapter or two dedicated to them, their backstory, and their relationships with the rest of the party. Most of these work really well and provided some much needed context to the characters. The overall narrative does still suffer from how drawn out everything is, but there is also at least this sense of adventure you get from the open world. Said open world is one of the major new additions to this game, and like so many open worlds, it starts off great before getting quite tiring. Every region has the exact same open-world objectives (towers, specific enemy encounters, collectibles). The developers did a great job of making each region feel distinct and did an admirable job of trying to make the experience of playing through them all different from one another, but there just really isn't that much you can do with them in the end when all the objectives are the same. The Negative There's nothing I outright hated in the game except for its breadth. There is SO much to do, and if you have any amount of completionist DNA in you, you will feel compelled to do all the world objectives, side quests, and minigames. While Remake does have problems, I really do appreciate its 40-50 hour playtime. By contrast, it took me 82 hours on Steam to get through this entire game, completing all world objectives and the majority of side content not locked behind Hard mode. If you are someone that really enjoys meaty open world games, you will definitely get your money's worth here. On Mini-Games Probably the biggest criticism thrown at this game is the number of minigames. Remake had a few, but they were not onerous or abundant. Rebirth, however, has so many minigames I cannot even keep track of them. There's: Queen's Blood (Gwent), Chocobo Racing, Fort Condor, battle bots, Chocobo gliding, dolphin riding, frog battles, 3 different combat arenas, G-bike, and several others. Needless to say, it is A LOT, and several of them are required to be done at least once. In general, I don't mind the presence of minigames, and I think that they can be fun. Dolphin Riding, for example, is actually pretty solid as a minigame. To get 100%, you only have to do it twice, the race is less than 2 minutes, and it provides a medium level of challenge, meaning you only need a few attempts to beat the hardest version of it. Other games, like Fort Condor or Battle Bots (I forget the name), are so complex that I found myself just researching the optimal strategies to beat them. I think the core issue with them that I have is that in order to get 100% completion in the game, you need to be an absolute master at all of these, and some of them are ultimately ridiculously difficult and not fun. If the mini-games were focused more on pure fun and slight challenge over mastery, I would like them much more. Some of them also have far too many versions/levels, such as the innumerable Chocobo Races. I easily won all of these first-try, yet each race takes nearly 5 minutes. After you do a couple of races, there's really not much else to see, but there's a whole lot to get mad about (Cactuar Gates).
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #25, worst DE #87 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 36.33/day in the week to Aug 4 → 40/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $24.99−50% |
| — |
| — |
| #15 |
| not modelled |
| $14.99−70% | — | 95% | #23 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cómprense una RTX para jugarlo
trop bien
Невозможно играть, крашится при загрузке. Поломалась на 7 главе, перепрохождение с последнего сейва не помогает
Jogo toooooop demais, com certeza irei jogar de novo
FF7 Rebirth is a really good game, but I honestly liked Remake more. The combat, music, visuals, and characters are all great, and I had a really good time with it. My main issue is how some of the story and pacing are handled. Remake just clicked with me more and felt more consistent from beginning to end. Rebirth is still an amazing game, just not one I enjoyed quite as much.
Masterpiece
La verdad que lo he disfrutado como un niño, el cambio del sistema de turnos clasico a este sistema de combates es muy fresco y divertido, el despliegue grafico y artistico es soberbio, esperando a la tercera parte cuando salga con muchas ganas
Crashs
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $69.99 | |
| — | 0 | — | — | |
| $8.3M | 53K | 87% | $9.99 | |
| $29.6M | 33.7K | 78% | $19.99 | |
| $2.9M | 9.1K | 89% | $17.49 | |
| $4.1M | 12.5K | 87% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.1M | 16.1K | 82% | $24.99 | |
| $11.1M | 19K | 93% | $17.99 | |
| $11.1M | 12.1K | 86% | $49.99 | |
| $11.1M | 16K | 89% | $24.99 | |
| $11.2M | 12.7K | 86% | $29.99 | |
| $11.2M | 28.2K | 95% | $14.99 |