
The Unknown Journey Continues... After escaping the city of Midgar, Cloud and his friends set out on a journey across the planet. New adventures await in a vibrant, expansive world in this standalone entry of the FFVII remake trilogy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 35.7Kreviews | 75% | #47 | $11.1M |
| $49.99 | 62.7Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一直忍着恶心感玩小游戏,带着钱都花了不玩就亏的感受在玩,终于,贡加加地区那个赶鸡的任务彻底把我整破防了,到底是什么神人策划能想出如此弱智没意思的小游戏啊,那一刻让我就得我再玩下去我就像个傻子。真是等不到通关我都马上过来给个差评再说
Good game but you need to apply this setting in nvidia control panel to fix stutter First Open control panel Go to Program setting Add Final Fantasy rebirth Change these setting Preferred refresh rate [ Highest available ] Max Frame Rate [ 90 ] Game cap broken cause stutter make sure in game cap 120fps Vertical sync On this will reduce screen tearing Hope this work for you guys
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #25, worst DE #87 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 36.33/day in the week to Aug 4 → 40/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $14.99−70% |
| — |
| 95% |
| #23 |
| not modelled |
| $24.99−50% | — | — | #15 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really want to like this version of FFVII, but playing it has started to feel like an absolute chore. The game is absolutely riddled with mini-games, repetitive open-world activities, and some of the cringiest dialogue and cutscenes I've seen in a while. Every new area follows the exact same formula: climb towers, complete the same exploration objectives, and have Chadley call you every five minutes. It gets exhausting. The combat also has mechanics that feel frustrating rather than rewarding. Enemies like the jellyfish constantly dodge your attacks, so the only strategy is to stand around and wait. That's not engaging gameplay. Then there are enemies like the Deathwheel, which outruns you, spams missiles that stagger you, and when you finally pressure it, you can only attack it from behind because it counters everything else. Bosses aren't much better. Rufus is a perfect example you spend most of the fight waiting for him to reload because he counters nearly every attack until then. Meanwhile, almost everything he does knocks you down. That's not difficult in a satisfying way; it's just tedious. Flying bosses are another annoyance, especially when your melee characters can barely reach them. I'm also starting to hate the stagger mechanic that seems to have become a staple of modern Final Fantasy games. Instead of just letting me deal consistent damage, the game revolves around building stagger gauges and waiting for damage windows. It makes combat feel unnecessarily restrictive. And then there are the cutscenes. So many of them are so over-the-top and unserious that they completely break my immersion. Why am I suddenly doing a VR theater QTE mini-game in the middle of the story? There are moments where I can see why people love this game, but the constant interruptions, repetitive design, and gimmicky mechanics keep getting in the way of enjoying it.
solid game, however..... my god chapter 11 puzzles are bad, im talking EXTREMELY bad game design. You have barret with a gun, then cait sith has to pick up a barrel and throw it in a rotating combine, but the camera and description are god awful. Im at 5 hours at this one part, I cannot hit it, its effectively stumped my game play. I like puzzles, but man this is really bad.... like old school playstation 1 puzzles that failed players gameplay bad. Cant recommend it right now... its really given me a bad taste.
듀얼패드 연결하면 패드스피커로 나오는 병맛같은 시스템. 여차저차 제어판에서 듀얼패드 스피커 사용 안함으로 설정함. 게임 스토리 자체는 좋음. 근데 초반 루즈함. 내 컴텨 사양으로 풀옵 70프레임 나옴. 발적화 인정? 자동 진행 영상에서는 120프레임~250프레임.
今まで、どんなクソゲーをやっても時間を無駄にしたとおもったことはなかったが、 このゲームは初めて時間を無駄にしたと後悔した。 1作目のリメイクもプレイした60時間を、無駄にしたと後悔してます。 ※クライシスコアはおもしろいので、是非プレイしてみてください。 ただ、このゲームにも一つだけいいところがあり、 【お金をもらえるとしてもプレイしたくないゲーム】という新感覚を体験できます。 そういう意味では、ゲーム好きの方へ新体験を提供できるため、 おすすめできるゲームとも言えます。
Screen tearing even with the settings on low and v sync enabled
我真是服了,5080,9800x3d玩这游戏,卡吐了,降最低画质分辨率都卡
So much tinkering, and it still just doesn't run smoothly. It just took away from enjoying the actual game for me.
7/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $69.99 | |
| — | 0 | — | — | |
| $8.3M | 53K | 87% | $9.99 | |
| $29.6M | 33.7K | 78% | $19.99 | |
| $2.9M | 9.1K | 89% | $17.49 | |
| $4.1M | 12.5K | 87% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.1M | 16.1K | 82% | $24.99 | |
| $11.1M | 19K | 93% | $17.99 | |
| $11.1M | 12.1K | 86% | $49.99 | |
| $11.1M | 16K | 89% | $24.99 | |
| $11.2M | 12.7K | 86% | $29.99 | |
| $11.2M | 28.2K | 95% | $14.99 |