
The Unknown Journey Continues... After escaping the city of Midgar, Cloud and his friends set out on a journey across the planet. New adventures await in a vibrant, expansive world in this standalone entry of the FFVII remake trilogy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 35.7Kreviews | 75% | #40 | $11.1M |
| $49.99 | 62.7Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
better than genshin
this game is decent and all, but i just bought it now and it is plagued by easily fixable issues. I shouldn't have to clear my shader cache every 5 minutes to be able to play a game thats been out this long. All we hear about is how many employees and bloat are at these companies. If you have all these people and you cant make it so clothes dont turn black or transparent, on a game thats been out this long, it says a lot
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best JP #17, worst PL #68 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 36.33/day in the week to Aug 4 → 40/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $14.99−70% |
| — |
| 95% |
| #24 |
| not modelled |
| $24.99−50% | — | — | #21 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
FF7RE是我最喜欢的JRPG,放在RPG这个品类里也能排进前五。 但你看看RB是什么东西 完全没有针对PC的优化,低配糊,高配卡,那到底什么配置能玩呢? 我不抵触罐头世界清问号,但你是否得有对马岛和AC那样的机动性呢? 整一队残疾人,地图这边的高台问号必须从地图另一边角落里的一根绳子绕上去 我直接拿绳子打个结给你妈吊死 骑的那个傻逼鸟拐弯费劲的要死,撞一下小石头得他妈从盘古开天辟地等到SE亲妈坍缩成中子星才能缓过来 那个鸡巴鸟的碰撞也是恶心,下鸟想互动,左摇杆一个回弹直接上鸟了 然后还得转头找地方下鸟,转的时候碰一下墙又得等SE亲妈坍缩成中子星才能下来 地图上还整一堆强制用鸟才能交互的路径 我说SE内部根本就没人玩过这游戏有感觉吗 我从这部游戏里丝毫感受不到制作者对游戏的感情有懂的吗 纯纯混工资诞生出来的产物 你还他妈竞争上年度最佳了,你是个鸡巴,你也配 SE你妈死了
eu amo e odeio este jogo com todas as minhas forças
CANT WAIT FOR REVELATION
I really want to like this version of FFVII, but playing it has started to feel like an absolute chore. The game is absolutely riddled with mini-games, repetitive open-world activities, and some of the cringiest dialogue and cutscenes I've seen in a while. Every new area follows the exact same formula: climb towers, complete the same exploration objectives, and have Chadley call you every five minutes. It gets exhausting. The combat also has mechanics that feel frustrating rather than rewarding. Enemies like the jellyfish constantly dodge your attacks, so the only strategy is to stand around and wait. That's not engaging gameplay. Then there are enemies like the Deathwheel, which outruns you, spams missiles that stagger you, and when you finally pressure it, you can only attack it from behind because it counters everything else. Bosses aren't much better. Rufus is a perfect example you spend most of the fight waiting for him to reload because he counters nearly every attack until then. Meanwhile, almost everything he does knocks you down. That's not difficult in a satisfying way; it's just tedious. Flying bosses are another annoyance, especially when your melee characters can barely reach them. I'm also starting to hate the stagger mechanic that seems to have become a staple of modern Final Fantasy games. Instead of just letting me deal consistent damage, the game revolves around building stagger gauges and waiting for damage windows. It makes combat feel unnecessarily restrictive. And then there are the cutscenes. So many of them are so over-the-top and unserious that they completely break my immersion. Why am I suddenly doing a VR theater QTE mini-game in the middle of the story? There are moments where I can see why people love this game, but the constant interruptions, repetitive design, and gimmicky mechanics keep getting in the way of enjoying it.
Good game but you need to apply this setting in nvidia control panel to fix stutter First Open control panel Go to Program setting Add Final Fantasy rebirth Change these setting Preferred refresh rate [ Highest available ] Max Frame Rate [ 90 ] Game cap broken cause stutter make sure in game cap 120fps Vertical sync On this will reduce screen tearing Hope this work for you guys
典型的好看不好玩,勉强及格了。
Story wise is good at the beginning, but im annoyed by these 2 key issues 1. too many irritating mini games that are time wasting and no-fun at all. To name a few - Moogle Mischief (Kupo?!), 3D Brawler, and even at the end-game SE still wants us to slow down the pace to collect energy 2. too confusing story line (not only the Zack part, but there are many scenes with flashing leaving players wonder whether Aerith does survive even after completing the crazy Sephiroth fights) Hope the part 3 will be a more direct RPG minus the mini games.
戦闘がつまらん コマンドでいいのに すべてが面倒な感じ
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $69.99 | |
| — | 0 | — | — | |
| $8.3M | 53K | 87% | $9.99 | |
| $29.6M | 33.7K | 78% | $19.99 | |
| $2.9M | 9.1K | 89% | $17.49 | |
| $4.1M | 12.5K | 87% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.1M | 16.1K | 82% | $24.99 | |
| $11.1M | 19K | 93% | $17.99 | |
| $11.1M | 12.1K | 86% | $49.99 | |
| $11.1M | 16K | 89% | $24.99 | |
| $11.2M | 12.7K | 86% | $29.99 | |
| $11.2M | 28.2K | 95% | $14.99 |