
The Unknown Journey Continues... After escaping the city of Midgar, Cloud and his friends set out on a journey across the planet. New adventures await in a vibrant, expansive world in this standalone entry of the FFVII remake trilogy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 35.7Kreviews | 75% | #40 | $11.1M |
| $49.99 | 62.7Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I did not like FF7 Remake. Gave up after about 8 hours as the combat just wasn't gelling for me, not to mention the initial Midgar part of the original game is, in my opinion, one of the weakest parts of the story. That said, I watched a primer and went in to the sequel with an open mind, knowing that there's a lot more ground to cover here than just one city and I'm glad I stuck with it. The odd part though, is while the highs are extremely high, the lows are bafflingly low which makes for kind of a "Yeah it's good but" sequel that really didn't need to be this ambitious. I've played through FF7 countless numbers of times on my PS1 and I was glad to be out of Midgar at the beginning of Rebirth (I have a set save on my memory card at Kalm every time I start a new game). Just a recap, although I understand the reasoning, I really don't see the point of adding characters and giving them backstory that just are around to die at the end. They're ultimately cannon fodder and "Look how bad Shinra is" when the sector plate falls. I don't think we needed a whole 40 hour game just covering that part of the story, but again, if they didn't do it, we wouldn't get Rebirth. And Rebirth is a massive expansion on the sections of the game leading to the Northern Crater. And I really liked some of the creative liberties they took story-wise, like giving Cait Sith something to do besides his one story beat, expanding the lore of the Cetra and Gi, and making the world feel lived-in. I also appreciated the reduction in backtracking, like having to return to the Midgar Zolom a second time just to see that Sephiroth had killed it. Where I think the story falters though is in their insistence of establishing the multiple timelines. It's never really explained, characters just seem to come out and leave into nowhere, and at no point does anyone just point out exactly what's happening with it. I feel it even undercuts the big emotional moment of FF7 when you're like "wait, what just happened". The combat is much improved from what I played in Remake and the half real-time, half turn-based combat worked for me this time. I do think there are too many systems that I didn't engage with, including the Synergy skill shortcuts mapped to the right bumper, and the weapon mastery skills which I never figured how to do. I don't think they needed all of it and hope they cut back in part 3. The fights though, are amazing, especially when boss fights get interrupted mid-battle for something crazy to happen, and the last string of bosses brings a tear to my eye. This is what we should be doing with Final Fantasy going forward. That said, while the fights and combat are great overall, the open world is more of a mixed bag. I think it's a triumph that they were able to go open-world and that world is so unique and luscious with detail, but ♥♥♥♥♥♥♥ Chadley. I'm glad they toned his down a bit for this one, but his World Intel is probably the worst part of the entire game. The first two zones, fine, go to a few locations, climb a tower, fight some monsters. But once the intel screen pops up for the SIXTH time, I was just done with it, and completing the intel felt more like a chore than anything, even though the rewards were pretty good. I completed my playthrough in 76 hours. That's the main story and all of the world intel, minus the secret boss section at the end, but there is still so much to do, including all of the Combat Sim fights, the summons I gave up on, mastering each of the side quest chains, not to mention Queen's Blood and the rest of the Golden Saucer, AND the whole game in Hard mode. Is it for me? No. I'll probably just stop here and be happy. I'm going to echo a sentiment many others have said: I think there's too much here, especially for a middle part of a trilogy, and it's going to be a really tough ask for new players once the third game comes out to go through it all especially if Revelation is just as long. There's definitely a good 40-hour version of this game that cuts the bloat of the open world and I can't understand why they packed in the extra junk except to justify the AAA price tag. But I was hooked for all 76 of those hours. There's a level of polish that very few other JRPGs have, and you can tell Square is putting a lot of care and money into this. I think the gamble is paying off, let's hope it can stick the landing. There's a lot of potential with the last few acts of the story and I can't wait to see what they do. Maybe just a few fewer timelines though Check out my other reviews on [url=backloggd.com/u/DanipoGames]Backloggd[/url]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.1M | 16.1K | 82% | $24.99 | |
| $11.1M | 22.5K | 92% | $17.99 | |
| $11.1M | 22.6K | 85% | $19.99 | |
| $11.1M | 12.1K | 86% | $49.99 | |
| $11.1M | 16K | 89% | $24.99 | |
| $11.2M | 12.7K | 86% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $69.99 | |
| — | 0 | — | — | |
| $8.3M | 53K | 87% | $9.99 | |
| $29.6M | 33.7K | 78% | $19.99 | |
| $2.2M | 7K | 89% | $17.49 | |
| $4.1M | 12.5K | 87% | $14.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best JP #17, worst PL #68 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 36.33/day in the week to Aug 4 → 40/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $14.99−70% |
| — |
| 95% |
| #24 |
| not modelled |
| $24.99−50% | — | — | #21 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
.
Dejando la nostalgia a un lado, para mí es un 3/10. Cada lugar sigue la misma fórmula de mierda. La nostalgia lo sube un poco, pero la nostalgia se ve disminuida por destrozar como el 80% de la historia. Hay muchas cosas que me gustan. Muchos cambios que me gustan. Pero la mayor parte es simplemente peor. Los minijuegos están en su mayoría bien, el Blood de las Reinas mola, y hay un montón de mierda ridículamente divertida pasando. De vez en cuando la nostalgia golpea. Pero la mayor parte del tiempo simplemente chupa todo lo que hizo que la historia original fuera tan buena. Gongaga ya no es un pueblo triste, todavía colectivamente traumatizado por un desastre en el reactor, con su exuberante jungla contrastando con un desierto creado por el reactor. Ahora es un pueblo hippie súper alegre que cultiva champiñones, y la destrucción del reactor parece haber... ¿Hecho que el área sea más exuberante y verde? Un área previamente evitable/perdible ahora es un laberinto enrevesado y molesto de navegar, con un montón de mierda de historia extra que simplemente jodió el flujo de la trama, y añade muy, MUY poco para el tiempo invertido en ella. ¡Y para colmo, CORTARON PUEBLO COHETE PARA HACERLE UN HUECO! ¡Rellenaron tanto el tiempo de juego de un juego que se perdieron una sección clásica del juego que se suponía que estaban rehaciendo! Cid es solo un piloto feliz que te lleva por ahí. ¿Dónde está el personaje? ¿El tipo que está amargado porque le quitaron sus sueños y Shinra abandonó el programa espacial? La Prisión de Corel parece funcionar como cualquier otro lugar. Los bordes están completamente limados. Hay algunos malos, pero en realidad no es una prisión natural. Está como a 5 minutos andando de cualquier otro sitio. El Saucer Dorado es inexplicablemente BLANCO, y está muy, muy inusualmente cerca del suelo, los pantanos son como un baño corto... Todo en este mundo se siente más pequeño y menos grandioso. La música del Monte Corel me dio ganas de pegarme un tiro. Tuve que apagar la música. APAGADA. EN UN JUEGO DE FINAL FANTASY. ¿Qué pasa con JUGAR REALMENTE CON LA NOSTALGIA? La nostalgia es lo que mantiene a flote la máquina FF7, ¿así que por qué coño la están evitando activamente? Cada uno de los momentos de la historia después de la historia de hace 5 años y Kalm empeora de alguna manera. Algunos cambian y son más o menos buenos, algunos son completamente absurdos, y algunos están simplemente destrozados, jodidos más allá de todo reconocimiento. Es honestamente... Devastador. Peor que Remake. Este juego salió en 2024 y parece un juego de PS2 con gráficos de PS5. Es tan jodidamente primitivo en su diseño que es realmente asombroso. Como que no puedo creer que viva en una línea temporal donde ESTO y Remake son los remakes modernos de FF7 que nos tocaron. ¿Por qué? Simplemente. Joder. ¿POR QUÉ? No puedo creer el nivel de incompetencia que he visto aquí.
9.5/10 + 游戏演出和BGM都是顶尖水平 + 战斗系统不错,不是纯ARPG,本质上还是JRPG,策略性很高 + 满分剧情,内容充实,扩充了很多原版一笔带过的情节 + 大世界不错,相较于原版大加强,驱动力很足 + 女王之血很有趣,上头 - 迷你游戏太多,很难做到全部让人喜欢 - 贡加加这张图引导不明确,容易迷路 - 最后的BOSS战有点懵,设定太多一口气砸过来让人吃不消
ABSOLUTE ANIME CINEMA X2
Predecible ,no tiene soporte nativo widescreen, malos puntos de carga........ no lo recomiendo a pesar de que gaste una buena cantidad de horas.
В самом начале хочу поблагодарить [b]Mognet[/b] и их русификатор для FF7 Remake и Rebirth, ведь именно они помогли в полной мере насладиться игрой! [hr][/hr] [h2][b]Чудесное время в прекрасном приключении[/b][/h2] Несколько лет я ждал, когда же всё-таки смогу прикоснуться к перезапуску 7 части. И, наконец, в начале этого года это произошло! Проходил я 1 и 2 части суммарно 3 месяца и всё это время буквально не мог оторваться: • Повествование • Изучение уровней • Сражения • Мини-игры — от всего этого за 160 часов я получил памятные эмоций на годы вперед! Если к [b]Remake[/b] у меня были вопросы, то в [b]Rebirth [/b]помимо dei-пропагандым минусов я не увидел. Масштабность, качество проработки выросли на голову, от этого я ещё сильнее жду финальную часть трилогии – [b]Revelation[/b] [h3]О плюсах:[/h3] [h3]1. Повествование – крайне интересно![/h3] Если в [b]Metaphor[/b] или [b]Persona [/b]я зыдыхался от нудного сюжета, здесь же мне было очень тяжело заставить себя оторваться По уровню вовлеченности FF довольно близко подобралась к [b]Экспедиции 33[/b] [h3]2. Дизайн локаций – моё почтение![/h3] Я фанат игр с возможностью исследования локаций, прохождения встречных активностей и поиска секреток — всё было сделано на высшем уровне [h3]3. Визуальный дизайн[/h3] [list][*] Мне кажется, что в Square Enix работают одни из лучших 3Д-художников в игровой индустрии: настолько красивых, проработанные и живых персонажей я давно не видел [*] Также сильно повлияли моды с Nexus, которые подчеркнули достоинства Тифы и Айрис (: [*] А также окружение, всевозможные анимации, VFX – всё сделано невероятно качественно! [/list] [h3]4. Геймплей – прекрасная боевая система![/h3] У меня язык не повернется отнести эту игру к JRPG, т.к. в них в основном унылая боевая система, от которой тошнит к 20 часу игры. Здесь же бой [b]– это добротный битэмап эшкен![/b] [list][*] Думаю, суммарно часов 10 я потратил, чтобы изучить геймплей за каждого персонажа и замастерить их синергию [*] Разработчики углубили боевую систему за счет оружия и материй по сравнению с 1-й частью, поэтому бои стали реально интересными, [u]особенно с боссами или в симуляции[/u] [*] [b]Мои любимые бойцы: Тифа, Айрис и Юффи[/b] [/list] [h3]5. Аудио и синематики[/h3] [list][*] Музыка и sfx - великолепно [*] Синематики – великолепно, но с поправкой на то, что лица Айрис и Тифы в них становились более детскими что ли, что немного выбивало из колеи.. [/list] В одном из интервью, геймдиректор FF поделился, что перепроходил игру минимум 20 раз перед релизом. Всё это, конечно же, чувствуется в том, насколько качественной получилась игра! [h2][b]Крайне рекомендую, моя оценка 9/10![/b][/h2]
Le nombre de bug visuels différents est trop haut, l'optimisation est faite avec le cul. Personnages clichés à la limite de l'enfantin parfois mais qui ont des bons pics. Le nombre d'activités secondaires obligatoire pour faire du remplissage est INSUPPORTABLE. On continue car l'histoire et le gameplay de base est bon mais il y a des chapitres (costa del sol par ex) ou c'est limite secondaire et que du remplissage.
better than genshin
一直忍着恶心感玩小游戏,带着钱都花了不玩就亏的感受在玩,终于,贡加加地区那个赶鸡的任务彻底把我整破防了,到底是什么神人策划能想出如此弱智没意思的小游戏啊,那一刻让我就得我再玩下去我就像个傻子。真是等不到通关我都马上过来给个差评再说
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.