
The Unknown Journey Continues... After escaping the city of Midgar, Cloud and his friends set out on a journey across the planet. New adventures await in a vibrant, expansive world in this standalone entry of the FFVII remake trilogy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 35.7Kreviews | 75% | #40 | $11.1M |
| $49.99 | 62.7Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is decent and all, but i just bought it now and it is plagued by easily fixable issues. I shouldn't have to clear my shader cache every 5 minutes to be able to play a game thats been out this long. All we hear about is how many employees and bloat are at these companies. If you have all these people and you cant make it so clothes dont turn black or transparent, on a game thats been out this long, it says a lot
Aerith
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best JP #17, worst PL #68 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 36.33/day in the week to Aug 4 → 40/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $14.99−70% |
| — |
| 95% |
| #24 |
| not modelled |
| $24.99−50% | — | — | #21 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
繁杂的小游戏空旷的大地图,到贡加加星陨地图简直是找路噩梦。但是看到最后对阵最终boss时华丽的演出喊着友情与羁绊,可能我就是喜欢这样拯救世界的故事把。希望第三部能给大家一个满意的新结局。
better than genshin
Predecible ,no tiene soporte nativo widescreen, malos puntos de carga........ no lo recomiendo a pesar de que gaste una buena cantidad de horas.
一直忍着恶心感玩小游戏,带着钱都花了不玩就亏的感受在玩,终于,贡加加地区那个赶鸡的任务彻底把我整破防了,到底是什么神人策划能想出如此弱智没意思的小游戏啊,那一刻让我就得我再玩下去我就像个傻子。真是等不到通关我都马上过来给个差评再说
Great game! I gooned to Sexyroth.. I mean Sephiroth. plsssssssss call me a puppy again Sexyroth!
solid game, however..... my god chapter 11 puzzles are bad, im talking EXTREMELY bad game design. You have barret with a gun, then cait sith has to pick up a barrel and throw it in a rotating combine, but the camera and description are god awful. Im at 5 hours at this one part, I cannot hit it, its effectively stumped my game play. I like puzzles, but man this is really bad.... like old school playstation 1 puzzles that failed players gameplay bad. Cant recommend it right now... its really given me a bad taste.
Story wise is good at the beginning, but im annoyed by these 2 key issues 1. too many irritating mini games that are time wasting and no-fun at all. To name a few - Moogle Mischief (Kupo?!), 3D Brawler, and even at the end-game SE still wants us to slow down the pace to collect energy 2. too confusing story line (not only the Zack part, but there are many scenes with flashing leaving players wonder whether Aerith does survive even after completing the crazy Sephiroth fights) Hope the part 3 will be a more direct RPG minus the mini games.
В самом начале хочу поблагодарить [b]Mognet[/b] и их русификатор для FF7 Remake и Rebirth, ведь именно они помогли в полной мере насладиться игрой! [hr][/hr] [h2][b]Чудесное время в прекрасном приключении[/b][/h2] Несколько лет я ждал, когда же всё-таки смогу прикоснуться к перезапуску 7 части. И, наконец, в начале этого года это произошло! Проходил я 1 и 2 части суммарно 3 месяца и всё это время буквально не мог оторваться: • Повествование • Изучение уровней • Сражения • Мини-игры — от всего этого за 160 часов я получил памятные эмоций на годы вперед! Если к [b]Remake[/b] у меня были вопросы, то в [b]Rebirth [/b]помимо dei-пропагандым минусов я не увидел. Масштабность, качество проработки выросли на голову, от этого я ещё сильнее жду финальную часть трилогии – [b]Revelation[/b] [h3]О плюсах:[/h3] [h3]1. Повествование – крайне интересно![/h3] Если в [b]Metaphor[/b] или [b]Persona [/b]я зыдыхался от нудного сюжета, здесь же мне было очень тяжело заставить себя оторваться По уровню вовлеченности FF довольно близко подобралась к [b]Экспедиции 33[/b] [h3]2. Дизайн локаций – моё почтение![/h3] Я фанат игр с возможностью исследования локаций, прохождения встречных активностей и поиска секреток — всё было сделано на высшем уровне [h3]3. Визуальный дизайн[/h3] [list][*] Мне кажется, что в Square Enix работают одни из лучших 3Д-художников в игровой индустрии: настолько красивых, проработанные и живых персонажей я давно не видел [*] Также сильно повлияли моды с Nexus, которые подчеркнули достоинства Тифы и Айрис (: [*] А также окружение, всевозможные анимации, VFX – всё сделано невероятно качественно! [/list] [h3]4. Геймплей – прекрасная боевая система![/h3] У меня язык не повернется отнести эту игру к JRPG, т.к. в них в основном унылая боевая система, от которой тошнит к 20 часу игры. Здесь же бой [b]– это добротный битэмап эшкен![/b] [list][*] Думаю, суммарно часов 10 я потратил, чтобы изучить геймплей за каждого персонажа и замастерить их синергию [*] Разработчики углубили боевую систему за счет оружия и материй по сравнению с 1-й частью, поэтому бои стали реально интересными, [u]особенно с боссами или в симуляции[/u] [*] [b]Мои любимые бойцы: Тифа, Айрис и Юффи[/b] [/list] [h3]5. Аудио и синематики[/h3] [list][*] Музыка и sfx - великолепно [*] Синематики – великолепно, но с поправкой на то, что лица Айрис и Тифы в них становились более детскими что ли, что немного выбивало из колеи.. [/list] В одном из интервью, геймдиректор FF поделился, что перепроходил игру минимум 20 раз перед релизом. Всё это, конечно же, чувствуется в том, насколько качественной получилась игра! [h2][b]Крайне рекомендую, моя оценка 9/10![/b][/h2]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $69.99 | |
| — | 0 | — | — | |
| $8.3M | 53K | 87% | $9.99 | |
| $29.6M | 33.7K | 78% | $19.99 | |
| $2.2M | 7K | 89% | $17.49 | |
| $4.1M | 12.5K | 87% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.1M | 16.1K | 82% | $24.99 | |
| $11.1M | 22.5K | 92% | $17.99 | |
| $11.1M | 22.6K | 85% | $19.99 | |
| $11.1M | 12.1K | 86% | $49.99 | |
| $11.1M | 16K | 89% | $24.99 | |
| $11.2M | 12.7K | 86% | $29.99 |