
The Unknown Journey Continues... After escaping the city of Midgar, Cloud and his friends set out on a journey across the planet. New adventures await in a vibrant, expansive world in this standalone entry of the FFVII remake trilogy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 35.6Kreviews | 75% | #28 | $11.1M |
| $49.99 | 62.7Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2724 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
优化这么烂也是没啥了
after 40+ hours in -Needing third party fixes for UW -Controller Input bugs that require 3rd party mods to correct -The Enemy scaling slog -and numerous other issues This game stopped being worth my time and energy. It's sad, i really wanted to complete this game, but artificial progression slow down meaningless zonal stuff, and never feeling strong in the game just ruined it for me. I CANNOT RECOMMEND THIS GAME
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best FR #11, worst KR #43 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 36.33/day in the week to Aug 4 → 40/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $14.99−70% |
| — |
| 95% |
| — |
| not modelled |
| $24.99−50% | — | — | #49 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a nightmare of unoptimized vram leak. Stuttering, lags, bad rendering etc. UE4 in this game showed how bad it is. Stay away from this, save you time and money. And no, mods won't help you.
voy a ser directo desde el inicio ESTE ES EL MEJOR JUEGO QUE HE JUGADO EN MI VIDA. he jugado a miles de videojuegos pero jamas me habia topado con uno tan extenso, adictivo, emocional, musical y visualmente hermoso como este, tal vez este un poco basado en que el original ya era un juego que habia amado desde niño pero, si ES UN 10/10 PARA MI Hay tantas cosas de las que quisiera hablar, empiezas el juego pensando que vas a seguir la historia principal y luego te das cuenta que has estado pasando cuatro horas haciendo misiones secundarias y minijuegos tan tontos; pero todo se siente tan organico, tan natural, tan emocionante; esto es gran parte a su excelente sistema de combate y DE PASO A LOS PERSONAJESSS Si el mundo de FFVII se siente vivo, si es tan iconico, si es tan divertido, es principalmente por los personajes. Para mi, este es el punto mas fuerte del juego. Se sienten como un grupo de amigos de verdad, no como npcs esperando su turno; todos son relevantes, todos comparten protagonismo, todos tienen muy definidos sus motivaciones, sus traumas, sus lazos, sus virtudes y defectos. Con lo muy carismaticos, divertidos y complejos que son todo el cast, todos hacen que la aventura se sienta tan calida, tan unica, tan especial; es imposible no empatizar y amar a uno de ellos almenos. La historia, como fan del original puedo decir que hay muchisimos mas momentos emotivos, momentos divertidos y suficientes sorpresas para que tanto los nuevos como los fans veteranos se queden tan intrigado Claro, aveces se siente que se alenta o meten relleno en algunos puntos, pero repito, el gameplay es tan bueno y cuando la trama arranca de verdad, es imposible soltar el mando con esas cinematicas que literalmente superan a la pelicula de Advent Children Antes de jugar el juego, escuche muchisimas quejas sobre el mundo abierto, diciendo que hay puro relleno de misiones secundarias o que el mundo abierto era simplemente objetivo tras objetivo sin sentido PERO NO ES CIERTO???? cada region tiene su propio estilo, su forma de explorar, sus puzzles, su cultura, cada mision secundaria esta llena de amor con animaciones y voces; inclusive entre mas completas eres recompensado con tantas cosas utiles o detalles lindos como la musica agregando instrumentos o escenas exclusivas que agregan tanto al lore del fondo Y CLARO EL JUEGO SE VE INCREIBLEMENTE HERMOSO, (aunque recomiendo el mod de Shader Injector para que se vea el triple de bello, aunque sin el mod todavia es espectacular) Cada zona tiene su propia personalidad, el soundtrack es tan magico de principio a fin, literalmente es un juego donde se nota el amor y la pasion que se puso en hacer que el mundo se sienta vivo Creo que mi parte favorita de Rebirth, es que crea un balance perfecto entre los momentos serios y los momentos divertidos. Es un mundo donde vas a ver criaturas tan tiernas, donde vas a ser transformado en una rana y competir entre ranas; donde montaras un delfin, seras un jinete de chocobos y apesar de eso la transcicion a momentos serios donde critican problemas del mundo real como la explotacion de la naturaleza, el capitalismo, la ambicion y deshumanizacion de las grandes comporaciones, la manipulacion de la verdad, la perdida de la indentidad y a la vez explorar temas intimos como el amor, el romance, el duelo, el destino, los traumas de uno y el miedo a seguir adelante; se sienten tan organicas y naturales que es imposible que al terminar un capitulo no te deje reflexionando, teorizando o simplemente cagandote de risa. Para mi Final Fantasy VII Rebirth, es una obra hecha que explota de amor y pasion al detalle; que cuenta una historia sobre todo lo lindo y lo duro que es ser humano Una masterpiece en el gaming para mi
The game and story rebuild is decent. I like the interactions that have been added. However, this game is way too mini-game oriented and the mini games are just intrusive and all-around BAD. I find myself struggling to continue and beat the game. The end-game stuff isn't *hard* it is gimmicky AF. The piano mini game is horrible. 2/5 stars at best because SE apparently lobomitzed themselves when it came to this one. If the game was focused around game-play and not these awful mini-games it could be good.
A hallow shell of what made remake so good. Endless minigames and pointless side content covering up a great story and fun moments. Janky open world that doesn't feel fun to explore at all. Hopefully the 3rd one does better
genuinely had so much better of an experience than remake. the cutscenes, fun, puzzles, relationship dynamics and especially the synergy attacks. that really put the meaning of teamwork into it. unlike in remake, you don't lose out on side quests if you want to continue the story. you can always come back to them when you feel like it. and the open-world was very refreshing, learning about the lore in the regions and competing in queen's blood. really overall a massive upgrade from the first part :D
Bought FF7 Remake and Rebirth a couple months ago, I just finished remake, it was fun and had no issues. I booted up rebirth got a little bit in, and wow! It lookes noticibly worse compared to the first one. Some textures will be detailed and others will be incredibly smooth. Assets have piss poor rendering, for example, pretty much every time I turn my camera things like boxes and wagons will appear and dissapear, sometimes even the mountains in the background (on the highest graphics settings available in game). One of the first things I noticed was different compared to the first was the ability to manuever/vault/climb buildings and the environment. Adding extra mobility into a game will make it better, but this is one of the most awkward and ugly animations I've seen in a video game, and I played AC Unity on launch. The only way to discern when you can climb is by a button prompt in the corner of your screen or by constantly spamming, it's just an unnecessary addition from the first game. While we're comparing to the first game, the lighting quality just seems so sterile and bland compared to the first. I attempted to install a shader mod, however the graphics somehow got worse and it added an ungodly amount of latency, if you do buy it and go that route, don't get your hopes up. I bought the game knowing about the mass amounts of mini-game slop because I'm crazy like that, but the piss poor optimization and lack of effort compared to Remake has completely turned me off of continuing.
花费大约32个小时的时间,终于通关了这款游戏。而游玩下来的感受,可以用一句话来做总结,就是”好看不好玩“。以下内容都是是我个人比较想吐槽的缺点(仅供参考),有想入坑的玩家不妨看一看。 这款游戏的玩法与前作(指FF7重制版第一作)相比有很大不同,具体来说就是从前作的比较线性的关卡转变为了这一作的开放世界。而以此为前提的玩法、内容,相信大家都很清楚,该有的探索内容(通马桶任务、收集点)一点不落。制作组甚至还为每张地图,都准备了不同的交通工具。在体验过后,我只能说这些所谓的载具比较鸡肋,还不如直接腿了。 在这里,我最想吐槽的就是以下几个问题。 第一点:在我个人眼里,作为主角团里的”宠物“级别的/地位的队友,制作组居然给这样的一个存在,安排了一个坐骑,让他也骑在坐骑上,跟随主角进行移动。 我就想问问制作组人员:你们自己在做这个内容的时候,有没有觉得很抽象?怪不得游戏系列的名字叫做《最终幻想》,你们是不是也幻想过在现实中,忙碌了一天后,你们自己养的宠物会准时骑个自行车到公司楼下接你们回家呐?真的是笑话,我都想把你们公司给炸了。 第二点:地图中的一些收集元素,需要玩家骑着”陆行鸟“,依靠载具的提示才能成功拿到一个”隐藏“的道具。而在所谓的”提示“下,又需要玩家在一个小范围的地方来来回回跑好多遍才能找到。而我个人在游戏前期的时候,依靠上述方法,在某块区域找了大约半个小时(仅仅是一个道具的情况下),并且在观看了网络上所谓的”教学视频“后,还是没有找到,最终只能是选择放弃。 接着我还想问问制作组人员;你们是不是也怕玩家们在找你们的”祖坟“?怕玩家们找到后,不怀好意?那你们就尽管藏吧,藏好一点。 第三点:这款游戏在早年间,本身就是一款”完整“的游戏。而在制作组的运营下,则切割成了三款游戏来卖。由此产生的问题也显而易见:游戏中的剧情不得不选择缩水,而为了能够撑起一款游戏的体量,又往里塞了一堆无关的小游戏。在游戏的中后期,甚至还需要玩家游玩几个小游戏或者是游玩与主线关系不大的内容,才能得以继续推进主线。 在这里,我只想说句心里话:作为一个新玩家来说,我本身就对原作没有所谓的”情怀“,并且也不了解原版剧情。而游戏内容中的注水、抽象等操作,让我这个新玩家感觉到很无聊,对游戏的看法也只停留在过场动画很好看、片尾曲很好听,但游戏就是不好玩的地步。 最后的最后,我已经得知:在今年的夏日游戏节上,制作组公布了“FF7“第三作将于明年发售的消息。而基于前两作带给我的感受,或许我不会再购买新作了,还请贵公司去”收割“老玩家的钱吧。另外也是建议新玩家(和我一样,在此之前没有玩过任何一款《最终幻想》系列游戏的玩家),谨慎入手!!!!!不要被精美的画面给骗了(狗头)
Would I recommend it? Yes, with a few caveats. The main story is relatively short, with most of my 127 hours coming from mini-games, side content, and achievement hunting. The story offers an interesting twist on the original, though its multiverse themes have been overdone. The biggest issue is the pacing in Chapters 13 and 14. The forced slow-walking and hold the button to move sections don't build tension or intrigue. They just slow the game down and feel like unnecessary padding. On the other hand, the side stories add a nice view on the whole story in this world the character live in. I feel the crafting system gives exploration a real purpose while encouraging player to appreciate the world the developers built. Not everything works. The Gongaga jungle for example is a weak point. While it looks great, its layout makes completing its World Intel more frustrating than enjoyable. The introduction of MAI feels completely unnecessary, and the contradiction commentary with Chadley is distracting and adds nothing to the story. Despite those flaws, the game fun to play, just not so much after playing it twice in a row for the achievements.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $69.99 | |
| — | 0 | — | — | |
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| $12.7M | 33.7K | 78% | $19.99 | |
| $2.9M | 9K | 89% | $17.49 | |
| $15.5M | 12.5K | 87% | $49.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.1M | 22.4K | 92% | $17.99 | |
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| $11.1M | 12.1K | 86% | $49.99 | |
| $11.1M | 16.1K | 82% | $24.99 | |
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