
Featuring fully voiced dialogue, beautifully enhanced graphics, and countless gameplay improvements, the genre-defining tactical RPG makes its long-awaited return.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.67/day in the week to Aug 5 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Ivalice—a kingdom blessed by the light of the gods and ruled by the Two-headed Lion. A year after her defeat to Ordallia in the Fifty Years' War, the king succumbed to malady, leaving a mere boy of two to ascend the throne.
Whoever was named regent would rule in truth, and thus emerged two rival candidates: dukes Goltanna and Larg, whose deeds during the war had earned them great renown. Goltanna the Black Lion and Larg the White Lion were destined to clash, and the resulting conflict would come to be known as the War of the Lions.
Against this backdrop appear Ramza, third son of House Beoulve, one of Ivalice's leading military families, and his childhood companion Delita, a commoner raised amongst nobles. As they endeavor to chart a course through this tumultuous age, a mighty current draws them ever closer to the abyss.

Lead your party in exhilarating encounters where strategic positioning and forward planning determine the outcome. Use the varied terrain of 3D battlefields to your advantage, skillfully manipulate the turn order, and victory will be yours for the taking.

Combine a wide variety of jobs and abilities to craft your very own strategies.
As your party members grow, they will gain access to more jobs, each with its own unique abilities. Once learned, abilities can be used even after changing to another job. With over 20 jobs to master—including white mage, black mage, dragoon, and many others from the FINAL FANTASY series—and hundreds of abilities to learn, you have the freedom to experiment and discover the combinations that best suit your party. Chocobos and other creatures can also be tamed and led into battle.

With improved graphics, fully voiced dialogue, and refined gameplay, the enhanced version provides the perfect way to immerse yourself in the world of Ivalice. Along with the fine-tuning of several features and battle mechanics, the inclusion of the more accessible "Squire" difficulty setting makes the enhanced version an excellent starting point for first-time players.
The classic version unites the graphics and gameplay of the original 1997 version with the renowned War of the Lions translation for a unique way to experience this beloved title.
The Enhanced version of the game supports a wide variety of controller options.
It also supports keyboard and mouse controls.
The Classic version of the game only supports XInput controllers.
Keyboard controls are also supported, but mouse controls are not supported.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 6.8Kreviews | 89% | — | $9.7M |
| $59.99 | 3.8Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
是小时候的味道!希望SE能在有生之年复刻FFTA跟FFTA2,或者梦在做大点儿,出FFTA3。成年人的世界很累,好想回到那个无忧无虑的异世界,带着自己的小队,过上今天去抓猫,明天去揍怪物,后天去参加拍卖会的轻松愉快的好日子
1.5 and still spanish hasn't been added. Lazy and so cheap, for Square Enix
The Ivalice Chronicles is one of SE's better recent offerings and arguably the best version of FFT to date; however, in typical SE fashion, while this is the best version currently available, it's [b]not the best version that they could have made,[/b] not even remotely. It would have been nice, though not essential, to have included a little extra end-game content for us haggard old veterans to chew on; a limitless dungeon, a new game +, maybe an online VS mode...boiler plate re-release stuff. But not only are such features absent, the excellent WoTL content which [i]they had already developed in ages past[/i] has been cut out. While this version has many great things to offer, it will always stand in the shadow of those omissions. With Ivalice Chronicles, you're basically paying for two things; the ability to play on a modern platform in a modern way (i.e., the UI and quality-of-life adjustments) and the complete narration of all the dialogue in the game. From a technical standpoint, they did a good job modernizing it. All of the visual elements look decent and work together well, and everything is presented and showcased very nicely. My only gripe is that the layout of the menu's have been changed quite a bit and can feel a tad unnatural at times (okay...maybe [i]more[/i] than a tad unnatural if you still have muscle memory from playing prior versions for hundreds of hours). And the quality-of-life features make a bigger impact on FFT than on any other SE re-release to date. The ability to flee from random encounters and to fast forward through animations makes a [i]huge[/i] impact on the overall flow of the game. I found myself using them constantly; it'd be hard to image ever playing the game again without them. But if this version has anything truly new to contribute to FFT's legacy, then it's clearly the narration. Honestly, that was the sole feature that secured my purchase, and having now played and mastered the game I can say that I was not disappointed. FFT's story is of such scope and scale that I could envision it as a multi-season, "Game of Thrones" caliber miniseries. Having the entire dialogue brought to life with voice acting is the closest thing we'll probably ever get to that, and SE did a pretty good job pulling it off. The actors are well-cast and give solid performances all around. A few mid-battle exchanges become overly-wrought and dampen the pace of combat, but on the whole, the game is vastly improved by having its intricate tale of conspiracy and power imbued with the flourish of human theater. In summary, while the exclusion of WoTL content leaves a noticeable void, I'd much rather have this version than no PC version at all. It does a great job servicing the core story and the world that made the original so great, and by days end that's all I suppose I can rightfully require from SE.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $29.99−40% |
| 354ratings |
| 94% |
| — |
| not modelled |
| $29.99−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 962 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
can't play offline A DRM for a remaster of a 1997 game is a joke no longer funny.
Si vuestro problema es el español hay un parche hecho por la comunidad que lo traduce casi a la perfección, para mi el mejor tactics que ha existido y he jugado muchos
It’s absurd that in 2026 an important game like this launches without an Italian translation. Italian fans have supported Final Fantasy for years and still get ignored. Very disappointing.
A decent port of the game. Not bad enough to get a thumbs down but not great because of arbitrary decsions. They made the ridiculous decision to NOT include the movies or the extra classes WotL added. It was so close to being a perfect release/upgrade but there were some strangely awful stupid decsions to cut extra content in what should be an ultimate edition. You can choose to play the thee, thou, ye olde english version of WotL but if you play the newest version someone just decided "Hey people always want LESS right?" then they improved SOME things and just blatently cut other things for awful reasons.
SRPG 명작이자 파판시리즈에서도 명작으로 꼽히는 수작. 택틱스 오우거와 같이 명작으로 불리는 SRPG. (물론 택틱스 오우거가 더 먼저 나오긴 했지만,) 스토리는 왕도물인데 어둡다. 기존 파판에서 볼 수 있는 나카마의 내용과 왕도물의 내용인데 상당히 어둡다. 스토리 진행과정도 충격적인데 엔딩장면은 정말 충격이었다. 이번에 패치가 되었는데, 이 패치로 인해 공식 한글이 지원되게 되었다. 이제 이 도파민 터지는 스토리를 한글로 즐길 수 있게 된 것이다. SRPG를 좋아하는 사람들, 혹은 이전에 플레이를 해보았지만 한글로 즐기지 못했던 분들에게 정말 추천하는 게임이며, 파판 IP를 좋아하는 사람들도 한 번 쯤은 해보면 좋을 법한 게임이라고 생각한다. SRPG 시스템에 잡시스템을 곁들여서 여러 직업군을 바꿔가면서 플레이할 수 있는 점이 정말 재미있었고 (물론 그만큼 노가다는 필수이다) 생각보다 난이도가 높기 때문에 육성은 필수이고, 매 턴 전략 세우는 맛이 일품이었다. (참고로 이 게임 이지난이도도 어렵기 때문에 초심자들도 생각없이 플레이하면 그냥 게임오버 될 수 있으니 주의) 공식 한글화를 지원한 스쿠에니에... 진짜 압도적 감사...!
原作未プレイです。 遊べなくはないが、正直そこまで楽しめませんでした。 特筆してほめる点はないかな...。これやるくらいならFEやったほうがいい。 ・まず、UI・グラフィックが微妙。ただの移植じゃないんだからこの辺は何とかならなかったのか。 それにしても、キャラクターが物陰に隠れるのはおかしいでしょ。敵ユニットの情報もカーソル合わせたらすぐみられるようにしてほしい。テストプレイしたんかな。明らかに不便だけど。 →なんなら一部ボスに至っては、敵ユニットの情報すら見れない。「タクティクス」もくそもない。 ・ゲームバランスもおかしい。敵が急激に強くなる部分があるので、稼ぎが必要なタイミングがでてくる。敵の強さの目安みたいなものがないので、かせぎ過ぎて一時的にヌルゲーになったりと、ちょうどいい難易度を楽しむのにも、調整が必要。 ・マップも狭すぎる。一瞬で接敵するので、味方のスピードが足りず先手を取られてしまうとその時点で半壊してしまう。魔法主軸なら、立て直しには詠唱も必要なので、ハナから勝ち目のないケースも出てくる。 ・戦闘システムもあまり好きではない。装備でダメージは基本減らないので、ダメージを軽減するには補助魔法をかける必要があるが、詠唱中は無防備&時間もかかる。おまけに味方向けの補助魔法も結構な確率で外れるのが意味わからん。蘇生魔法も確率で外れる。詠唱に時間かかるくらいならアイテム投げまくったほうがけっきょく強いじゃん。なんか遊びの幅が狭いと感じる。 列挙するとキリがないです。あんまり期待しないほうがいい。
Ramza carries one of the best stories in tactics RPGs (and FF??)! The political depth and twists still hit hard decades later. Gameplay's hella addictive, Steam Deck performance is great with atleast 2-3 hours gameplay and stable 60 fps!! Only gripe: ditch the Denuvo so this can be played fully offline on the go tbh that's the one thing standing between this and a perfect handheld experience... Highly recommended. 9/10, would tactic again.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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