
Slay. Loot. Sell. Survive! Dive into a first-person blend of hack'n'slash roguelike and shop management. Plunder deadly dungeons for loot, escape with your life, craft, and stock your shelves. Then risk it all once more for profit!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #47, worst US #100 · 12 markets collected
US · last 30 days
About
Why buy from heroes when you can be one?
Be the ultimate shopkeeper in a gorgeous, stylized fantasy world—but getting your stock means getting your hands dirty.
Step into a fast-paced 3D first-person hack'n'slash roguelike shopkeeper where your business success relies just as much on how hard you can swing a sword and how fast you can run as your trading skills.
Your inventory costs blood, sweat, and steel.

If you are reading this, you haven’t been slaughtered by a skeleton (yet?)—congratulations!
Study these sacred tenets to survive the dungeon depths, forge shop fixtures, and ruthlessly price your way to the top.

Step through the doors behind your shop into a descending roguelike nightmare, or head to the local forest to forage.
The Dungeon Demands a Toll: Carve your way through hordes of skeletons and monstrous foes. The deeper you go, the rarer the loot. But beware: if you die, you lose your entire unbanked haul.
Do you secure the bag and head home, or risk it all for a legendary drop?
Crazy Build Potential: Find dungeon altars to alter your playstyle radically. Shrink down to a tiny size to dodge massive attacks, use the Midas Touch to melt heavy items into gold, or cycle through manic and depressed combat states to keep enemies guessing!
Survive the Living Forest: Nature has a mind of its own. Adapt on the fly to goblin raiding parties, sudden thunderstorms, and the mind-bending chaos of psychedelic mushroom season.

Surviving the wilds is only half the job. Once you make it back to your cabin in one piece, it's time to put your hard-earned materials and recipes to work.
Gear Up: Forge stronger weapons and craft tougher armor so you can push even deeper into the dungeon on your next run.
Check the Quest Board: Survived expedition? Make sure you stop by the local Quest Board to turn feats you've achieved during your expedition into gold, gear, and items.
Decorate (for Combat): Build specialized decor to customize your space. Your interior design isn't just cosmetic; the right furniture layout provides permanent combat buffs for your next dive and boosts your shop's overall sales appeal.

Unlock the front doors and let the gold flow.
Ruthless Economics: You control the tags. Read the market to set prices based on current supply, demand, your shop’s prestige, and your decoration bonuses.
Find the sweet spot—price too high and goods gather dust; price too low, and you go bankrupt.
Grow Your Business: Take your massive profits and reinvest. Transform your humble roadside cabin into the ultimate mercantile powerhouse.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 906 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game! Started out the first few hours only completing dungeon floor 1. Then got some better gear and got scared after floor two after touching a big sarcophagus and got ambushed by a horde of skeletons. The combat is hilarious once you get some overpowered gear and it's awesome to speed run the dungeons with the perks after each floor. The merchant side of things feels good up until you need to grind wood, stone, leather and iron. Eventually you get to a point of trying to make everything in your shop match. But the rewards from each piece of furniture diminishes with each placement. I do wish only certain items did that. Nothing in my shop matches and it drives my OCD crazy. The rugs especially as some are big rectangles and some are smaller. The round ones I can work with as they sit under my armour stands and I can color coordinate those easily. I'm currently trying to get my personal inventory to all legendary items and finish my mage kills. I do wish there was an easier way to offload my loot. As dragging and dropping everything can get tedious.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Italian +4 more
Hours played at review time, across 908 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a great game, fantastic art, and fun game play.
Sket kul!
trop facile !!!!!!!!!!!!!!!!!!!
Honestly one of the best games I have played in a long time. Love the art style, and the concept of shopkeeper and fighting!
くそほどおもろい
This game's combat is some of the most fun I've experienced in a little while now- definitely like the dash ability. Only gripe is that the game feels somewhat incomplete and rough around the edges, but getting to combat and actually being in combat works perfectly and is well done, which is the point. Hoping for some smoothing of less prominent features in the future, which I'm sure will come with these already frequent updates.
zfdgdfsghfd
good
This was a trash, cheap little game with low appeal but a bit of fun to have, like a guilty pleasure but the devs have been hard at work doing MAJOR updates and it's no longer that trashy little fun game, it's turning into something actually great. I hope they keep going with it. I felt the need to write this review, whereas before it wasn't worth my time and it wasn't worth a negative review because it was still a fun game. I was in the middle with it. It's cheap, buy it. It's fun. It's far from perfect, but you will laugh and you'll enjoy it. Rigid programming, pretty raw, but I like its charm.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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