
Slay. Loot. Sell. Survive! Dive into a first-person blend of hack'n'slash roguelike and shop management. Plunder deadly dungeons for loot, escape with your life, craft, and stock your shelves. Then risk it all once more for profit!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #47, worst US #100 · 12 markets collected
US · last 30 days
About
Why buy from heroes when you can be one?
Be the ultimate shopkeeper in a gorgeous, stylized fantasy world—but getting your stock means getting your hands dirty.
Step into a fast-paced 3D first-person hack'n'slash roguelike shopkeeper where your business success relies just as much on how hard you can swing a sword and how fast you can run as your trading skills.
Your inventory costs blood, sweat, and steel.

If you are reading this, you haven’t been slaughtered by a skeleton (yet?)—congratulations!
Study these sacred tenets to survive the dungeon depths, forge shop fixtures, and ruthlessly price your way to the top.

Step through the doors behind your shop into a descending roguelike nightmare, or head to the local forest to forage.
The Dungeon Demands a Toll: Carve your way through hordes of skeletons and monstrous foes. The deeper you go, the rarer the loot. But beware: if you die, you lose your entire unbanked haul.
Do you secure the bag and head home, or risk it all for a legendary drop?
Crazy Build Potential: Find dungeon altars to alter your playstyle radically. Shrink down to a tiny size to dodge massive attacks, use the Midas Touch to melt heavy items into gold, or cycle through manic and depressed combat states to keep enemies guessing!
Survive the Living Forest: Nature has a mind of its own. Adapt on the fly to goblin raiding parties, sudden thunderstorms, and the mind-bending chaos of psychedelic mushroom season.

Surviving the wilds is only half the job. Once you make it back to your cabin in one piece, it's time to put your hard-earned materials and recipes to work.
Gear Up: Forge stronger weapons and craft tougher armor so you can push even deeper into the dungeon on your next run.
Check the Quest Board: Survived expedition? Make sure you stop by the local Quest Board to turn feats you've achieved during your expedition into gold, gear, and items.
Decorate (for Combat): Build specialized decor to customize your space. Your interior design isn't just cosmetic; the right furniture layout provides permanent combat buffs for your next dive and boosts your shop's overall sales appeal.

Unlock the front doors and let the gold flow.
Ruthless Economics: You control the tags. Read the market to set prices based on current supply, demand, your shop’s prestige, and your decoration bonuses.
Find the sweet spot—price too high and goods gather dust; price too low, and you go bankrupt.
Grow Your Business: Take your massive profits and reinvest. Transform your humble roadside cabin into the ultimate mercantile powerhouse.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 906 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really wanted to play this, but can’t. The controller support is bugged apparently, can’t even interact with the crafting table (or anything) without holding the X button, and sadly this makes you just pick it up instead of actually using it. Pretty frustrating, I was really looking forward to this one.
needs more stuff to do tho
Overall a solid start for a game. The game was about 8 hours long to "Complete" Can imagine about 12-14 hours to 100% all the achievements. It kept me entertained and I wouldn't be grudged to spend the money again if I knew what I know now before purchasing, considering there is a roadmap for further adjustments, I would highly recommend this game. Now there are issues which I hope get resolved in the future, one is with the camera angles when selling, its clunky, if you want to min/max then store space is severely lacking (Min/Max being at least 1 of every decoration etc. as they give passive bonuses), this paired with the clunky camera can make it a real mess, Hopefully this game keeps improving and more dungeons/content is added as the gameplay itself was very satisfying.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Italian +4 more
Hours played at review time, across 908 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
en surface on dirai un petit jeu vite fait avec ses graphisme, mais en vrai c est un trés bon jeu juste excellent !
Would absolutely sell my soul for more inventory space. Fell & Sell is the kind of game where you tell yourself, “I’ll just play for 20 minutes,” and suddenly it’s 2 AM and you’re arguing with yourself about whether a slightly shinier sword is worth keeping. The core gameplay is simple but surprisingly addictive. You explore dungeons, collect increasingly ridiculous amounts of loot, sort through your inventory, and then sell your hard-earned treasures so you can go back in and do it all over again. Basically, it’s capitalism with swords, hammers, Maces, Staffs, etc. ✔ Fun dungeon crawling ✔ Loot everywhere ✔ Surprisingly satisfying inventory sorting ✔ Great art style ✔ Selling things is somehow more exciting than it should be Cons: ❌ Can become rep quiet quickly but is still fun ❌ My inventory is never as organized as I think it is ❌ “One more run” is a dangerous phrase Overall: If you like dungeon crawling, loot, progression, and the irresistible urge to pick up absolutely everything that isn't nailed down, give this a shot. 10/10 — I came for the loot, stayed because apparently I’m a shopkeeper now.
This game is fun. The negative reviews is mostly to them not figuring out how to play. The Devs are constantly addressing issues and wants, and needs. I almost gave up the first time trying the demo. But the next day there was an update, so I tried it again. I had a hell of a good time playing. Just bought the biggest shop offered, and now I'm ready, to see how deep I can go. The only thing I see missing, is expanding my personal inventory/WGT. I really like this game.
I wish there was more content, but it seems like devs are working hard to give us more. Can't wait for the next big update.
Игра на расслабитиься на пару вечеров. Понравилась.
Great game, I haven't encountered any bugs to speak of. The game is extremely fun and all around just a good game. HOWEVER, MAKE THE SHOPS BIGGER, the shop without an outside portion is like 2k and significantly better because you can place tables and what not outside on the patio. There needs to be a better approach to dungeons once you have completed the main story. Maybe randomly generated challenge floors or something. Drops are far too random and the magic is lack luster, maybe a little more creativity in that department? I feel like you could add a lot of things to this, skill tree/employees - lots of fun to be had.
MOLTO BELLO.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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