
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
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Reviews
Themes across 1315 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its very fun idk if its me i fought the orc big guy and just feel the fighting aera is small but its a very fun game unique in its play style and the potions are very cool i usually ignore potions but this game makes them easy and fun to make and u can be creative and the fact that u collect them yourself while just fighting and being nosey
Huge potential. Cant wait to see more.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Grafikler muazzam görünüyor ama oyun tarzı bana hitap etmiyor , benim bilgisayarımda düşük fps gibi çalışıyor akıcı değil , denemeye değer !
Finished the early access game in less than 6 hours. It's got some interesting design features, but the combat seemed a little clunky. Think the inclusion of a bow would have been good. Weapon swings are very limited to back and forth rather than anything that could specifically target a specific limb. I think being able to dismember specific limbs intentionally would be good. The combat animations are for both NPC and Player not diverse enough at the moment. I'm a little sad as expected a physics based game to have lots of replay-ability but tbh other games over 10 years old have handled it better and I couldn't really bring myself to play it again. Also there was a bug where I accidentally dropped the burning axe into my head slot and it glitched out of the game :( Has some refreshing potential but will need some good work around the animations, spell variations and tele control improvements. I would like to see some dropping from a height attacks as there's a few times that's possible and if the kicks are that powerful, slicing an enemy in half or head shattering from an over head attack would look lush :D NPC AI was mid - burning enemies don't notice they are on fire until dead as an example. Ultra graphics was stuttering my 3060 to bits, and I must admit they have outdone themselves with scenery and textures. Would I recommend the game as is - no as it feels more like a PoC.
The game is one of the best projects I’ve played in recent years. It’s simply amazing — every aspect feels like part of a very well-polished product. The graphics, location design, enemies, and combat are all top-notch. While playing, I often found myself thinking, “Yes, this is exactly how I would position my guards to protect my castle.” Enemies communicate with each other based on your actions, change their positions, react to what you’re doing, and generally behave in a surprisingly intelligent way. The AI is genuinely impressive. Sure, right now the game feels more like a demo or a proof of concept than a complete experience, but even at this stage it’s incredibly engaging. I was genuinely sad to reach the end after around two hours — I simply wanted to keep playing. I really hope the developers see this review. Guys, you have something with huge potential here. If you keep developing it at this level of quality, this game could become a small piece of gaming history. A few things I’d like to see improved: Controller support, including Xbox and PS5 controllers. Games like this feel much more comfortable to play with a controller, and I think proper controller support would be a great addition. More interactions with the rat. It would be hilarious and useful if we could do more creative things with it — for example, throw it at an enemy’s face or somehow command it to distract enemies. Archers could use some balancing. They feel annoying not because of their positioning, but because at that stage of the game you simply don’t have many options to counter them. Giving the player one or two additional ways to deal with them would make those encounters feel more tactical and less frustrating. Navigation after the first boss could be clearer. At around 75% of the game, after defeating the first boss, I accidentally returned to an area I had already visited and got lost there for a while. If you plan to use this kind of level structure in the full game, it would be better to have some logical environmental cue, blocked route, or other way of making it clear that the player shouldn’t go back. Overall, I absolutely loved the experience. The foundation is already extremely strong, and I’m really looking forward to seeing what this game becomes.
My Overall Experience I genuinely enjoyed every single moment of playing this! The graphics look pretty good, and the overall design of the world and the monsters is just cool. + I really enjoy that little rat guy, he looks pretty cool too. The Brewing System Im still a bit confused about the brewing, tho. Im just not used to it being that easy you literally just put stuff together and mix the axact potion you want. theres no risk of indgredients ruining the potion because they dont match. Maybe its just me, but that suprised me somehow. Combat & Fights The fights are incredibly fun, but im a bit lost on what to do against ranged enemies. THose little f**** throwing gas at me just spam it, so I feel forced to just eat damage. I also tried using the spell to thow spears, but they didnt exactly care. (might be my low level) My One Big Wish I finished the Early Access version for now, but I still really want to fight more! it would be so cool if oyu could add a little arena mode. I really dont want to just replay the Game over and over again without new content, I just kinda wanna do more fights and understand it all better. that be cool ^^"
I am a fan of hack and slash melee games. I am looking forward to this and the similar Valor Mortis. The devs at Paraglacial should take a page from the devs making that game, as they ended their demo with a questionaire in order for players to properly give feedback. Aesthetically, this game is quite beautiful. I found myself staring off into the mountain valley a few times. I am intrigued by the story and want to see more. The combat relies on the player anticipating move sets, much like a Souls game and dodge dancing feels good. Using the levels strategically is necessary, otherwise you'll get overwhelmed by nefarious orc-like creatures. Currently, there's audio bugs, "cut scenes" are poorly animated, and the dialogue could be better, but the game does shine and after polish, I think could be amazing. Looking forward to more.
Really fun game, currently there's not a ton of content but the gameplay gives me a lot of hope for the future. I'm especially hoping for more large weapons, one weapon I was disappointed that I couldn't grab was the sledgehammer in the blacksmith area in the basement. Do wish the upgraded telekinesis would let us pick up and intentionally throw the weak enemies that the basic telekinesis can already pull would make it feel like a more worthwhile spell upgrade over fire/ice since it would at least allow us to easily remove those enemies and potentially use them to knock over other enemies like you can with some of the other physics objects. Admittedly there are some pretty heavy performance issues that I'm sure will get cleaned up, for now I'd recommend playing on medium graphics unless you have a pretty beefy computer. Since although a few years old, my computer still isn't a slouch yet was dropping to 15-20 fps in some areas on high graphics, with one area filled with dust particles dropping me below 30 fps even on medium graphics.
very nice indeed
C'est juste magnifique j'ai hâte de voir ce RPG dans sa version finale. J'attends le support manette. Attention à l'optimization si vous ne voulez pas vous prendre des pouces négatifs day one. Faites nous un bon jeu j'adore les rpg à la première personne.
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