
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1306 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отличная игра, мне зашла. Жду когда выйдет из раннего доступа)
So... I must say that I liked what I've seen so far. I can see that this game has potential to be REALLY good. However, I must say that it needs more polish. The combat for starters feels... Not that great. I see the inspiration in Vermintide that this game has, but adding a stamina bar to it feels awkward and makes it hard to have fun. It feels slower than it should be, maybe making that the attacks don't consume stamina but leaving the kicks and dodges. Magic is also something that I'm divided about. On one hand I see potential on making enemies trip or doing some kind of tactics, on the other changing between the different magic feels off due to the multiple button presses that you need to do. In combat, that can be an issue. I also don't know if it's a glitch of my PC or something, but it feels like some sound effects are missing. For example, when there are poison clouds and the character is taking damage I feel like there should be some coughing or some way to tell if you are taking damage or not. However, despite my criticisms I like this game. The dynamic between the familiar and the protagonist feels fun, the levels are really well designed, and the game is really well optimized! I want to see what this games has in store for the future.
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| $2.6M | 5.7K | 91% | $19.99 | |
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| $2.5M | 3.7K | 92% | $19.69 | |
| $2.6M | 3.3K | 48% | $17.49 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $699K | 11.8K | 91% | $2.49 | |
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm a 38-year-old old fart, and this game took me straight back to my childhood. It feels like the perfect mix of Dark Messiah of Might and Magic and Dark Souls. The visuals are stunning, the combat is incredibly satisfying, and the skill tree reminds me of Path of Exile's little brother—in the best possible way. I absolutely love this game. It's still in alpha, but it already has huge potential. At around $10, it's an absolute steal, and I definitely got my money's worth. Dark. Gritty. Challenging. Awesome. I've been playing games since I was a kid, and I've spent the last 15 years working as a Java developer. If you ever decide to expand the development team... hit me up! 😄
Had to refund for now, because of optimization. Gonna check later.
Pretty fun, hoping more content is coming soon. The difficulty is just fine where it is,, bosses could be polished up. Main thing is please make the hits feel more impactful. I would like to see NG+ be a thing as well, no reason not to do it.
sama eksploracja świata przy tej grafice to cudo ...
Do not buy this. don't let my hours trick you I went out shopping and eating and left the game running. this is 10 dollars for a DEMO. a buggy janky DEMO. there is maybe MAYBE an hour and a half of gameplay here if you suck. you don't even get to complete the first actual area of the game. it just cuts off at a random point through it and tells you that is the end of the early access. Never have I seen something so clunky that it's actually just anti-fun. this game has more delayed controls than 200 ping in a fighting game. also nice to have monsters hit you while the are stunned, facing away from you. or literally after they already died
its fun and challenging learning the moves and ability's great views and the story line is. i love the problem solving part where you have to find the right path and fight your way through and smooth cutscenes
A pesar de ser tipo oldschool en avance lineal tiene su reto, recomiendo bastante fijarse en el entorno y explorar, buena ambientación y potencial. Tienen que revisar el hitbox porque parece anticipado algunas ocasiones, me ha pasado con enemigos con espadas y hachas, el gas debería afectar a los enemigos también, telekinesis no siempre detecta las armas aunque tenga full mana.
It's pretty much a demo right now, a few hours of gameplay, and 2 bosses. I wish they'd let you grind a bit more levels to get a feel of how a build could feel with the skill points but I wasn't able to get enough to get to one of the ends of the skill tree and was only able to get more stamina and weapon damage. The game is very beautiful and detailed, I like the enemy variety right now but sometimes it feels way too annoying trying to deal with multiple ranged enemies. The combat feels okay, it doesn't feel amazing and I really enjoy how the enemies react when getting hit.
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