
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1299 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is great, I love any attempt at bringing back the style of dark messiah, this game is going places
as a kid i played dark messiah. now im 26 and im playing this. game is sick 10/10 love you devs
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You really have something here. I really hope you can bring this home. If you don't rush it this could be big.
the story is boring, way too short and its over before it even gets interesting. the skills system is too good and complicated for such short game , the gameplay and combat were fun , but not good enough to recommend it to anyone ,it has potential but for now its just not worth it...
Lots of potential, unfortunately not optimized, you need an insane pc to run it. cant recommend under these circumstances.
Cannot recommend it for now even though the price was good. Needs a lot of polish but I am cautiously optimistic that the devs continue to update the game. Will potentially revisit this review in the future depending on the state of the game.
Just finished, it's fun. Game is gorgeous, probably spent a good 15 minutes just getting caught up in the visuals and staring off into the skyboxes. Not too difficult, and a little short, but it has the bones of a fantastic game given some fleshing out. The skill tree is pretty neat though I wish you could branch a little in different directions. There are 4 nodes that take your progression in different directions, but you can only select one of those 4 nodes. If you want any of the benefits of that side of the circle after that you have to wrap around in your skill tree, which can make some basic upgrades like larger health pools or greater melee damage inaccessible if you go the wrong direction to start. Maybe some kind of rarer drop that lets you take another of the 4 primary nodes would be nice. Anyhow, cool game, definitely recommend.
The game looks beautiful. The environments, ruins and overall atmosphere are great. The combat can become quite challenging, especially toward the end, but it never felt impossible. In fact, overcoming the most difficult encounters ended up being quite satisfying. Combining melee combat with magic and using consumables made a noticeable difference. Exploring and thoroughly looting can give you a real advantage rather than just filling your inventory with meaningless items. Some of my best equipment came from exploring places that were easy to miss or even from slight detours. I would actually love to see even more hidden treasures and secret equipment added in future updates. I'll definitely be keeping an eye on future updates.
good graphics but more attacks would be really interesting
The game shows a lot of promise, but performance needs a massive overhaul before release. Pulling 43 fps in the main menu is demonic.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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