
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1299 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
YES BUT ITS STILL FAR FOR BEING FUN. you can perfect dash but the atrtacts would still connect. it has the same problem as space marines2. when you spend houndreds of hours on games like daksouls you want yr counters and dodges to be well synced.
literally unplayable
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Early access my ass lol Straight up demo. Super fun tho.
The game is fun. Not sure how fully fledged out its gonna get, but its simple and I got a talking rat.
Yes! The first three hours are a succes. It's the perfect formula for me: Oldskool gaming. Straight forward. Just try to get from A to B. No real cutscenes. More quality, less quantity. And beautiful area's shining on the U5 engine. Breathtaking environment running pretty smooth already on ultra settings on a RTX3080. Nice one.
Game is great, I love any attempt at bringing back the style of dark messiah, this game is going places
as a kid i played dark messiah. now im 26 and im playing this. game is sick 10/10 love you devs
good game cant wait for future updates and more content
Played the 0.1.2 version, 2-3h of playable content. It looks wonderful and promises to scratch the 'Dark Messiah' itch. The beloved physics are back with powerful kicks, rolling barrels and fragile platforms (some wood fragments still rotating at blinding speed, as expected in EA). I had a great time and played the whole early acess two times. There is little lore but I have high hopes for the [spoiler] charming evil raspy rat [/spoiler] companion. The world -exterior- looks stunning. Landscape, caves and far away structures are as good as they can be. Dungeons are bit of a mixed bag: I like the feel and general structure, but low prop variety make them feel both generic and sometimes difficult to navigate. There are secret rooms that make exploring rewarding and add to the adventure feel, not sure if I am very fond of all that jumping with heavy-looking armor tho. Combat wise I feel that weapons are effective against mobs. The hit effects look good and even had an enemy trying to fight me after losing an arm. Stamina management is tricky the first minutes of gameplay, not much of an issue later. Archers, at the current state, feel unfair. Very good aim and damage. Sometimes you have to make a run for it or use the environment or magic against them -which is interesting- but you always pay the health tax. I guess that we'll get a shield in future patches. Magic feels underwhelming (llow level, at least) -Fire magic consumes a lot of mana for low damage. The DoT is also very low damage. -Ice magic is good to slow some mid-tier enemy. Many interactions cause FPS drops, so I try to avoid it. -Wind magic takes a bit of time to cast, but can be a good opener for big groups of enemies. I feel it should disperse both poison clouds and enemy projectiles, to be fair. -Telekinesis is the utility/fun tool. I feel that launching a spear against the most basic mob should kill it and that most mid-tier enemies just ignore it, but I have not tried the specialization. Boss fights are boring. Slow, clunky animations with heavy damage that knocks you to the ground. Easy with potent vials, slow and boring if not. The skill tree and leveling system looks generic. While you can specialize heavily in one combat style. Most upgrades look like '+1 damage/mana/hp'. Other games opt for very specialized upgrades and/or three different skill trees that reduce decision fatigue, I hope they would go for it. [hr][/hr] I really look forward for the game to be completed and have a blast with it. Best of luck!!
the story is boring, way too short and its over before it even gets interesting. the skills system is too good and complicated for such short game , the gameplay and combat were fun , but not good enough to recommend it to anyone ,it has potential but for now its just not worth it...
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