
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 1316 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Probably one of the best early accesses ive played yet, already enjoyable and even more promising!
Great early access title where the developper's have already made the experience much better with a few patches. Not a lot of content yet, but really looking forward to what else they come up with.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень кайфую от игры, но много багов, но в силу раннего доступа это простительно:) кайф
I enjoyed it alot, the combat was fun. It had some moments had to be on my toes, and that i enjoyed and was just very pretty. Defentliy needs some more work, had a few moments with cliping. If like are someone who like souls likes. Then i would keep your eye on this one.
tam halini merak ediyorum
Nádherná podívaná a super řežba. Též dobrá optimalizace.
เล่นจบแล้ว ไม่สนุกเลย เล่นแล้วมึนหัว สตามิน่าอันน้อยนิด แต่ศัตรูโหมโจมตีหยั่งกะห่าฝน ไม่มีพัก พลาดนิดเดียวคือตาย
游戏本身还不错,很期待后续更新。但是无法使用手柄就很不好,还有强烈要求添加简体中文。
The recipe of this game is the following: - An extremely beautiful, amazing graphics, extremely optimized (highly detailed levels load within seconds and never stutter) world - A simple combat system with a skill tree that has enough fun things to play with - Simple dungeon exploring What it does not try to be or do: - Skyrim - A living open world - A fully fledged RPG - A looting game (a very few things are actually lootable and its really not were the fun is coming from) The main reason this is fun is the detailed graphical world and the exploring, the pushing forward to new locations. Thats it. It is simple, but it feels rewarding. Right now, when this review was written, the game was in early access with these missing pieces: - Within the world some pieces feel weirdly unfinished. For example: my weapon clips through scenery, a lever that is everywhere does not show mechanics and is only a stick that clips through metal, if you step in some water (not sure if its true for all puddles and pools) the water doesnt react at all to touching it - Not all skills are working Possibly also not all levels may be already complete, but after 4 hours I didnt find an end to the current game yet.
So i just finished early access in one day i played for 5h straight with a few minor breaks. What do i have to say about it... It is a good game no doubt about it. On 2k monitor it worked well on the rig I attached to this comment. I would change a few things about the game. ESC needs to be the default key to exit/close menus and inventory in game. They really need to make mage be able to stand alone without weapon. Add a staff to the game that gives some mana regen some spell power and some max mana. Change skill tree nodes from 0.5 mana per second to 5%mana per second. And give mages a few more spells.(Lightning, arcane, blink, AOE freeze, AOE fire) If you will make enemies immune to one school of magic you need to give that school true dmg. For instance if enemy is immune to fire then ignite is dealing true dmg. Also make players choose between multi target spells and insane single target spell. Considering Gothic is also by THQNORDIC i would recommend you take a few spells from there like ball lightning. Lightning could skin enemies when it kills them so only bones drop to the floor. ALL in ALL this game has huge potential. But it will need a lot of work to get it done. Would love to see you finish it. I loved boss fights and i beat the game only using the firebolt spell. From time to time i hit a few mobs but only when my mana was refilling and you werent looking :) THX for bringing us a good experience for measly 10€ and keep up the good work. In the future please add some puzzles to the game and leave the graphics as it is. I loved the world and I loved the textures. Add option to be able to choose what kind of spirit animal is talking to you. You can add Squirel, Rabbit, Skunk, Mouse, Eagle. Each animal can represent something in skill tree... For example Squirel can give you 25% more dmg on fire spells... PS: Kick is unstable and sometimes it makes enemies fly sometimes it does nothing.
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