
Traverse a dried-out seabed littered with the remains of a decaying civilization. Keep your unique vessel going, overcome numerous obstacles and withstand the hazardous weather conditions. How far can you make it? What will you find?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Sep 1 → 5.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, App Store, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 26.5Kreviews | 95% | — | $8.4M |
| $12.49 | 2.3Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 969 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
去他妈的广告!差评!!!!
100 out of 100 brilliant story without needing words , music perfect
Innovative and cool, but a bit short. I'd call it worth it if you can get it on sale (<$10).
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4M | 16.9K | 82% | $24.99 | |
| $8.4M | 41.1K | 70% | $11.99 | |
| $8.4M | 13.8K | 91% | $24.99 | |
| $8.4M | 98.4K | 94% | $4.99 | |
| $8.3M | 30K | 94% | $14.99 | |
| $8.4M | 18.9K | 88% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 520 | 88% | $3.75 | |
| $801.2K | 3.2K | 89% | $14.99 | |
| $98.6K | 2.1K | 82% | $2.99 | |
| $473K | 1.2K | 88% | $24.99 | |
| $183.4K | 466 | 94% | $19.99 | |
| $78.9K | 187 | 78% | $19.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 6/day in the week to Jul 21 → 7.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: German, English, French, Italian, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Traditional Chinese, Korean +2 more
| $14.99 |
| 892ratings |
| 92% |
| — |
| not modelled |
| $3.75−75% | 520ratings | 88% | — | not modelled |
| $5.99 | 506ratings | 90% | — | not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 972 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Раньше игра казалась намного эпичнее
小车断成两截的时候,车里还剩下不少燃料,玩具我一个也没舍得烧掉。我以为这段路还很长很长,但是那一瞬间来得很快,没时间哀悼。
多年前就在手机上通关过《孤帆远航》,时隔很久再重温,依旧被这份沉默的孤独狠狠戳中。 整片干涸的古海洋,遍地崩塌的文明残骸,全程没有一句对白,只有风声、引擎轰鸣和恰到好处的配乐。红衣小女孩与这辆破旧陆行船是世界仅存的光,一路拾柴、修船、对抗风暴与火山,一人一车互相依靠,像一场无人陪伴的漫长逃亡。 当年手机小小的屏幕里,只觉得画面荒凉、旅途安静;这次重玩才读懂藏在废墟下的温柔。世界荒芜到看不见活物,可载具每一次轰鸣、船帆迎风展开,都藏着不肯停下的希望。中途船只损毁那段格外揪心,一路相伴的老伙计,是末世里唯一的陪伴。 走到灯塔点燃烟火的结局,没有盛大救赎,只是安静地留下一点讯号。流程不长,却像走完一段漫长人生。这么多年过去,依旧是独游里氛围感天花板,适合静下心,独自赴一场孤独又浪漫的远航。
FAR: Lone Sails is an atmospheric minimalist adventure game about crossing a dried-out ocean in a strange, massive vehicle. You play as a lone traveler following the remains of a civilization that seems to have disappeared long ago. There isn't much explanation about who you are, where exactly you are going, or what happened to the world. Instead, the game leans into environmental storytelling: abandoned structures, wrecks, ruins and the occasional outstanding discovery along the way. Your main character is also completely anonymous. There is very little dialogue and almost no traditional storytelling. You are simply there, ever moving forward, and the world around changes slowly and give you what can only be some hints as to what happened before events of the game. And this is pretty much the entire gameplay loop: move forward, maintain the machine, overcome an obstacle, and keep moving forward. There isn't really any combat, complicated progression system or demanding resource management. The game is surprisingly easy, and even when something goes wrong, it rarely feels particularly punishing. You are mostly left to enjoy the process of operating this strange machine while watching the landscape slowly change around you. You main resource to worry about if fuel and there isn't shortage of it that requires some good management of. This simplicity is both the game's greatest strength and probably its biggest weakness. It lives on its is extreme atmospheric surrounding. Empty landscapes, muted visuals, sound of the machinery and especially the soundtrack create a oddly comforting feeling. There is something very satisfying about getting the vehicle running and gaining momentum forward and establishing a certain rythm. But that's it. The game is short, and its mechanics are simple enough that you've pretty much seen everything it has to offer in the first 30 minutes, and 90 minutes after that, it's over. Fortunately, I don't think it really needs to be much longer, and really shouldn't be. However one might wonder how it gets so much overwhelmingly positive reviews, though. I mean it's polished and the platforming is well done, the visuals an music serve the atmosphere, but it's also a short, forgiving experience with extremely limited gameplay. The vehicle-maintenance loop is clever and satisfying, but once you've understood it, there isn't much depth left. At full price, though, I have a hard time recommending it. The game is very short, very simple, and once you've experienced its journey there isn't much reason to return. That isn't necessarily a flaw, but it does make its asking price harder to justify. This is the kind of game I'd happily recommend on sale, where its short length becomes much less of an issue.
一個人想要放空時,這款遊戲能夠陪伴你。
I've played it over a multiple short sessions after work. It was just what I needed at the end of the day. Very relaxing and immersive experience. Art style, music, and overall atmosphere are all 10/10. Gameplay is simple and the game isn't long which I don't find bad especially for what the game is. Plug in your headphone, sit back, and lose yourself in this small beautiful little journey.
Очень КоНцЕпТуАлЬнО ну кароче мне лично очень не понравилось, смысла в этом прохождении не было. За 40 рублей тотальный не окуп. Баги ещё эти забавные с пропами, в целом часто вырывает из повествования техническая часть, или ивенты которые не ивенты, а просто типа "бууу" такое все долгое, не то что бы я спиды хотел, тут вопрос в затянутости что-ли, дабы игроки меньше чем за 2 часа игру не проходили и не возвращали, плюс что это за ачивка на 4 прохождения, разрабы адекватные? Одно и тоже не самое выдающееся произведения 4 раза жать (15 секунд починки, 2 секунды тушения) очень КоНцЕпТуАлЬнО.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.