No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $8.4M — a different platform, not this one.
- Master your vessel: Maintain and upgrade your vehicle to overcome numerous obstacles and natural hazards. - Discover a unique world: Explore a desolate dried-out seabed, follow the trails of your people and find relics and buildings, that tell the story of a civilization on the run. - Experience an atmospheric journey: Let the sky full of clouds pass by and heed the wind that drives your sails towards the horizon. - A Zombie-free Post-Apocalypse: It’s just you and your machine vs. the big nothing. Traverse a dried-out seabed littered with the remains of a decaying civilization. Keep your unique vessel going, overcome numerous obstacles and withstand the hazardous weather conditions. How far can you make it? What will you find? "There is something therapeutic about tending to your ship and then just moving along slowly through the day. ... Not a lot of games are brave enough to tell a story this way, and to me, that’s exactly why FAR: Lone Sails is a gem." 5 / 5 - Platinum Rating Catherine Ng Dellosa, pocketgamer.com TouchArcade Game of the Week "There are some games that aren’t really about testing your reflexes, or your high scoring prowess, or any of the many other video game-related skills, but are more about offering up an experience. And boy is FAR: Lone Sails ever an experience. ..." Jared Nelson, toucharcade.com "A short, intimate and memorable experience … This is one game that’s a must-play for just about anyone." appunwrapper.com
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best UA #66, worst RU #95 · 2 markets collected
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,669 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
- Master your vessel: Maintain and upgrade your vehicle to overcome numerous obstacles and natural hazards. - Discover a unique world: Explore a desolate dried-out seabed, follow the trails of your people and find relics and buildings, that tell the story of a civilization on the run. - Experience an atmospheric journey: Let the sky full of clouds pass by and heed the wind that drives your sails towards the horizon. - A Zombie-free Post-Apocalypse: It’s just you and your machine vs. the big nothing. Traverse a dried-out seabed littered with the remains of a decaying civilization. Keep your unique vessel going, overcome numerous obstacles and withstand the hazardous weather conditions. How far can you make it? What will you find? "There is something therapeutic about tending to your ship and then just moving along slowly through the day. ... Not a lot of games are brave enough to tell a story this way, and to me, that’s exactly why FAR: Lone Sails is a gem." 5 / 5 - Platinum Rating Catherine Ng Dellosa, pocketgamer.com TouchArcade Game of the Week "There are some games that aren’t really about testing your reflexes, or your high scoring prowess, or any of the many other video game-related skills, but are more about offering up an experience. And boy is FAR: Lone Sails ever an experience. ..." Jared Nelson, toucharcade.com "A short, intimate and memorable experience … This is one game that’s a must-play for just about anyone." appunwrapper.com
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; App Store, PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $436M | 400.9K | 87% | $44.99 | |
| $426.5M | 942.9K | 97% | $19.99 | |
| $393.6M | 281.5K | 89% | $59.99 | |
| $357.6M | 297.7K | 88% | $49.99 | |
| $357.4M | 469.5K | 78% | $49.99 | |
| $325.2M | 279.5K | 97% | $39.99 |