
The award-winning Far Cry franchise returns with its innovative open world gameplay, bringing together massive beasts, breathtaking environments, and unpredictable savage encounters. Welcome to the Stone Age, a time of danger and adventure.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8/day in the week to Sep 18 → 14.4/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 41.3Kreviews | 86% | — | $6.4M |
| $29.99 | 45.3Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1322 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
si
Far Cry Primal is one of the most unique games in the Far Cry series because, instead of taking place in a modern or futuristic setting, it takes players thousands of years into the past. Developed by Ubisoft, the game takes place during the Stone Age, around 10,000 BCE. Players take control of Takkar, a hunter from the Wenja tribe who is trying to reunite his people and protect them from rival tribes. Without guns, cars, or modern technology, the game completely changes the way players approach combat, exploration, and survival. One of the strongest parts of Far Cry Primal is its prehistoric setting. The world feels wild, dangerous, and unpredictable. Instead of worrying about enemy soldiers with assault rifles, players have to deal with animals such as wolves, bears, sabretooth cats, and other predators. Traveling through the wilderness can feel like an adventure because danger can come from almost anywhere. You might be hunting an animal one moment and suddenly find yourself being attacked by a predator or an enemy tribe. This makes exploration much more exciting. The game also does a good job of making the player feel like they are actually living in the Stone Age. Players have to collect materials such as wood, stone, plants, and animal skins to create weapons and upgrade their village. Crafting is an important part of the game, and gathering resources gives exploration a purpose. Instead of simply traveling across the map to complete missions, players are constantly looking for useful materials that can help them become stronger. Another major feature is the ability to tame wild animals. Takkar eventually gains the ability to tame different creatures and use them as companions. These animals can help attack enemies, track targets, and protect the player. This is one of the most enjoyable mechanics in the game because different animals have different strengths. Having a powerful animal fighting beside you can completely change the way you approach an enemy camp. It also makes the game feel different from other entries in the Far Cry series. The combat system is another area where Far Cry Primal stands out. Since the game takes place thousands of years before firearms existed, players primarily use weapons such as bows, spears, clubs, and knives. The weapons feel simple but effective. Bows are useful for quietly taking out enemies from a distance, while clubs and spears are better for close or medium-range combat. Throwing a spear at an enemy can be especially satisfying because it makes combat feel more physical than it does in some of the modern Far Cry games. However, the lack of modern weapons can also be one of the game's weaknesses. Players who enjoy the huge variety of guns in games like Far Cry 3, Far Cry 4, or Far Cry 5 may find the weapon selection in Primal limited. There are still different weapons and upgrades to unlock, but there simply isn't as much variety. After spending many hours playing, the combat can begin to feel repetitive because you are using variations of the same basic weapons. The story is fairly interesting, although it is not necessarily the strongest part of the game. Takkar begins as a hunter whose group is attacked, leaving him separated from the rest of his tribe. He eventually becomes an important leader among the Wenja and works to bring his people together. Along the way, he encounters rival tribes, including the violent Udam and the Izila. These tribes have their own cultures, leaders, and motivations, which helps make the world feel more believable. The characters are another positive aspect of the game. Takkar himself is a fairly quiet protagonist, but the people he meets throughout the story are much more expressive. Characters such as Sayla, Tensay, Wogah, and others each have their own personalities and roles within the tribe. Some of the characters are strange or even humorous, which adds personality to the otherwise dangerous world. The game's visuals are also impressive. Even though Far Cry Primal was released in 2016, its environments can still look beautiful. The forests, mountains, rivers, caves, and grasslands create a convincing prehistoric world. The changing weather and day-and-night cycle also affect the atmosphere. Nighttime is particularly interesting because predators become more threatening, making traveling through the wilderness feel much more dangerous. The sound design helps with this atmosphere as well. Instead of relying heavily on modern music and dialogue, the game uses animal noises, environmental sounds, tribal music, and prehistoric languages to make the setting feel authentic. Hearing a predator growling somewhere nearby while exploring at night can be surprisingly tense. The use of fictional prehistoric languages also makes the game feel different from most other open-world games. The open-world design is both a strength and a weakness. There is a large amount of land to explore, and there are plenty of activities to complete. Players can hunt animals, capture enemy outposts, gather resources, complete side missions, and discover different locations. There is always something to do, but some activities can become repetitive after a while. If you have played several Far Cry games, you may recognize the familiar structure of capturing outposts and completing objectives around the map. The progression system is enjoyable because Takkar gradually becomes more powerful. As players complete missions and gather resources, they can upgrade their village and unlock new abilities. These upgrades make exploration and combat easier. The progression also gives players a reason to continue helping the tribe because improving the village unlocks additional benefits and abilities. One thing I particularly like about Far Cry Primal is how different it feels from the rest of the series. Ubisoft could have simply created another game with guns and changed the story, but instead the developers created a setting that forced them to redesign many of the game's mechanics. Without firearms, vehicles, and modern technology, the player has to rely on hunting, crafting, stealth, and survival. This makes Primal feel more like its own game rather than simply another Far Cry sequel. That said, the game does have some problems. The biggest issue is repetition. After playing for a long time, hunting animals, gathering resources, capturing outposts, and fighting enemies can start to feel similar. The story missions provide more variety, but the open-world activities don't always offer enough new experiences. Some players may also find the game slower than other Far Cry titles because traveling and fighting without modern vehicles and weapons takes more time. Another potential problem is that the story does not always have the same impact as some of the other games in the series. The characters and world are interesting, but the plot can sometimes feel predictable. The game is at its best when it focuses on the experience of surviving in the prehistoric world rather than trying to tell an extremely complicated story. Despite these weaknesses, Far Cry Primal is still a very enjoyable game. Its greatest strength is that it takes a familiar open-world formula and puts it into a setting that is rarely explored in major action games. The prehistoric world, animal companions, crafting system, and primitive weapons give it a personality of its own. Overall, I would give Far Cry Primal an 8/10. It is not perfect, and some of its missions and activities can become repetitive, but the unique setting and survival-focused gameplay make it stand out. Anyone who enjoys open-world games, exploration, hunting, or the Far Cry series should give it a try. It may not have the biggest selection of weapons or the most complex story in the series, but its Stone Age setting makes it one of the most memorable and unusual Far Cry games.
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.71/day in the week to Aug 11 → 10.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Dutch, Finnish, Japanese, Korean, Norwegian, Polish +7 more
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
muy completo y dinamico
ortalama
good fun
First Gork not live long. Die many times. Then Gork get upgrade spears and angry bear friend. Now Gork kill many and only die little. Gork gives rating of 7 rhino horn.
精美的画面+一堆问号+非常平淡的剧情=育碧游戏 又一款没有灵魂的工业垃圾
perfectly balanced, although i would change some minor stuff, like our pets actually block us most of the times when we need to take cover, any step we do our pets start moving randomly and that can actually put us in difficult situations, second thing about pets its that they are always trying to attack which makes it a bit hard to get them out of trouble, a great exemple is when you go to do the mission where you have to kill Batari, as soon as she calls for back up our pet its always agro on some enemy, not having the pet gets you killed but having the pet turns the fight into a personal mission of keeping your pet alive which is hard because even after i call him, the pet ignores my calling and keeps fighting the enemies, luckly the pet doesnt die immediatly so you have plenty of time to heal it again but it becomes harder to manage how your going to move, also theres another tweak i would make which would be preventing some predators from wandering around, i've found myself fighting a cheetah really close to the "base" i mean i know its wildlife and stuff like that but how can we even get a chance of actually playing the game with permadeath on if we are going to cross paths with a predator right on the beginning, another minor tweak i would go for as well is the yellow smoke when using hunting vision, because most of the map uses tall grass, it would be a great advantage for us players is the smoke go a bit higher than it does, this way we could run away or hunt cheetahs and leopards a bit easier because we would actually be able to see that its there, or perhaps use like color code, like yellow for passive animals and something else that makes contrast when inside the grass, to identify agressive animals, but all that its secondary, the only thing i would really change asap is the block we get from our pets that block can become friendly fire real quick, apart from that got nothing bad to say about the game, its like the franchise never changed at all, the main far cry essence its still there, one more thing is it possible to create like a weak spot behind enemies head, at least on the more tanky ones, just asking because since you lose access to a few skills like the owl ones, it would be kinda a big help if we could get that little weak spot behind their head, ofc this is just for survival with permadeath and second chance activated. i think that enough as been said already, really great game it got me a nostalgic feeling i thought i was playing far cry 3 once again, keep up the good work
да
Easily my favorite game in the Far Cry franchise. It's criminally underrated for how good it actually is. Graphics, gameplay, and story are all spot-on. My only minor gripe is the ending—it just felt a bit too calm and simple for my liking 9/10 👍
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