
Searching for a peaceful farm life, a fresh mountain breeze, and your own market stall? Look no further than the friendly community of Zephyr Town! Here you’ll grow crops and raise animals, get to know the locals, and sell your wares at the town's bazaar to restore it to its former glory.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 3 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Zephyr Town’s bazaar was once one of the grandest in the world, drawing customers and peddlers from all four corners of the globe. These days, though, the bazaar has more tumbleweeds than customers. It’s up to you to turn its fortunes around! Raise animals, harvest crops, craft rare delicacies, then sell your wares at your very own stall in the bazaar. As the bazaar business grows, new goods and services will arrive, which you can use to improve your farm. Help return prosperity to the bazaar, and Zephyr Town will thrive once again!
Inspired by the classic handheld title, the new STORY OF SEASONS: Grand Bazaar builds up and improves on the original in every conceivable way. The world is bigger and more alive than ever thanks to incredible new visuals, new characters, expanded story, and full character voice work in story events—a series first. Take advantage of Zephyr Town’s unique weather, using the wind to make travel and farm tasks a breeze! The winds of change are coming to deliver your new life in STORY OF SEASONS: Grand Bazaar.
The magnificent beauty of Zephyr Town shines with gorgeous graphics while richly voiced story carries the player on a rewarding journey of farming, friendship, and renewal.
Harness the power of the wind! Use windmills to create new products to sell, and effortlessly travel across the town on your glider. Use new jumping skills on your farm, or when exploring the town. You never know what you’ll find!
Your farm's produce and goods take on additional importance as the heart of your business at the lively weekly bazaar. Customize your stall and take charge of your sales to build up buzz and power up profits.
Enjoy a rich life amongst a colorful community of characters, from friendly townsfolk to magical Nature Sprites. Build yourself a home, grow relationships, and even find love and start a family.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 4.1Kreviews | 94% | — | $6.4M |
| $49.99 | 268ratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This has to be one of the most addicting games I've ever played. Gaming Background: Thousands of hours in COD, Warzone, and BF6. Then I dabbled with Stardew Valley and put in 300+ hours in that game. And here I am with SOS: GB, needing to play at least 4-5 hours every day to get my fix. The game loop is addicting, the characters and game world are charming, and it's both exciting and cozy at the same time. PS: I'm a 35 y/o dude.
玩这个游戏心情还挺复杂的,因为之前是在NDS上玩过这个游戏,说得直白一点: 我不是来“验收新作”的,我是来确认这份回忆有没有被毁掉的。 玩完之后,我的结论也很直接: 它没有给我惊喜,但也没有背叛我对原作的记忆。 NDS 版《风之集市》,当年玩的时候是有新鲜感的。 集市系统、风力、风车,在那个年代都算挺有想法的设计。 3D 版的问题在于: 你太清楚接下来会发生什么了。 你知道集市什么时候来, 知道该准备什么, 知道风车什么时候派上用场, 甚至知道这一作不会突然给你上强度。 所以它很难再“抓”你一次。 但奇妙的是,它也没让我失望。 因为它没有试图硬加新系统去证明“我值这个复刻价”,而是非常克制地选择了—— 把原来那一套,用更舒服的方式再走一遍。 现在很多复刻,最容易犯的错误就是: 觉得老游戏节奏太慢,非要给你改快。 《风之繁华集市》没有这么干。 它依然是: 一天能做的事有限 不要求你效率最优 错过也不会惩罚你 这在今天其实是很反潮流的选择。 但作为老玩家,我反而松了一口气。 因为我很清楚: 一旦它开始催你,这作就不再是《风之集市》了。 风车系统在 3D 版里,变化主要体现在“看得更清楚”。 风大风小、转不转,你一眼就能感受到,不用再完全靠数值判断。 系统层面其实和 NDS 差不多(除了不能对着机器猛猛吹气), 但在 3D 表现下,它更像是这个世界的一部分,而不是一个加工按钮。 如果你当年就挺喜欢风车这个设定,那在 3D 版里,大概率还是会喜欢。 如果我要挑毛病,那就是这一点。 它真的太老实了。 没有重构系统 没有重新设计成长曲线 没有给老玩家“第二层玩法” 所以玩到中段时,我是清楚的: 它不会再给我新的理解或挑战。 如果你问我: “这作值不值得老玩家再玩一次?” 我的回答会是: 如果你是想找“新鲜感” → 不值 如果你是想确认“它有没有变味” → 值 它更像是一次对旧记忆的对齐,而不是一次新的开始。 对我来说,这不是一款让我熬夜通关的游戏, 但它确实让我在某几个晚上, 很自然地坐下来, 又过了一段当年熟悉的日子。 《风之繁华集市》的 3D 复刻版,没有试图成为一款“新时代的牧场物语”。 它更像是在认真地说一句话: “你记得的那个风之集市,我们没有改。” 而这件事,本身就已经是一种选择了。 [h1][quote=] [table] [tr] [th] 欢迎关注 [b][u][i]U_U鉴赏家培养计划[/i][/u][/b][/th] [/tr] [tr] [th] 关注U_U鉴赏家,开启精彩游戏之旅。 [/th] [/tr] [/table] [/quote][/h1]
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $34.99−30% |
| 8ratings |
| 100% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Definitely didn't have "butt slam to harvest crops" on my bingo card for the next Story of Seasons but I'll happily take it. Honestly, this is the most satisfying game Marvelous has made in over a decade. It finally feels like a real Story of Seasons game again. You can tell they looked at everything that worked in past games, learned from their mistakes, and just got it right this time. Remember the waving from Trio of Towns where you could just wave at characters to get affection instead of having to talk every day? That's back and it still feels great. And unlike A Wonderful Life where they had awesome 3D models but no 2D portraits, this one gives us both, and even adds voice acting! It honestly makes the world feel way more alive. They also clearly learned from Rune Factory 5, instead of a big empty world, this one is packed with things to do and places to explore. It's the complete opposite, in the best way. And like in Rune Factory 4, the characters don't just repeat the same line every day, they actually rotate their dialogue if you talk to them more than once. It makes such a difference in how real the town feels. It honestly made me so happy-Marvelous really listened to fans this time. The artwork, graphics, and voice acting are all so beautiful! I feel connected to the townspeople and their lives. The Bazaar! It was a learning curve for sure, but it's so fun planning each week, and then selling like crazy! Also planning what I'm going to buy each week spices things up. The animals and pets! I love the little details they put in for the cats, little stretches, sleeping on the roof. I love the color variations for the farm animals, I had some rare chickens and didn't even realize it at first! I like that you can play with recipe ingredients to increase their star rating. Sailing in the wind is fun! Definitely took me a bit to practice. And all the variety of things to craft! The sprites are also pretty useful in this game. Some games they can be more annoying than helpful, but they are worth it in GB. I loved the festivals! There are lots of different ones, and the crop/animal shows are motivating to get things as good as possible. I like that I can put up windscreens during storms. Even though I forgot to a couple of times! Getting mail is fun! I LOVE the new bingo cards! The town is just adorable! The game allows you to focus on a variety of gameplay methods from fishing to gardening, mining/jewelry making, and of course, ranching. I personally really enjoyed the variety of options, especially since you need to keep an eye on the trends and work around those, so the variety keeps things fresh. In other games, I'd always get stuck in a monotonous rhythm of only focusing on one or two things daily and sleeping, while this feels more like you're trying to make the most of every day. In regard to the townspeople, I actually liked most of their stories quite a bit, too! Everyone has their own stories to learn about and some enjoyable depth. I especially enjoyed watching Derek and his brother Jules mature and realize that Jules doesn't need to carry the load of caring for both of them himself, it was nice to see. Some people can feel overwhelmed, but In my opinion that's on them. There is NO TIMELINE to what you need to accomplish in a day/week/year. If you are feeling overwhelmed you can simply do less in a day. I find it helps to break my days up. You have your "everyday tasks" like tending to crops, animals, windmills, but when it comes to other tasks you will have plenty of time to do those if you break them up. For example, I only went out of my way to gift my romance target/talk to them daily, as well as Samir (because he gives a great recipe later on). As for the rest of them, if you use a "Friendship Chat" boost food on festival days and gift them all mints on festival days you can easily max their friendships by year 3. As for mining/foraging it's very easy to fit a full rotation once you get used to the locations/maps in a 5 hour in game window. I know I do all locations from 2-7 with ease. As for insects/fishing. I grab what's in my path, and I make myself focus fish on either no wind days, or non sunny days. Even on sunny days I can snag a few fish before my second watering. Again, none of these are mandatory tasks outside of caring for crops/animals. So, set your own timeline, your own pace. Honestly, In a world where "cozy/farming game" has become a signal of low-quality cash grab, it fills me with so much excitement to see Story of Seasons continue to raise the bar and demonstrate genuine care for the genre and value for player feedback. I very rarely buy games on release, but l had this one preloaded on my Steam Deck the first day. It’s a great step in the right direction for future games. They took a pretty big risk with upgrading an older game that had such different mechanics than most of the SoS games. I’m hoping that they do take a lot of the glowing reviews and reasonable critiques in mind for the future. I highly recommend it. 9/10
人生要真是牧場物語 就好了… 隨時可以到達的海邊,送出禮物就能獲得的友誼,付出努力就一定會有收穫,失敗了也只是掉東西,永遠有再來的機會。就算什麼也不做每天躺在床上,評定等級的鎮長也只是希望你開心,在遊戲裡你想做什麼就做什麼,不用擔心錯過了會怎樣,因為牧場物語 永遠有下一個春天。
Long time Harvest Moon fan, never played the original Bazaar for DS. This game is probably the best Story of Seasons remake they have made. I have been thoroughly enjoying it. I only wish I could marry the mayor. 10/10. I need them to remake Animal Parade now.
I haven't been this hooked on a Harvest Moon/Story of Seasons title in years. Maybe it's the curse of growing older, or maybe it's just that I got bored with the typical farming sim gameplay loop. Whatever it is, Grand Bazaar did really well shaking things up. The weekly bazaar gives me something to look forward to every week outside the usual festivals and large harvests. The minigame is adequately stressful, and building up the bazaar shops gives me a good sense of accomplishment. It's the item shop sim I always wanted.
Story of Seasons decided recently (version 1.3 patch) to use slop to translate their game instead of pay a human, who knows what else they decided to use AI to do
A Beautiful World Where Time Stands Still — Warning for Series Veterans I wanted to love this remake, but as a veteran of the series, this is a major disappointment. It feels like a hollowed-out "Easy Mode" version of the franchise that prioritizes "frictionless" convenience over meaningful gameplay and atmosphere. The Main Issue: Zero Town Agency The biggest problem is how static and "dead" the world feels. Compared to the classic entries in this series, the town has no heartbeat; everything is on rails: The Rival System is Gone: Unlike the original standards of this series, marriage candidates no longer have independent romantic lives or events. They will never marry or progress on their own. It makes the NPCs feel like cardboard cutouts waiting for your permission to exist. The "Center of the Universe" Syndrome: The town doesn't function without you. If you don't participate in a festival, it essentially doesn't happen. You can't even "just watch" the Pet Show; you are forced into a mini-game because the game doesn't know how to exist without the player at the center of the frame. Regression in Game Design It is embarrassing that games released 20 years ago on the GBA and DS (like Friends of Mineral Town) had more complex NPC AI and social consequences. Those older systems handled rival marriages, animal deaths, and unpredictable weather perfectly. Seeing a modern game simplify mechanics—like the wind being a predictable one-directional "daily buff" or the Bazaar Day weather being hard-coded to always be sunny—is a massive step back. In older titles, rainy days were a constant factor you had to adapt to. While I haven't played the original Grand Bazaar, the fact that the weather is now sanitized to ensure the player never faces a setback gives the impression that Marvelous has taken the easy and lazy route yet again instead of adding toggles, difficulty settings, or better AI. Price: While the updated graphics are nice and the voice-acting is okay, neither justifies the insanely high price considering all the depth that has been removed or simplified. Final Verdict: If you are new to the series and want a zero-stress, beautiful sandbox, you'll enjoy this. But if you’re looking for a community simulator that respects your intelligence, this remake has lost its soul.
-the worst game in the SOS series-50$ ? ! -pet show is bugged -controls are annoying -not enough storage space -stamina drain quickly due to the weird way of planting, watering , harvesting -you waste time running from on windmill to another to process the products -sprites require enormous amount of products to increase quality -demands of the townspeople are too high and poorly paid (example-Nadine wants 5 monarch mushrooms-5x9000=45000 for a recipe ) -child need 2 years in game to grow -voice acting ?! -mayor Felix is the most vocal ( he seems crazy ) and from the rest of townspeople you can hear half sentences and some strange sound .The developers should watch My time series and Wylde Flowers -the game is inexplicably prolonged to reach bazaar lev 99 and ("surprise"?! ) nothing special happens - you get a token and 10 pink diamonds .No special scene ,no party, no congratulation from townspeople
我很喜欢这个游戏,但是这个游戏缺少了一个最关键的功能,就是调用仓库的功能,我会保持差评,直到有这个功能为止 I really like this game, but it lacks a crucial feature, which is the ability to call the repository. I will keep a negative review until this feature is available
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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