
The award-winning Far Cry franchise returns with its innovative open world gameplay, bringing together massive beasts, breathtaking environments, and unpredictable savage encounters. Welcome to the Stone Age, a time of danger and adventure.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8/day in the week to Sep 18 → 15.25/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 41.3Kreviews | 86% | — | $6.4M |
| $29.99 | 45.3Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1313 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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啊呀呀呀
Adorei. Muito bom!!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.4M | 12.2K | 70% | $19.99 | |
| $6.4M | 7.2K | 83% | $29.99 | |
| $6.4M | 4.1K | 94% | $49.99 | |
| $6.4M | 20.3K | 95% | $19.99 | |
| $6.4M | 9K | 84% | $29.99 | |
| $6.4M | 7.2K | 73% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $8.4M | 74K | 85% | $5.99 | |
| $77.6K | 99 | 44% | $19.99 | |
| $1.8M | 4.8K | 85% | $14.99 | |
| $243.6K | 342 | 49% | $19.99 | |
| $81.1K | 139 | 54% | $13.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.71/day in the week to Aug 11 → 10.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Dutch, Finnish, Japanese, Korean, Norwegian, Polish +7 more
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 推荐程度 9.5/10 [/h1] 育碧的一款非常挑人的小型罐头,这是我第一次接触远哭系列的游戏,算是给了我一次非常不错的游戏体验。 优点:1、在游玩原始杀戮前我还未见过有非独立工作室有以史前作为背景的游戏,在这点上非常新颖。我玩了1000多个小时的彩六被育碧的土豆服务器折磨的体无完肤,但是不可否认的是育碧在做游戏细节上确实是业界打磨和背书最牛逼的。原始杀戮的史前世界做的极具有代入感,从史前动物、野人语言、武器使用、环境交替能感受到的游戏代入感是很强的,仿佛自己真的在史前大陆上生活。最重点的是游戏中的语言,全世界的人不看字幕肯定听不懂里面的语言哈哈,育碧自己居然折腾出了一套有体系的史前虚拟语言(我看育碧专访说是找了古语言专家研究史前语言,所以游戏内所有角色说话的语调都是真实的史前语调) 2、养成系统是原始杀戮所有玩法的来源,玩家可以通过不同的“专家”来学习不同类型的技能,并且每个技能树都很重要,直接影响玩家的游玩体验度。在此基础上,玩家也能通过技能来专精各种流派,例如猛兽派、武器派、投掷派,大大增强了可玩性。 3、游戏中的宠物系统是我最喜欢的系统,可以通过学习技能去“招揽”不同猛兽,小从鬣狗大到棕熊,在孤独的大陆上有一个猛兽与自己并肩作战真的很爽。更好玩的是游戏中的个别猛兽玩家能骑乘,骑剑齿虎可以加快行进速度,骑长毛象可以在敌对部落里大开杀戒。 4、我看过很多远哭系列的视频,但是唯独没看过原始杀戮和血龙的,但是原始杀戮的主角立体感和塑造绝对是整个系列中最强的,玩家操控的达卡从拯救温迦部落到从各处解救被敌对部落俘虏的温迦子民最后到独自打败大陆上最牛逼的另外两大部落,真的非常牛逼,并且从很多动画演出也能深刻感觉到达卡的个人的领袖魅力与万兽之王的强大本领。 缺点:1、整个游戏都是一场蓄谋已久的诈骗,序章和很多人拿矛一起猎杀猛犸象的场面过于精彩,以至于我以为在序章后面这样的大场面有很多,但是实际上并非如此......一处都没有,游戏过了序章后的演出平淡至极,甚至于是公式化演出。 2、原始杀戮是远哭系列的番外篇,所以在游戏任务和手感体验上做的比较差。先从任务上说,说实话其实还蛮无聊的,无非就是是救人、找东西、学技能、打败谁谁谁,最恶心的还是推进任务流程的方式。玩家必须收集大陆上的一些资源,例如木头、石头、叶子、布之类的东西才能在“专家”那升级房屋以触发下一个主线流程的出现,问题是这些资源我认为是比较难找的,先不说资源分布比较分散的问题,有些资源离主角的温迦部落十万八千里,玩家在前期要用脚跑到老远去收集那些难找的资源,真的很费力且无趣。从手感体验上来说,游戏的攻击模式非常单一,单一到近战武器没有格挡,人物没有侧身和后撤闪避,唯一的方式只有轻击和重击。弓箭的问题也很严重,我想不通这个游戏的画面像素点分布为什么会这么奇怪,弓箭瞄准时,鼠标慢慢挪动的准心居然不会移动,只有较大幅度挪鼠标的情况下准心在会动,这也太恶劣了。 3、游戏的画面和优化也是”极品“。游戏画面色调太怪了,序章的鲜红色色调能恶心屏幕前的玩家整整半个小时,玩家根本看不清场景和人物的正常颜色,通通都红的一比,在后续游玩中的色调又泛黄。然后是优化,我21年的显卡跑正常画质只有80-100帧左右,问题是这游戏画质根本就不好阿,甚至在1080P分辨率的情况下的观感居然和720P差不多,游戏完全依靠优秀的光影效果掩盖极其粗糙的建模,例如树皮、草地、石头近看简直就是马赛克。 4、后期数值过高,导致猛兽系统直接报废。我在中后期好不容易收服的剑齿虎和巨疤熊在后期居然能被一个随处可见的精英埃吉拉兵单杀?并且我升满级的单手棒要足足重击8下左右才能击杀一个精英埃吉拉兵,并且部落中的敌对单位遍地都是,打的真是够呛的。 5、游戏里我印象最深的是”大思想家“尔奇,真的特别有意思。在身上装羽毛从悬崖上跳下,穿石头盔甲结果被主角的矛直接贯穿,被棕熊拍飞居然都能和没事人一样且还能和主角谈笑风生。 这趟18小时的原始人之旅非常有趣,虽然任务较为乏味,但是在代入感拉满的背景塑造下原始杀戮在我看来是非常棒的一部作品。
ben sikmek kabilemdeki karıları
KLASA
me volvi hombre al jugarlo
還不錯 很適合體驗一下
圆梦童年,还有很喜欢这种题材
birazdaha geliştirile bilir ama iyi bir hikaye ve 43 saate %50 sini tm laya bildim yeterince var can sıkıntısını alıyor
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.