
Build, automate, and optimize a giant factory on 3D terrain using conveyor belts, trains, chutes, pipes, and airships. Sell your goods to nearby villages to expand their borders, increase happiness, and unlock even better technology!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.5Kreviews | 91% | — | $3.4M |
| $19.99 | 50ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It definitely has the one-more-turn effect but like most conveyor belt simulator games it gets too close to my day job by end game. I never finished any of these type of games. 1. It has "humans" but they are easily replaced by conveyors quite early in game and then they are objectively better 2. Trains are lackluster and just investing in conveyors is better for short, medium and long term 3. Chutes are an unique idea and I loved it. Its like a cheap gravity powered conveyor that you can get in early game but remains viable throughout. 4. The support mechanic is similar to minecraft. You don't need pillars. So, that makes boats obsolete too as you can just build a floating conveyor over the water which is waaaay more efficient in short, medium and long term. 5. The campaign forces you to build things you don't really need. 6. Building upgrade is inspired by Anno series. Its like if Anno and Factorio had a lowpoly child.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Simplified Chinese, German, Portuguese - Portugal, Russian, Traditional Chinese, Japanese, Portuguese - Brazil
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Devs almost blew it and made the game unplayable. Almost...[/h1] So, they blew THE main mechanics in factory games like this. That main mechanic being conveyor placement. You cannot [i]just[/i] press a button and make it higher or lower, like in Captain of Industry and such. No, you have to first place support at the right height. Then you must place support on the other side and then draw. If RNG gods are merciful, it will draw straight. If not, it will create a dip in the middle for entirely no reason and you have to place intermediate support. Plus a metric ton of weird interface bugs, like deletion tool deleting support and then refusing to delete conveyour belt that just hangs in the air. IF it would be a game like aforementioned Captain, I would ragequit a long time ago. Because such games usually require you to use all the available goods at some point. Here at factory town, however, you just sell stuff for five different types of coin and have maybe twice as that goods categories for happines calculation. So you just ditch unwieldy goods and go straight for those with low logistics footprint. I usually start with a single farm and single kitchen mass-producing veggie stews, and I swim in yellow coins. The same with shirts and red coins, and then other categories are just linear with no variety for what you can produce. Besides that (and annoying fact that campaing's starting loadouts are laughably inefficient and have to be completey re-done) it's okay automation game. Fairly enjoyable and not THAT time-consuming. For me it was ok for maybe 6 campaing mission (of 8) and now I'm pretty bored. it's 40 hours - pretty decent result. Consclusion: Buy it on sale or something.
С помощью этой игры я понял, что единственное в чем я хорош это строительство четырехэтажных деревень и трехэтажных производств тортиков
A delightful, stress-free factory game. I just wish ALL resources were infinite, not just some of them.
Gayet basit ve eğlenceli bi` otomasyon, şehir kurma oyunu.
Advanced Logistics... If only my traffic in Cities: Skylines was as beautifully organised.
My town? Thriving My citizens? Wagons My dirt paths? Conveyor belts My economy? Through the roof My barns? Filled with fish My kitchen? Filled with fish My Food market? Filled with fish My citizen's houses? Filled with (cooked) fish Great game. The fact that one fishery can feed 180+ citizens will never cease to amaze me. If I could, I would fill this review with fish too. Fish.
Factorio with verticality and some nice QOL features. (Freely move buildings, universal storage--but only for construction, hold ctrl and drag to build rails/chutes/ect at the same level, and more). The game should be more popular!
There is just no reason to buy this game, it has nothing unique or interesting and is just a worse version of the myriad of other factory games that already exist.
https://youtu.be/0N7Xn4EO0hE Despite the simplistic visuals that can at time be confusing, the core loops are strong and rewarding.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $3.4M | 4.6K | 84% | $29.99 | |
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