
Build, automate, and optimize a giant factory on 3D terrain using conveyor belts, trains, chutes, pipes, and airships. Sell your goods to nearby villages to expand their borders, increase happiness, and unlock even better technology!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.5Kreviews | 91% | — | $3.4M |
| $19.99 | 50ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
時間を忘れてプレイできる。ゆるい感じの工場系シム。 ただストレスに感じるのは地形の凸凹で輸送の接続に調整がいること。そのへんはもうちょっとファジーでよかった。小さな凹凸は本当にいらない。 列車に関連する技術がたくさんあるが、のんびりプレイするなら海運が強い。80個(パッケージを利用すれば320個)を1ユニットで輸送できるのは強い。
This has become my favorite factory games. The graphics, the chill music and the game play are all fantastic. Game controls are simple but exceed expectation for navigating the map and building. I am really blown away at the level of detail and complexity that a factory can have and you can build your factory almost however you would want to. 10/10!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Simplified Chinese, German, Portuguese - Portugal, Russian, Traditional Chinese, Japanese, Portuguese - Brazil
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Solid and charming. I like a lot of automation games, and this is a "fuzzy" one (though not profoundly so). You won't find spreadsheets or calculators very useful like you would in a Factorio or Satisfactory. This is more akin to Autonauts or Oddsparks. In other words: [i]vibe automation[/i].
Long story short, skip this if you intend to play with a controller. Controller support is atrocious, opaque, and poorly documented. The fact that this is flagged as "full controller support" is really misleading. It's unsurprising really, as this type of game is much better served by m+kb input, but the promise of controller support actually made me buy. What I've played of the game itself looked OK but was very rough/indi and rather fiddly/tedious. There are many entries in the genre, I'd say just play something else.
I bought this game ages ago and just never felt like playing it. Well, got the Flu as a Christmas gift this year, so had some time on my hands and played the heck out of this. It's absolutely incredible, I'm surprised I haven't heard more hype about this game. This game is WAY deeper than I thought it would be, and 34 hours in I'm still trying to work through the campaigns, forget about sandbox. The part of this game I love the most is, there are several ways of moving items around in this game, workers, wagons, caravans, conveyor belts, boats, trains, etc. Late game, I'm still using ALL of them strategically. Normally in games like this you just max conveyor belts and throw them everywhere. While you CAN do that in Factory town, the map is huge and each mode of transportation has pros and cons. So, instead, I end up building small settlements here and there with wagons, conveyors, etc. moving things around locally, then boats and trains shipping bigger batches around the map. Absolutely loving this game. Only real downside of this game so far is that it's a bit of a learning curve. Definitely buckle in and be prepared spending some time learning the mechanics. That said, the tutorial and campaigns do a GREAT job of getting you most of the way there.
キャンペーン全クリしたのでレビュー。 ハマりました。 収穫、採掘、運搬など開始時は人力ですが、全ての工程を自動化できるようになります。 コンベアでの物流を考えて配置するのが本当に楽しいし面白い。 最初のシナリオは簡単ですが、後半になるほど作製できる製品も増え、必要な数量も膨大になってくるので、ボリュームもすごいです。7,8は終わらせるのに数日かかりました。 最終的には人がぼーっと立ってるだけのシュールな状態に。これぞ自動化の醍醐味。
A good relaxing time burner. Take your time and play your way. Unlimited potential/possibilities to shape your map and resources. Your townsfolk never get mad when they run out of supplies and such and no enemies or disasters to trip you up. They just wait patiently while you blow up their factory town and reorganize everything. Then proceed up the research chains in your own creative ways and they get Happy again. If you are a fan of Timberborn (over 440 hours for me) then this game will suit you just fine. Your town folk aren't as cute as the Beavers in Timberborn, but they work just as hard. Really enjoy the game. Good price. Give it a try!
--[Gráficos]-- 🔳 Se ve mejor que en la realidad. 🔳 Hermoso. ☑️ Estilista. 🔳 Bueno. 🔳 Decente. 🔳 Malo. 🔳 Horrendos. --[Gameplay]-- 🔳 Muy bueno. 🔳 Bueno. ☑️ Intermedio. 🔳 Mehh. 🔳 Malo. 🔳 Mediocre. --[Soundtrack/OST]-- 🔳 Excelente. 🔳 Buenaso. 🔳 Okey... ☑️ Mehh. 🔳 Un escreamer es más bonito. 🔳 Te duermes. --[Audio]-- 🔳 Orgasmeante. 🔳 Muy bueno. ☑️ Bueno. 🔳 No está mal. 🔳 Malo. 🔳 Te sangran los oidos. --[Audiencia]-- ☑️ Niños. ☑️ Adolescentes. ☑️ Adultos. --[Escenarios]-- 🔳 Horribles. 🔳 Feos. 🔳 Meh. ☑️ Bonitos. 🔳 Hermosos. --[Requisitos]-- 🔳 Muy bajo. 🔳 Bajo. ☑️ Medio. 🔳 Alto. 🔳 PC de la NASA. 🔳 Poco procesador, mucha gráfica. 🔳 Mucho procesador, poca gráfica. --[Dificultad]-- 🔳 Walking Simulator. ☑️ Fácil. 🔳 Fácil de aprender / Difícil de dominar. 🔳 Promedio (Depende de la dificultad establecida). 🔳 Difícil. 🔳 Dark Souls. --[Historia]-- ☑️ No hay historia. 🔳 Irrelevante. 🔳 No aporta al gameplay. 🔳 Está bien. 🔳 Bien escrita. 🔳 Historia épica. 🔳 Sustituirá tu vida. --[Farmeo]-- 🔳 Nada que farmear. 🔳 No es necesario para el progreso. 🔳 Solo necesitas un poco de Farmeo. ☑️ Demasiado Farmeo. 🔳 Necesitaras una segunda vida. --[DLC/DLC'S]-- ☑️ No tiene. 🔳 De adorno. 🔳 Si te sobra el dinero, bienvenido. 🔳 No es tan necesario. 🔳 Ok... 🔳 Necesario 🔳 Muy necesario. --[Tiempo de Juego]-- 🔳 Muy corto (0 - 5 h). 🔳 Corto (5 - 15 h). 🔳 Larga (25 - 60 h). ☑️ Muy larga (60+ h). 🔳 Infinita (∞ h). --[Precio]-- 🔳 ¡Es gratis! 🔳 Debajo de su precio. ☑️ Vale la pena el precio. 🔳 Sí, si está en oferta. 🔳 Podría estar barato. 🔳 Sobrevalorado. --[Bugs]-- 🔳 ¿Bugs? ☑️ Pocos. 🔳 Muchos. 🔳 Demasiados, pueden llegar a ser molestos. 🔳 ARK: Survival Evolved. 🔳 Cyberpunk 2077. --[Puntuación final]-- 🔳 1 🔳 2 🔳 3 🔳 4 🔳 5 🔳 6 ☑️ 7 🔳 8 🔳 9 🔳 10 --[Conclusión]-- Está muy bien el concepto pero la ejecución no del todo, ya que en apartado visual, se nota carencia de conocimiento en desarrollo de interfaces de usuario, se notan demasiado simples y sin carisma. En cuanto a sonido, agregaron un audio de fondo de gente hablando como en un restaurante, 0 inmersión, ya que no se busca que el juego sea realista en ningún momento, por lo que agregar voces reales y pre grabadas de esa forma descuadra mucho. Y por último en jugabilidad está bien, pero hasta ahí, hay algo que tiene cada edificio que son las etiquetas, o nombres en caso de las personas, que no sirven para prácticamente nada, ya que sería ideal que al agregarle una etiqueta a un edificio o nombre a una persona, al poner el cursor sobre él, se vea dicha etiqueta, para agilizar en visualizar la referencia que le pusiste, pero como tienes que clickear para ver la etiqueta en el campo en donde se coloca, no es casi nada útil, ya que cuando el pueblo se hace más grande y tienes muchos edificios o personas, se vuelve re poco práctico esa característica que bien implementada, sería muy útil. Pero eso, como conclusión final, se nota bastante que no le dedicaron tiempo a los detalles de ese tipo que logran la diferencia entre un juego dedicado a uno tirando a lo genérico.
This is a great low-pressure, yet complex game. Very much like Factorio only without the threat of alien attack; you can leave this game running and nothing bad happens. The campaign is well-designed, each level building on knowledge from the last, and there's a huge variety of ways to achieve your goals. This isn't so much world-building as factory-building; your villagers won't die from hunger, for instance. It's more about streamlining and automating your production lines to achieve just the right balance of supply and demand. The only thing that has been frustrating is the tutorials: the info provided is pretty sparse, and though the tutorial maps do help a lot (once you realize there are "signs" with additional info!), I've still had to go online to figure out how to do a few basic things, like switch out which items you have in your hotbar.
If you like turning stuff into other stuff, this game will send you into hours of delight. The depth is impressive and the discord is super helpful if you end up with any questions about stuff. Could do with a little more tutorial to show some of the things that the discord showed me, but it is impressively satisfying and a damn good buy if it's your kind of game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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