
Build, automate, and optimize a giant factory on 3D terrain using conveyor belts, trains, chutes, pipes, and airships. Sell your goods to nearby villages to expand their borders, increase happiness, and unlock even better technology!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.5Kreviews | 91% | — | $3.4M |
| $19.99 | 50ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 810 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Calling her quits at campaign mission 5/8 here's why. There's alot to like in this game, but i'll give you the reasons I gave up on it, if you decide those arn't an issue go for it. 1. no terrain leveling I could find, it's mentioned but even at campaign mission 5 it still wasn't available to me, I checked everywhere couldn't find it. This makes it extremly difficult to use the auto placement. 2. Speaking of auto placement it works oddly, no point a to point b placement. like you can't put down on ramp at the bottom, and one at the top and then drag a ramp and have them placed. 3. trains feel useless, the first mine carts only carry loose, non processed stuff (grain,logs, fruit etc) and by the time you get to the point of steam locomotives you can just use the slower caravans to carry everything. Sure it's slower but way less resource intensive, as the stream train has to run on metal tracks, a rather hefty recipe,not un-doable but compared to the 4 reinforced planks the caravan needs, basically makes them feel useless. 4. over all it feels sorts unbalanced tech progression wise, and feels like it's missing alot of QOL(quality of life) features preseent in other factory managers. I'd recommend satisfactory or factorio over this, both feel more rewarding, and you can tweak the latter to not have enemies if that isnt your speed.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Simplified Chinese, German, Portuguese - Portugal, Russian, Traditional Chinese, Japanese, Portuguese - Brazil
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A relaxing automation / Factorio-like game that takes the niche genre's mechanics and turns it into a giant city builder, building from a top down view and commanding around tiny little game piece men to take for example wheat and throw it into the grain silo over and over again for as long as he lives. Which is forever unless you delete him or he runs out of wheat. The game then uses it's simple mechanics and keep expounding upon it more and more. Your board game person is now a wagon that can hold stacks of things and it's being transferred from another island through a boat that grabs from one crate and puts it on another on the main land. Then there's minecarts. Then trains. Then airplanes, all expand your factory to the farthest reaches of the map and sell it to make money. Difficulty is one of two options. Either you can go in blind and do a survival mode run, a randomly generated map you must evolve to the highest peaks for victory often taking several hours or even days to accomplish, or going through 8 campaigns. Each campaign gets harder than the last and is basically your way to learn the basics of everything, or you could just play the campaign to beat it which is always an option. There are no enemies like the usual. The only enemy is a stupid building placement you did 3 hours ago that gets crammed between everything. Spacing is your worst enemy and it's your job to make sure you have enough of it for it not to trigger your OCD. A solid 10/10 in the genre, underrated as hell and wouldn't recommend it enough.
Fun game! The UI is a little finicky but not unusable. You can get quite far into the game without having to kill but you can't finish it (level 6/10 tech requires fish) I really liked the alternative cruelty free recipes for cloth, hopefully devs can continue that further.
[h1]My Playthrough and Other Animals[/h1] I bought this long ago, and played through to 100% achievement completion in a little over 30 hours, but then trains and the campaign mode were introduced, and they represented another interesting challenge for when I was ready to dive back into its sumptuous self. Now I've finally managed to get back into it, and can't say I'm disappointed. Currently about to start the sixth campaign, and I've almost doubled my playtime, it having taken 27.4 hours to get this far. You know what? I am loving this playthrough to bits, and can't wait to see what the game expects from me in the last 3 levels. Each level has been progressively longer and more involved than the previous one, pushing me to increase automation, and to utilise as much of what the game has to offer as possible. The trains are a lot of fun too, and I delved deeper into them in level 5, ready to go further in level 6 onwards. If you love automation and resource management, do yourself a favour and get this game, and if you're worried about the level of micromanagement, don't; you can be as involved or not as you please.
자동화하는 것을 좋아하는 유저라면 추천함 문제는 인터페이스가 불편한 편임. 최종 티어로 가면 기계 공학이 마법 공학으로 대체되는 느낌임. 예를 들어 마법철도는 연료와 물이 필요없음. 고급 자동화의 경우 공부가 필요할 것 같은데, 그거를 설계하느니 그냥 철도 더 까는게 정신건강에 좋음. 만약 철도가 갈라지는 형태면 기관차가 어디로 갈지 모르겠음. 몇 가지 팁을 적자면.. * 운송로 제작 - 운송 물품은 2층 간격을 두면 상하로 통과가 가능함. 예를 들어 1층에 레일(혹은 컨베이밸트)있고 3층에 교차 레일(혹은 컨페이밸트) 교차 통과가 가능함. 단, 건물에서 물품을 넣거나 빼는 건 건물기준 1, 2, 3층만 가능함. - 컨베어밸트나 철도의 경우 가능하면 3층 높이로 건설해야 도로 없는 경로로도 화물(일꾼, 수레, 캐러맬)운송이 가능함. 따라서 자원이 많이 부족한게 아니면 3층으로 물류 관을 만들어 주자. * 생산성 - 마을회관 기준으로 생산시설(채굴 시설 포함) 영역안에 있고 도로의 영역 안에 있으면 행복도에 비례해서 1인당 생상성이 향상된다. - 마을회관에서 특정조건(영역내 특정 건물 개수 충족)이 만족되면 프로세스를 선택할 수 있음. 해당 프로세스를 채택하면 관련 건물에서 일정 확률로 제품이 2배로 생산되거나, 운송 속도가 더 빨라짐. 따라서 마을 별로 특산품을 만들고 철도 같은 시스템으로 물류를 해결하는 것이 생산성이 높음. - 연계 생산 시설의 경우 컨베어 같은 것보다 1칸 공간에 수레로 운송하는 것이 더 빠름. - 노천 광물 채취할 경우 드릴이 광산보다 인력 대비 효율이 좋음. * 증기 관련 - 증기 기술의 경우 연료 + 물 + 노동력 이렇게 투입이 되는데, 초기 2~3칸이 물이 겹치는게 좋음. - 물이 부족할 경우 자원소모가 필요한 펌프보다 추가 자원 소모가 없는 우물이 안정적임. - 증기관은 가능하면 공용 관을 사용하지 않는게 좋음(하나의 관에서 갈라지는 형태) 이는 여러 생산 시설에 증기를 운송할 경우 분배가 잘 안되기 때문. - 증기출력기 노동력 1 당 2채의 생산시설로 배분하는 것이 적당함. 물론 마을의 행복도 버프를 받으면 2당 5채 이상도 가능함. 증기를 사용하는 생산시설은 1증기 2노동력, 2증기는 3노동력이므로 1증기만 사용하는 것이 효율이 좋음. 발전기로 전기 공급하기 - 설명이 부족해서 해맷음. 발전기는 건물지을때 화살표 방향에 전기가 필요한 시설을 붙여 지어야 전기 공급이 됨. 첫 튜토리얼에서는 건물 방향 의미로 알았는데 발전기만 전기 공급방향임. 그리고 전선 따위는 없음(붙여 지어야 함)
Chill game
好玩爱玩
小清新工廠生產鏈遊戲,容量小,內容大,值得嘗試
導線を考え、最適な物流を設計すること自体をとにかく続けるゲーム。 敵がいないので、ただただ自分だけの生産ネットワークを構築していく過程に 夢中になることができる。自動化ゲームの「自動化」を突き詰めた作品。 UIやビジュアルは素朴でカッコよさに欠けるものの、ゲームの本質的な面白さを損なうほどではない。 後半は要求が複雑化しガッと難易度が上がるが、ずっと続けてると自然と巨大ネットワークが出来上がる。 その自分のネットワークがうまく流れるのを楽しむ作品だと思う。 自動化と資源管理と改善が好きな人にとっての、解答の一つといえるゲーム。 SteamDeck対応とあるが、個人的には馴染めなかった。これは人によるのだろう。
Läuft im Hintergrund weiter wenn es im Big Picture Mode beendet wird.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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