
Set in a wholesome fairytale world, Fabledom is a laid-back City builder. Enjoy the growth of your settlement, interact with your neighbors and defend your kingdom from magical creatures. All to find true love and live happily ever after!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 28 → 6.29/day in the week after.
About

Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99 | 7.9Kreviews | 85% | — | $5.2M |
| $24.99 | 867ratings | 63% | — | not modelled | |
Engagement
Reviews
Themes across 956 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If this game wasn't frontloaded so heavily I don't think it would have the amount of positive reviews it has. They present good graphics, smooth progression and hints at features to come for the first 30-45 minutes or so but then all that comes to a screeching halt in the midgame where you just get stalled by huge resource walls to proceed that require you to just wait and wait even on 3x speed with multiple copies of resource production facilities. Diplomacy to other kingdoms in this game is pretty pathetic. You can chain send messengers to improve relations for free likability increases with the npc countries that seem to have no real benefit. You can trade resources with countries to a huge deficit on your end which yet you will need all the resources you can get all game long to progress through the game and this pretty much wont change and you wouldn't really have a surplus of anything if doing it right. There is a very basic unit army system that is just awful. Units move to squares and auto battle the extremely few enemies that spawn on the map via the already extremely rare events that can appear on the map. They have barely any use in this respect. Near the late game, these units are to be sent on missions for huge amounts of time meaning that they just vacate your world and don't exist for what feels like forever. The rewards for completing said missions are pathetic too considering you need to pause the use and risk the loss of ample endgame resources to complete these missions. There are so many systems in this game that are under-utilized with no real payoff. It makes me wonder if the design team just abandoned the game at some point because it really has this half-finished feel.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 266/day in the week to Jul 15 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Japanese*languages with full audio support
| $24.99 |
| 292ratings |
| 68% |
| — |
| not modelled |
| $20.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 960 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
despues de jugar unas dos horas se empiesa a crachear
Кайфовая, милая стратежка. Я прям насладилась. Было бы побольше активностей, было бы еще интересней.
An sich ist das Spiel gut gelungen und macht auch Spaß. Es gibt viele Möglichkeiten den Spielspaß aufrechtzuhalten. Die Kritik liegt nur an der technischen Umsetzung. Es läuft einfach nicht rund, oft friert das Spiel einfach ein, das ist sehr ärgerlich. Mit meinen Pc Specs könnte ich es auf Ultra spielen ohne Probleme, ich spiele es aber schon gar nicht auf Ultra, weil es einfach nichts bringt. Viele Grafikfehler teilweise am Boden, was schon sehr stört. Mit der Kamera kann man auch in die Berge reinfahren. Sind halt so Kleinigkeiten, die es zwar nicht unspielbar machen, aber schon sehr stören Würde es deshalb nicht nochmal kaufen.
It's a pretty standard survival city builder like Banished, but it's a quite bit more forgiving than others, which allows for a more casual experience. There are quests and relationships, which aren't amazing, but they are a nice little side bit to add to the formula. I was afraid the military aspect would be an annoying distraction that helt out of place, but it's not that bad. There's no real detriment to just ignoring military, which is nice, considering other games will spam waves of enemies at you to force you to do military stuff, this game doesn't do that. There's very few military elements though, so don't expect this to be a real military game, because it's definitely not. One massive problem is the micro management. Once you get to a certain point, you can't merely expand your kindgom, because each person needs to be linked to their workplace properly. So like, if a person lives in the NE section, they should work in the NE section. Makes sense right? Except there's zero way to automate this. So, you end up having to force the housing and working... for every... single... person... I have 300 people. I do NOT want to go through managing each of them like that. The idea of starting a new area, and forcing each person to work/live where they need to, is just too frustrating and boring to even consider doing. Also, you switch people's jobs pretty regularly, so even if you think, "I'll do it, then it will be set up forever"... nope. You'll set it up, then have to switch people's jobs around, and now all your work is ruined, and you have to do it all again. The micro management just totally ruins the fun of this game. Another major problem, but only for achievement hunters, is that the achievements are pretty grindy. It wouldn't be so bad if there was just a single achievement for "get married", but you have to marry all six of them. Marriage is a HUGE grind. It's literally just throwing resources at it for years and years. It's possible to get to the point, just before marriage, and then stop dating that person, and start dating another, but it's multiple quest stages to get through the courtship, which, again, is a huge grind. So even if you have all the resources, it's still a massive pain. It's your typical situation where, you have fun with the game, but now you feel like you're only a fraction of the way to 100% completion. It's definitely doable, unlike other more terrible games, but it's not going to be fun to finish. Another minor problem is that there are things that aren't really balanced, and others that are broken. For example, you can trade your max amount of fish to others, and yet you keep all the fish, essentially letting you steal from everyone. Also, like a third of my map is wheat fields, and I have like a dozens mills and bakeries, I constantly trade for wheat, flour, and bread, and yet I'm always running out of bread (like constantly, it's absurd how much bread my people eat, it makes no sense). Also, numbers don't add up at times, like population levels and available housing will display wrong stats. Also, workers will often not do their job (I have a sawmill with a bunch of logs in it, he comes by once a week to make ONE product, then leaves again). TLDR: If you don't want to finish the game, or get too far into it, then it will be enjoyable for a while. If you're the type that wants to finish the game, or grow a huge city, then you'll probably hate the game by the end of it.
La verdad el juego parecia estar bueno, lamentablemente se cierra cada 5 minutos y se sale al escritorio al windows, no es problema de mi PC ya que he jugado juegos mas potentes. Una lastima la verdad
Fairy tales concept of a ruler in world looking for soulmate. Got some fairy tales reference interaction. With heroes/soildier Good concept. Pretty easy on casual difficulty with standard play. 17~ hour for me to reach 300 fablings(people). Probably will revisit the game to unlock other steam achievements. Info: Creative play included in game. Storage building have limited space of item type and amount. No difficulty adjustment, random map seed. Blind during winter Bridges only for small river in decorations. Can wed any ruler but no polygamy and no divorce(per run) Soldier have to move separately when there is obstacles Condominium and castles foundation is necessary for inner area roads and avoid blocking. Workplace assignment for fablings distance to home is pretty annoying Lack sea interaction/buildings. Diplomatic looks easy enough as long as you check the relation effect.
TLDR; Lots of crashes for a game that is only mildy entertaining. Memory leaks have made playing this game far more tedious than it is worth. When it does work, it is slow AF. Lots of waiting. If that isn't a problem for you, only get this game on the most wild discount. Bundles of some sort for $1.55.
🏰 Fabledom — это очень милая градостроительная игра, где ты строишь своё сказочное королевство, следишь за жителями, добываешь ресурсы и постепенно превращаешь маленькую деревню в нормальное такое “жили долго и счастливо”, но с налогами, складами и логистикой. 🌷 Игра спокойная, уютная и без ощущения, что тебя сейчас задавит таблицами. Тут всё довольно понятно: построил домики, поставил производство, наладил еду, расширился, познакомился с соседними королевствами. Такой city builder для тех моментов, когда хочется не страдать, а красиво раскладывать домики по карте и чувствовать себя феей ЖКХ. 🧚♀️ Очень нравится сказочная подача: гномы, великаны, летающие свинки, ведьмы, дракон, романтика с правителями и вся эта атмосфера книжки, где кто-то явно забыл предупредить, что принцессе ещё нужно заниматься экономикой. “Любовь любовью, а каменоломню поставь, пожалуйста”. 🛡️ При этом игра не совсем пустая: есть торговля, дипломатия, защита королевства, армия, герой и разные события. Она не пытается быть суперсложной стратегией, но даёт достаточно занятий, чтобы не просто сидеть и смотреть на милые домики. ✨ Fabledom хорошо зайдёт, если хочется красивый, лёгкий и приятный градострой без лишнего стресса. Не игра на нервах, а такая сказочная коробочка, где ты вроде строишь королевство, а на деле просто лечишь себе мозг после реальности. Оценка: 8/10 🏰 потому что иногда хочется не спасать мир, а поставить мельницу, выдать людям жильё и романтично договориться с соседями.
I've been this game just over a week and I'm enjoying it. I've started over a number of times but that's because I'm one of those. People that needs a "neat" village. There are some cons that are really annoying. It would be better if there was "carriers" every game I've played like this has carriers to run the goods around instead of the people in the building. Places like the market place, inn, cafe are quite pointless really. They're only for decoration. It would be so much better if trading could be done at market place and my villagers could get food from the inns and cafes etc Stone depletion is quite quick so make sure you have plenty of money. Bigger land would be great, and the chance to take over land from others. The map / land could do with being a lot bigger. The game is fun to kill a bit of time. It could be so much better with just a few tweaks. I'm an old school settlers fan and this could have had huge potential.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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