
Set in a wholesome fairytale world, Fabledom is a laid-back City builder. Enjoy the growth of your settlement, interact with your neighbors and defend your kingdom from magical creatures. All to find true love and live happily ever after!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 28 → 6.29/day in the week after.
About

Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99 | 7.9Kreviews | 85% | — | $5.2M |
| $24.99 | 867ratings | 63% | — | not modelled | |
Engagement
Reviews
Themes across 956 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
La verdad el juego parecia estar bueno, lamentablemente se cierra cada 5 minutos y se sale al escritorio al windows, no es problema de mi PC ya que he jugado juegos mas potentes. Una lastima la verdad
Ooooh I love this game! I am not a great review writer but if you like low(ish) difficulty city builders, this is the one for you!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 9.8K | 86% | $14.99 | |
| $5.2M | 3.3K | 87% | $49.99 | |
| $5.2M | 8.2K | 96% | $34.99 | |
| $5.2M | 8.3K | 89% | $20.99 | |
| $5.2M | 9K | 92% | $24.95 | |
| $5.2M | 5.6K | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $93.9K | 122 | 77% | $19.99 | |
| $233K | 1.3K | 62% | $6.24 | |
| $683.7K | 1.1K | 76% | $9.99 | |
| $279.3K | 2.3K | 85% | $4.99 | |
| $223.1K | 264 | 91% | $24.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 266/day in the week to Jul 15 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Japanese*languages with full audio support
| $24.99 |
| 292ratings |
| 68% |
| — |
| not modelled |
| $20.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 960 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Кайфовая, милая стратежка. Я прям насладилась. Было бы побольше активностей, было бы еще интересней.
This is a very cozy city building style game. The only real gripe I have with it is that you can't relocate buildings after they've been build. Wish the devs would work on that.
I've got so bored having to constantly reassign fablings by how far they are from their jobs that at some point I gave up. I really tried different approaches to deal with the work assignments system. Building houses close to job sites, leave one or two empty houses for newcomers close to their eventual jobs, using upgraded roads in an efficient flow web, tweak jobs here and there when the population starts to grow, and eventually have some surplus for the winter. Then after a few winters, chaos starts to grow as they need more resources. At this point the game's auto-assign mechanic fails miserably. The fablings are assigned to work on the other side of the map, far away from their original homes because you CAN'T move them to a house closer to the available job. Apparently the game follows the houses' construction order (or randomizes, idk) where newcomers will drop and are forced to take any job available regardless of their distance from it, leaving it up to you to deal with the mess. Instead, the game could simply auto-assign them to a job closer to home by one click in the Workers menu or let us move them from house to house independently. I've found some other little bugs, like locating fablings outside the world map and a few graphic glitches, but nothing unexpected for an indie game. This game had so much potential. So much. It's a shame that this micromanagement is such a pain in the ass. Then finally, I missed the refund window, playing at a slow pace as you expect from a COZY game, and I really regret that I bought this one. TLDR: I've got very bored and angry killing all my fablings after a breakdown because the work management system sucks. And I explain why it sucks. Also missed the refund window; it was supposed to be a cozy game.
I've been this game just over a week and I'm enjoying it. I've started over a number of times but that's because I'm one of those. People that needs a "neat" village. There are some cons that are really annoying. It would be better if there was "carriers" every game I've played like this has carriers to run the goods around instead of the people in the building. Places like the market place, inn, cafe are quite pointless really. They're only for decoration. It would be so much better if trading could be done at market place and my villagers could get food from the inns and cafes etc Stone depletion is quite quick so make sure you have plenty of money. Bigger land would be great, and the chance to take over land from others. The map / land could do with being a lot bigger. The game is fun to kill a bit of time. It could be so much better with just a few tweaks. I'm an old school settlers fan and this could have had huge potential.
despues de jugar unas dos horas se empiesa a crachear
Ein niedliches, kurzweiliges Spiel, das auf der seinen Seite eine Menge Spaß bringt, auf der anderen Seite soooo viele Möglichkeiten ungenutzt lässt. Was meine ich? All die Märchen, die jeder kennt und kaum eines findet sich in Fabledom wieder! Was für eine Verschwendung einer genialen Spieleidee. Ansonsten Daumen hoch. Gut gemacht, gegen Ende hin repetitiv und ein wenig ruckelig.
One of my favorite city builder games. Highly HIGHLY suggest to anyone who is looking for a cozy builder.
This game feel very incomplete and not balanced at all. Whilst it may seem like a cozy-builder at first, it becomes quite tedious, very quickly. There seem to be no more patches coming ever in the future and it still needs a lot of balancing. If you are looking for a chill cozy builder with a constant dopamine hits, I'd stay away from this one.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.