
Set in a wholesome fairytale world, Fabledom is a laid-back City builder. Enjoy the growth of your settlement, interact with your neighbors and defend your kingdom from magical creatures. All to find true love and live happily ever after!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 28 → 6.29/day in the week after.
About

Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99 | 7.9Kreviews | 85% | — | $5.2M |
| $24.99 | 867ratings | 63% | — | not modelled | |
Engagement
Reviews
Themes across 956 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fun take on city management games and a quirky art style for the first dozen hours its good fun. But after a while you see a lot of missing things that you see in other city builder games. My two biggest complaints are the barebones charts/records and how slow the game play's on the fastest speed. On the 3x speed it feels like thats just the normal speed for other city builders. Should add another speed at 6x.
I like sims. But I found Fabledom somewhat confusing, somewhat non-immersive, and somewhat repetitive. Or maybe the premise never stuck with me. I'd still like to try the boardgame, though.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 266/day in the week to Jul 15 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Japanese*languages with full audio support
| $24.99 |
| 292ratings |
| 68% |
| — |
| not modelled |
| $20.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 960 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Took me 7 hours to get to "end game" and see everything the game has to offer. No challenge even on max difficulty your first playthrough on easy will be the same as your last playthrough on cruel difficulty. Now my personal problems with the game. None of the mechanics are explained, you don't know how to rank higher, how npc pathing works, or anything. Npcs will starve with a house full of food either because they refuse to eat or the head of the house doesn't leave the house to supply it. You get the same "random events" in the same order each playthrough. You can train an army but there is really nothing to fight. Only options to vary your playthrough is being nice or mean to your neighbors (which does not matter at all for gameplay) and who you marry. I only recommend getting this game on sale for the lack of content it has it is not worth full price.
my people keep starving man i never know how much food is enough and as a result i am like always behind, to the point in this chill game i am seeing notification after notification of "yeah your people are starving to death man" despite having 400 grapes sitting in a box somewhere that aren't being moved because the guy who was supposed to move it died.
Игра на пару часиков , пик прогресса достигается быстро , контента очень мало
Игра много обещающая. Возможно в будущем ее доведут до ума. Сейчас много минусов, которые отталкивают от игры, через определенное время. Главный минус, что 70% игры ты должен просто сидеть и ждать когда прибудут новые жители. по мере пополнения жителей, Открываются новые строения. Добавляя их в очередь строительства, увеличиваеться потребность в жителях, и это повтояреться до финала игры. А в конце игры - просто можно на пол часа или чай уйти, что бы собрать ресурсы на пир, и закончить игру Так же не очень удобный интерфейс с глобальной картой, выбором заданий. ***** The game shows a lot of promise. Perhaps it will be improved in the future. Right now, there are a lot of downsides that make it a bit of a turn-off after a while. The main disadvantage is that 70% of the game you have to just sit and wait for new residents to arrive. As the population increases, new buildings are unlocked. Adding them to the construction queue increases the demand for residents, and this will repeat until the end of the game. And at the end of the game, you can simply leave for half an hour or tea to gather resources for the feast, and finish the game. Also, the interface with the global map and the choice of tasks is not very convenient.
Jogo muito relaxante e divertido, é muito gostoso ver meus fabulinhos trabalhando, se quiser só deligar o cérebro e administrar um reino magico, esse jogo é pra você. Minha única reclamação é que quando o reino fica muito grande com mais o menos 250 a 300 fabuliinhos, o desempenho cai bastante.
🏰 Fabledom — это очень милая градостроительная игра, где ты строишь своё сказочное королевство, следишь за жителями, добываешь ресурсы и постепенно превращаешь маленькую деревню в нормальное такое “жили долго и счастливо”, но с налогами, складами и логистикой. 🌷 Игра спокойная, уютная и без ощущения, что тебя сейчас задавит таблицами. Тут всё довольно понятно: построил домики, поставил производство, наладил еду, расширился, познакомился с соседними королевствами. Такой city builder для тех моментов, когда хочется не страдать, а красиво раскладывать домики по карте и чувствовать себя феей ЖКХ. 🧚♀️ Очень нравится сказочная подача: гномы, великаны, летающие свинки, ведьмы, дракон, романтика с правителями и вся эта атмосфера книжки, где кто-то явно забыл предупредить, что принцессе ещё нужно заниматься экономикой. “Любовь любовью, а каменоломню поставь, пожалуйста”. 🛡️ При этом игра не совсем пустая: есть торговля, дипломатия, защита королевства, армия, герой и разные события. Она не пытается быть суперсложной стратегией, но даёт достаточно занятий, чтобы не просто сидеть и смотреть на милые домики. ✨ Fabledom хорошо зайдёт, если хочется красивый, лёгкий и приятный градострой без лишнего стресса. Не игра на нервах, а такая сказочная коробочка, где ты вроде строишь королевство, а на деле просто лечишь себе мозг после реальности. Оценка: 8/10 🏰 потому что иногда хочется не спасать мир, а поставить мельницу, выдать людям жильё и романтично договориться с соседями.
Is an ok game! But it has its problems, it's not worth the full price, there are some bugs in resource production, for example, coal, no matter how much production I put in, it never accumulated. But it's a generic city builder, quite simple, relaxing with a nice graphic style. If you're used to other city builders, you can start on the hardest difficulty because it's a very easy game.
Game has been abandoned... Last update in Feb
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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