
Set in a wholesome fairytale world, Fabledom is a laid-back City builder. Enjoy the growth of your settlement, interact with your neighbors and defend your kingdom from magical creatures. All to find true love and live happily ever after!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 28 → 6.29/day in the week after.
About

Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99 | 7.9Kreviews | 85% | — | $5.2M |
| $24.99 | 867ratings | 63% | — | not modelled | |
Engagement
Reviews
Themes across 957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Si vienes de city-builders complejos, Fabledom es un soplo de aire fresco. Es visualmente precioso; su nivel artístico y estilo de "cuento de hadas". Es un placer ver cómo crece tu reino. Aunque mecánicamente es más sencillo que otros títulos, no deja de ser extremadamente divertido y agradable de jugar. Es la mezcla perfecta entre relax y gestión con personalidad (el sistema de diplomacia y romance es un puntazo). Tras completar mi primera partida en dificultad Media (una experiencia muy fluida y satisfactoria), me he lanzado directo a la máxima dificultad. El juego gana una capa de gestión de recursos mucho más tensa que castiga más los errores, lo cual le da una vida extra genial para los que buscamos un poco más de "picante". En resumen: Un juego con alma, estéticamente impecable y muy recomendado tanto para desconectar como para buscar un reto en sus niveles más altos. Es ideal para enpezar con el genero :)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 3.3K | 87% | $49.99 | |
| $5.2M | 10.4K | 87% | $14.99 | |
| $5.2M | 8.2K | 96% | $34.99 | |
| $5.2M | 9K | 92% | $24.95 | |
| $5.2M | 5.9K | 92% | $19.99 | |
| $5.2M | 14.4K | 74% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $93.9K | 122 | 77% | $19.99 | |
| $233K | 1.3K | 62% | $6.24 | |
| $683.7K | 1.1K | 76% | $9.99 | |
| $279.3K | 2.3K | 85% | $4.99 | |
| $223.1K | 264 | 91% | $24.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 266/day in the week to Jul 15 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Japanese*languages with full audio support
| $24.99 |
| 292ratings |
| 68% |
| — |
| not modelled |
| $20.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 961 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The theme is pleasantly lighthearted. This is what a classic SimCity game would be if it had a pre-industrial fantasy setting that additionally had a narrative storytelling and you need to manage building materials, food production and command of a theme-compatible martial force; in addition to municipal coffers. The art is done nicely and the complexity of the challenge scales up as you gain increasing population who take up residence in your fiefdom.
画风可爱,元素也不止单一种田
This game is so delightful and addictive. But now that I’m over 8 hours in, my kingdom has grown enough that it’s a little unwieldy so I stopped playing. I spend a lot of time scrolling the camera around my enormous territory and squinting looking for random buildings that I can’t remember where I placed.
когда прилетает дракон, жители немного грустят кстати поздравьте ЖЕНИЛСЯ) свидания были канешь опасные квесты но справился родня у меня канешь так себе, кучу денег просят ... я что гастробайтер?) у строительных нету цели, а тут хотя бы цель жениться ) а что потом делать не понятно т е играть еще раз ради достижения женитьбы на другой/другом? из минусов вы можете жениться на парне... разработчики вообще не понимают что такое муж и жена? это мужчина и женщина... как возможен брак между мужчинами? возможно за эту функцию отвечал ИИ и напортачил, ну да ладно
El juego ya no se cierra espontáneamente, han corregido el bug y ya funciona bien. Es un poco corta la historia, pero sirve para pasar el rato, creo que le falta algo para un "endgame"
I thought itd be a different art style, and a little more in depth then kingdom and castles. what i got what confusion, boredom, and constant restarting my playthrough. i dont recommend
Its a fine game, love the graphic and its quit relaxed. Unfortunally to 100% the Achievments you need to marry every ruler and you can't divorce them which would be a pain to play the same thing again 6 times or so.
Милая и уютная игра. Не имеет какой-либо сложности. Просто строй, наблюдай и развивай своё королевство.
миленькая простенькая игра, на чиле строишь городок и выполняешь задания
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.