
Set in a wholesome fairytale world, Fabledom is a laid-back City builder. Enjoy the growth of your settlement, interact with your neighbors and defend your kingdom from magical creatures. All to find true love and live happily ever after!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 28 → 6.29/day in the week after.
About

Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99 | 7.9Kreviews | 85% | — | $5.2M |
| $24.99 | 867ratings | 63% | — | not modelled | |
Engagement
Reviews
Themes across 957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
6.8/10
Технически играть не возможно. Перегружает комп в 100, из-за чего ПК намертво зависает... так же, например, хотел по всем постройкам поменять работников, начал быстро прокликивать и игра зависла. Я так понял что у многих такие проблемы и не только эти. Так же судя по реддиту проблемы не фиксятся разрабами... Жаль, игра выглядит и играется супер приятно, хотелось бы ее пройти, но увы...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 3.3K | 87% | $49.99 | |
| $5.2M | 10.4K | 87% | $14.99 | |
| $5.2M | 8.2K | 96% | $34.99 | |
| $5.2M | 9K | 92% | $24.95 | |
| $5.2M | 5.9K | 92% | $19.99 | |
| $5.2M | 14.4K | 74% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $93.9K | 122 | 77% | $19.99 | |
| $233K | 1.3K | 62% | $6.24 | |
| $683.7K | 1.1K | 76% | $9.99 | |
| $279.3K | 2.3K | 85% | $4.99 | |
| $223.1K | 264 | 91% | $24.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 266/day in the week to Jul 15 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Japanese*languages with full audio support
| $24.99 |
| 292ratings |
| 68% |
| — |
| not modelled |
| $20.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 961 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you want a chill and cozy game to enjoy and like building your community from the ground up, this is a fun game.
Lacks interesting mechanics and is simultaniously too easy. This game certainly has lots of things in it but they don't work together to make a more interesting whole. Instead you get a bunch of unrelated chores and booring systems that don't interact.
nice cozy building simulation, was fun for 2 days, but lacks endgame and depth imo.
Le jeu ne mérite pas toutes ces notes négatives. Sans être incroyable il est bon, il est mignon et il tourne bien. Il manque de fonctionnalités et est assez limité, mais quand on s'y plonge on oublie vite. Peut-être trop cher pour ce qu'il est, mais à moins de 10€ en réduction ça vaut clairement le coup.
El juego ya no se cierra espontáneamente, han corregido el bug y ya funciona bien. Es un poco corta la historia, pero sirve para pasar el rato, creo que le falta algo para un "endgame"
画风可爱,元素也不止单一种田
This game is so delightful and addictive. But now that I’m over 8 hours in, my kingdom has grown enough that it’s a little unwieldy so I stopped playing. I spend a lot of time scrolling the camera around my enormous territory and squinting looking for random buildings that I can’t remember where I placed.
I thought itd be a different art style, and a little more in depth then kingdom and castles. what i got what confusion, boredom, and constant restarting my playthrough. i dont recommend
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.