
F.I.S.T.: Forged In Shadow Torch is a Metroidvania action game featuring exploration, intense combat and challenging platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 11 → 2.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 7.3Kreviews | 86% | — | $3M |
| $15.99 | 5.4Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After completing Forged Shadow Torch City on PS5, I played it again on PC for another 16 hours. I highly recommend this game—it boasts stunning visuals, smooth combat, and is a rare high-quality Metroidvania title. I really hope for a sequel and can't wait to see more!
一开始游戏前半段我觉得还可以,中间有个傻逼车型boss站不知道为什么非要加那几个破狙击兵,就好像你设计不明白boss就加小怪提升难度一样。 后面的跑图虽然又臭又长,传送点还少,但这些我还可以接受。 直到最后的boss西塞罗,成了我给差评的关键。 你妈逼你设计的破逼boss全程韧性高的一逼,我他妈练的连招打一半这逼要么直接跳走要么直接霸体反手打我,那你告诉我,我练你们设计的勾吧连招干嘛用?打他妈红武士中间都能断的!你直接把拳头删了得了,爆发打不过电钻,鞭子能远程,拳头除了用来解谜就没一丁点用。 再说回西塞罗,谁他妈教你设计boss给他加个取消前摇瞬移的?我在玩格斗游戏吗? 你们脖子上面顶的好像不是他妈的脑子,好像他妈顶了个马桶。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2.6Kratings |
| 82% |
| — |
| not modelled |
| $15.99 | — | — | — | not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good metroidvania with several flaws. I agree with other reviewers that said it is less than the sum of its parts. Combat is decent but becomes overly complicated as there is a combo system that really doesn't come into play except for the exceedingly difficult "training." Enemies can stunlock you and can feel unfair. Last two bosses are absolutely overpowered and feel totally out of spirit with the rest of the game. My biggest gripe? Fast travel points are sparse and map navigation is tedious (at best). Between a lot of the challenges being hidden behind overly convoluted combat challenges and excessive map exploration, I didn't bother for 100% achievements here. What I did like was the setting and the overall gameplay. It feels very well done, the atmosphere is nice. Story isn't anything to write home about but serves its purpose. Combat feels organic (again, outside the specific challenges) and fluid. The environments are cohesive yet diverse enough to feel fresh. Overall, I give it a solid B. Not outstanding, but for ~25 hours of gameplay, you can do a lot worse.
有点中庸,打击有点卡顿反直觉,美术好,地图探索正反馈不足,剧情发展突兀,有很多能深挖的点都没有细究,最重要的是没有操到扫福瑞猫娘,非常遗憾
This gets a positive rating only because I like combat-oriented metroidvanias. It's an average game, that every big aspect should have been done better. Exploration sucks - the most important thing in metroidvanias, here you have few fast travels in weird places (it absolutely needed fast travel to every save point) and almost zero incentive to backtrack and look for secrets, there are few items to look for (like enhancers for HP, SP etc) but running somewhere and spending long minutes just for a small chance that there will be item and you won't be blocked by some late-game unlocker - just makes exploration bad Combat is average - fact that you get so easily staggered, one attack your way and you're staggered, so combat relies on idiotic jumping around enemies until you get advanced dash (late in the game), and combat also promotes combos with skills to buy but the fact that you're so easily staggered and enemies are not makes fighting just a bad experience And that is this game, gameloop is OK, voice acting (which is seldom in metroidvanias) surely adds few points to the final score, but average combat and bad exploration just make this game a thing that you won't recommend to anyone
https://steamcommunity.com/sharedfiles/filedetails/?id=3646869883 Фурее..любы тут? Метроидвания про антропоморфного кролика и других зверожан в антиутопическом мире под гнетом железных псов. Небольшой, но стильный проект. Рисовка, задники, анимации, модельки персонажей, окружения, статичные объекты и различные детали выполнены хорошо. Персонажи немного пресные, но в таких проектах на это можно закрыть глаза. Зато в игре большое разнообразие видов: медведь, кролики, буйволы, выдры, мыши и крысы и конечно кошка. В игре 3 вида оружия, которые можно комбинировать в бою и использовать в исследовании мира. Например бур можно использовать при подводном ускоренно плавании а электрический крюк ускорит вертикальные подъемы в некоторых местах. Так же есть три вспомогательных девайса, которые будут помогать расправляться с противником. Большого разнообразия врагов нет, но каждому врагу к каждому оружию сделаны добивания, в том числе для мини-боссов. Локации имеют счетчик заполнения, что облегчает сбор коллекционных предметов. По миру разбросаны плакаты, с пасхалками на культовые игры вроде Dark Souls, Sonic, Hollow Knight с помощью которых можно раскрашивать оружие. Сильно прицепиться к багам или недостаткам не могу. Если проходить только сюжет, на прохождение уйдет меньше 10 часов. Разработчики недавно снизили стоимость игры, респект. Как по мне все игры через определенное время должны так делать. Недавно вселенная получила расширение. Ждем новостей по новому проекту. https://steamcommunity.com/sharedfiles/filedetails/?id=3646873676
这游戏真的不喷不快,终端机为什么没有传送功能?这么大的地图配上屈指可数的几个传送点,又不给超冲这种跑图能力,还在地图里塞满解谜和跳跳乐硬往返跑很好玩是吗?屎一样的地图设计,探图跳了半天给一堆花不掉的钱?拿完火种回来的几张地图个个都是重量级,远古遗迹是人类做出来的东西吗?很多收集品地图上完全不显示,收集率卡99%跟大海捞针一样重跑整张地图。战斗系统做了很多连招,结果后期boss个个带霸体后跳,连招毫无用武之地,连招没有预输入,输入窗口非常苛刻,切武器手一快就原地发呆
Если меня спросят какую метроидванию я рекомендую для новичка, то однозначно, эту. Интересная механика переключения оружия, атмосферный дизельпанк, наикрутейшие концепты персонажей и достаточно интересная сюжетная линия (я не совсем поняла, что случилось с кроликами в конце и мотивацию главного протагониста) Спасибо Кедешечке за эту игру <3
клевая игра! Одна из лучших метроидваний что я играл, на одном уровне с Ори
多半好评明显是被低估了。游戏难度其实很合理,偏难一点的跳跳乐,比起空洞骑士也容易多了,稍微耐心一点即可。而所谓的疯狗boss,其实都有明显弱点,比如军国猪转身慢,比如最终boss对远距离无解。而地图设计、艺术风格、打击和跳跃手感等等都非常优秀。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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