
Determine the destiny of Rome as you conquer foreign lands and navigate political intrigue in this turn-based RPG. Directly fight with your party of Praetorians, guide your legion to victory, and choose your own path in a story where every decision matters. How will you shape the future of Rome?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1.4/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.24−75% | 6.8Kreviews | 87% | — | $1.6M |
| $44.99 | 508ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 881 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Surprizing game. I expected an average+ game quality and ended with very good one.
Неужели нельзя сделать просто хорошую партийную РПГ? Зачем вся эта возня с походами, осадами, какими-то левыми преторианцами, воевать которыми приходится чаще, чем основными персонажами, случайные события, в которых в 9 случаях из 10 какой-нибудь персонаж получит травму? Задушился во втором акте.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 8 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Simplified Chinese, Japanese, Polish, Russian, Spanish - Spain*languages with full audio support
| $44.99 |
| 134ratings |
| 80% |
| — |
| not modelled |
| $44.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not a bad game by any means, but I will not recommend it because of the lack of explanation of the overworld / conquest mechanics. For as polished as the game is elsewise, and the frequent pauses to be walked through quick tutorials, it's baffling how much I had to stumble around to figure out obtuse mechanics that could have been easily explained.
Pretty fun game! Started on hard difficulty and got rolled earlier on, but got used to the gameplay eventually and I liked the gameplay. Game generally started to get easier later on but I haven't tried the hardest difficulty with ironman mode so that remains to be seen. More on the gameplay aspect, felt that some parts could be more fleshed out like the skill levelling, and could've done more combos between classes besides just the knockdown with princeps and destroyer triarius. On other aspects, I feel the customisation was pretty lacking, modern games give lots of facial and body customisation, but here we have to use a preset face with limited customisation, and most of the time how we look doesn't exactly look like our picture. This is also same for comapnions and important npcs, I'd be like 'Wait... this is how Caeso/Cleopatra/etc. looks like? They look so different in their 3d model and 2d picture'. Do hope the upcoming game would have more on this! The romance depth was a bit lacking, but gave insights for character building. Wished there was more interactions, as I romanced caeso for my first run, and did see his character development. The flings like with cleopatra or arranged marriage with cato was in character for the legatus, and I liked that there were those choices. The best part about relationships and how everyone reacts to you is whether you're a female or male. I played as a male but seen vids of female legatuses and the difference is very noticeable and you're treated differently. Though I feel the female legatus should get an equal amount of content as they do miss out quite a bit compared to a male one. I can't be the best judge since I haven't played a female one, but there should be a bit more compromise for female legatuses, even though male ones are more favoured in this time period. This would of course mean more work, but a mechanic like this if done properly would be way better, otherwise it might be better to avoid it. I think mainly the story is the best part, it gives a good insight on how rome was and you even could pick up a few words the romans speak in latin and the way the speak, like pronouncing 'V' as a 'W' or how they say words differently like we say 'See-Sa-Ro' for Cicero but it's 'Ki-Ka-Ro' here, which I do like! It's kinda inconsistent from the voice actors though, but that's the only bad part as the voice acting was really good even if they didn't have ppl from the big industries. Liked that I could have different endings relevant to that time period, same with choices, like killing our enemies, parading them in rome, or the occasional letting them go (though I wish there was more depth behind this as mostly these choices were irrelevant or one-liners in epilogue). There is a good amount of choices, and I think the 3 core modes of persuasion in rhetoric were a nice addition for rome especially, though a bit unbalanced as ethos barely gets used. Logos is for denarii, and pathos is for choices, however ethos is for big choices which could be avoided with regular dialogue or other rhetorics. Think that next time they do these kinds of mechanics it could be more fleshed out? Especially some choices like the aqueduct of romans vs egyptians I felt that could be resolved peacefully without using ethos, and that lack of choice felt weird. I know it's a side quest but I felt we should be more forced to choose a side or redo the sidequest so we have a bigger reason to side with either, or make peace. I also wished we had way more big choices like the end of act 1 where it's pretty much the only big choice, or the ending too. Also liked how they didn't really shy away from character deaths as we do get attached to them, and we can find ways to prevent them too. All in all, a pretty good rpg to play and wld def recommend on sale! It's no bg3 or mass effect series imo, but is a fun play for a crpg with nice tactical combat that can be challenging if you're not used to it. Can't wait for their new game! Also should get to trying out their other games since I got all as a $5 deal.
Отличная пошаговая стратегия , гексы и все такое.
Prawdziwy mężczyzna myśli na co dzień o chwale Imperium Rzymskiego
*补一下通关时候的感想。 *可能会有一些剧透 历经四十多个小时终于打通了。 制作组很良心,在最后抉择前给了一个存档机会,所以可以一次性看完几个结局大分支。 下面说说感受。 第一次跨过卢比孔河,我放下了剑,脱下了铠甲,解散了军团,带着伟大的胜利去元老院拯救我的家族。 第二次跨过卢比孔河,我放下了剑,脱下了铠甲,解散了军团,带着埃及两颗统治者的头颅,和大仇未报的遗憾回到了罗马。 第三次跨过卢比孔河,我带着满腔愤怒与冷静的觉悟,手中握着百般重铸的短剑与荣誉的匕首,身披浸透敌人鲜血、被毒药腐蚀、被火焰炙烤,却依然保护着我的铠甲,头戴大将军的战盔,胸口挂着的是来自猫神的祝福,背后是随我攻坚克难的军团,身边是伴我出生入死的弟兄与妻子,而我的眼前,我的脚下,就是三度背叛我的罗马,罗马的怀中,就是三度伤害我家族的祸首。 那么要做的事情只有一件。 两面三刀的科塔终究只是个废物,不杀没有坏处,杀了反而坏事,那就让他继续骑墙吧。 狼子野心的庞培,只有死亡才是他的归宿。 西塞罗,我的朋友,罗马的明天还需要你和加图。 最后就是你,卢尔科。冷血无情,机关算尽。我对于罗马的过去与明天都没有丝毫兴趣,我的眼中只有现在,只有倒在我面前的你。 最后我选择了离开,我不会为了罗马的错误去自首,也不会为了纠正罗马而留下。于是我在结束了一切后悄悄离开,从这漫长的复仇中抽身,远远守望着这片大地,直到罗马再次召唤我的那天。
For me this game is a secret gem. It is often on discount and is a must buy for the crpg fans.
精罗不语,只是一味地狂喜
I have decided to review Expeditions: Rome, a task I should have undertaken years ago after completing two full playthroughs. This title ranks among my all-time favorites, alongside Expeditions: Viking, and provides the deep, rewarding RPG experience I seek. I often focus on the main story initially, but this game rewards exploration and replayability through multiple narrative paths, meaningful choices, numerous side missions, and satisfying loot. Each subsequent playthrough reveals new options and strategies, ensuring continued engagement beyond the initial completion. The developers have demonstrated considerable attention to detail again. The art and presentation are stylistically impressive, and post-release updates have addressed initial issues and enhanced the overall experience. As an experienced gamer, I value mechanics for their tactical depth, achieved without unnecessary complexity. Score: 9/10. For those who appreciate deep and rewarding RPGs, I strongly recommend Expeditions: Rome. The game is engaging, visually appealing, and thoughtfully designed. This title ranks among my top five games and has earned a permanent place in my collection. This team needs to make another game and soon!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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