
The year is 1997. You used to be a hacker, but now you have the phage. You made a deal: one hack, one dose. There’s nothing left to lose… except your life.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 11 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
tweaked out playing Factorio, locked in for peak
This game sucks. not because it's bad, cause i'm big dumdum.
first time playing zachtronics game. liked every single minute in exapunks. it scratched the part in my brain that hasn't been scratched since i was born.
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $19.99 |
| 93ratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the best puzzle game and for those who love programming logic + hacking but don't want to do it for real. This helps lol.
The goal for each mission is very simple but you have a lot of constraints like buffer size, registers and if you are really down into making decent code, you will spent more time trying to make an efficient code. Really fun game, never thought that I would have fun with low level-ish programming
Hacking simulator using cute robots. RTFM closely anticipating challenge difficulty rising. Encode loops and tests precisely to uncover occasional cyberpunk-themed lore.
oof ow ouchie my brain
As always, an excellent game from Zachtronics. Cool puzzles, although a tad easier than their previous games. I'm on the last stage of the main campaign, and looking forward to my achievement hunting round, playing solitaire and hack*match, while brainstorming extra puzzles )))
Ahmmmmmmm... Well, sure, Exapunks is great, it's a Zachtronics game based on the classic formula, yes, and it's mostly well executed, but... I dunno, it feels like the game just wants to trip itself up at times. The basic concept is great and easily different enough from TIS-100 and Shenzhen IO to merit a separate game, most of the puzzles are good to great, and the optimization challenges are as addictive as ever. The presentation is also stylish, simple but pleasing, and the interface doesn't get in the way of the user... too often. So what am I moaning about? Small things really, but small things that keep coming back throughout the game. The manual paper / PDF manual was pushing it a bit in Shenzhen IO but it worked, the fanzines here... two separate documents, non-searchable titles... just painful, to be honest. Then, what happened to in-editor undo? Then, the limitation on # of lines and on activity - completely artificial and just annoying. Sure set some limit so that people don't explode 100-iteration loops to save a few cycles, but the 150-line limits on the late puzzles feel simply annoying for the sake of being annoying, especially combined with unnecessary-feeling twists like needing to move data pairs, etc. Also, a few specific positives - despite the above, I really like the game, and spent 60+ hours that were mostly fun and rewarding. The parallel agent-based approach is superb, and offers many interesting avenues of solution while requires you to think differently than in any other Zachtronics game. The Activity challenges are quite interesting sometimes, and they are something that really fit the theme of the game - be as sneaky as possibly, right? And finally, the ending was fun :) Putting all this together, of course the score of the game is massively positive - most probably I was spoiled by the perfection of Spacechem and Shenzhen IO :D
Натуральный шедевр, как и прочие игры Zachtronics. Играю в день по уровню, чтобы растянуть удовольствие. Лично для меня проще чем Shenzhen I/O и SpaceChem, но сложней, чем Opus Magnum
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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