
Bandle Tale: A League of Legends Story is a crafting RPG set in the whimsical world of Bandle City. After a party goes wrong, the portals that connect your home collapse and throw everything into chaos! Using your knitting magic and backpack house, restore the portals to reunite Bandle City.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.4Kreviews | 79% | — | $1.2M |
| $6.25−75% | 18ratings | 64% | — | not modelled | |
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I recommend this game only if you finished other crafting games. First of all: this is not a chill game, it is a crafting game where you can get overwhelmed easily. So buy it if you like these kind of stuff. Do not expect chill game like stardew or coral island etc. This is more like my time at portia/sandrock series but kinda worse due to some specific reasons about crafting system. If the developers could patch these few aspects, it would definetly be 10/10 game. Limited space: At certain points in game, they give you platforms to put your crafting machines, but the area is too small and lacking. They must enlarge in-house-pocket-crafting-room, and should allow to put whereever you want, not only pre-determined few spots. After a some point in game, i literally started to delete and re-builds machines from scratch whenever i needed something because creating optimal layout is literally impossible due to lack of space. No ease to previous crafts: there are constantly new crafts/power types unlocking in the game and it would be great if there were some automation or ease to previous ones. At the end, you keep getting new types of crafts which you will never use. I was literally at the ending quest but i still got new blueprints/cooking recipes which i have never used. Instead of that, some passive traits or automation would be great.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil*, Russian, Simplified Chinese*, Spanish - Latin America +1 more
| $24.99 |
| — |
| — |
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| not modelled |
| $24.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's just a bunch of crafting, and each item you need to craft requires multiple skills in the never-ending skill trees. You basically wander around trying to get XP to unlock each of the skills like "Crafting rubber" then need to find a place with Motion Aura, unlock "Crafting balls" then unlock "Crafting balloons" and all of them use different crafting tables placed on different mats, and none of this is explained, and all those items need ingredients who need skills to harvest and items to harvest them and *cries* I only continued playing it because I'm streaming it. The art and music are cute, and I love yordles and was excited to see the famous ones from League, but I just don't enjoy the game, sorry :'(
Really wish there was a MEH button. Only play this if you truly love running to the same 3 places every minute. There is a lot of crafting. Huge amounts that don't really seem to go anywhere. After like one tutorial they said peace out. Good luck. I have never had to look so much up on a game as I have for this. It was completely absurd. While the story was good and the game is different than others Ive seen - it was very slow progress. The food stand was a nightmare and not enough time for some of those dishes. Don't get me started on the inventory. You can expand your house, but the chests do not. And if it's in your chest - the game doesn't see it as you play. So there are times you have no space. It was an okay game. Super repetitive and absolutely confusing for most of the game. If the crafting part was better handled- I think the game would be better.
PESQUISE BEM SOBRE COMO É O JOGO ANTES DE COMPRAR. O jogo não é ruim, mas a minha expectativa ao ver as imagens era outra completamente diferente, mas até aí tudo bem, porque seria um problema só meu, o problema do jogo mesmo está nos diferentes momentos em que ele faz você perder um tempo colossal com atividades maçantes. Assim como eu, muitos foram jogar com a expectativa que seria um Stardew Valley ambientado em Bandopolis, e isso só se faz verdade quando olhamos pra arte do jogo que é belíssima, fora isso os dois jogos não se parecem em nada. Ele é completamente focado na história, o gerenciamento de recursos acaba sendo só um segundo plano chato que você precisa passar para ir upando as habilidades que são necessárias em determinadas missões, muitas vezes esse grind é insuportável e da vontade de desistir do game, ele te obriga a ir de lá pra cá pelos mapas e o fast travel dele não é efetivo, toda hora você precisa de um recurso lá de longe e tem que andar um tempão pra chegar. Acho que o jogo seria bem melhor se corrigissem a forma como esse fast travel funciona, também se dessem uma orientação melhor na árvore de habilidades, o jogo libera ela completamente e caso você só vá upando sem parar, uma hora vai precisar de uma habilidade específica pra uma missão e vão te faltar pontos pra upar ela, obrigando que você grind ainda mais. Eu entendo que esse tipo de jogo tem um público, se você gosta, vai fundo, apesar de ter gostado de alguns pontos eu só não vou recomendar porque muita gente vai se decepcionar com essas coisas assim como eu, então pesquise bem sobre ele antes de jogar.
Game is cute and somewhat fun. Its really tedious most of the game is traveling between places to craft and gather materials. If it was a little shorter i think it would be a really good game for its genre, but its doing the same thing so often that it is a slog toward the end imo. I would give it a meh. Runs well on Steam deck
Ass
Absolutely beautiful, fun story, and fun mechanics! The late game can get grindy, and it's missing replayability, but I believe the experience is well worth it regardless. Truly one of my favorite games.
It is super cute!! I love that you can go wherever you want and complete story quests in any order you want.
eu não joguei muito mas minha impressão até agora é que, realmente, não é pra todo mundo. as missões são bem simples (pelo menos por enquanto) e a única coisa que adiciona dificuldade é que os tutoriais são muito confusos kkkkk, é o meu maior problema com o jogo até o momento. de resto, é um jogo lindo e bem calminho, tô achando a história divertidinha também, mas nada muito complexo.
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Players by region
Where this game's players are, estimated from review languages.
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