
Bandle Tale: A League of Legends Story is a crafting RPG set in the whimsical world of Bandle City. After a party goes wrong, the portals that connect your home collapse and throw everything into chaos! Using your knitting magic and backpack house, restore the portals to reunite Bandle City.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.4Kreviews | 79% | — | $1.2M |
| $6.25−75% | 18ratings | 64% | — | not modelled | |
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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eu não joguei muito mas minha impressão até agora é que, realmente, não é pra todo mundo. as missões são bem simples (pelo menos por enquanto) e a única coisa que adiciona dificuldade é que os tutoriais são muito confusos kkkkk, é o meu maior problema com o jogo até o momento. de resto, é um jogo lindo e bem calminho, tô achando a história divertidinha também, mas nada muito complexo.
I thought for the longest time why this game is such a disappointment to me, because the prologue and chapter 1 are a joy to play. And then I realised that this game is build like a free mobile game with predatory monetisation but the monetisation got removed. To progress you need to organise parties, to organise parties you need to have specific skills/ craft specific items. There are several skill trees and you can never anticipate what skill/ item you will need later. You were investing in knitting up to this point because it was usefull? Tought luck, to progress you need a specific item that needs skills from tech and farming trees that are several nodes further in along the path than you are - have fun doing random things to gather experience to get those skills, only to have to all of that again during the next mission. I was WAITING for the popup about the predatory priced premium currency that will allow me to buy the skills/craft the things right away. A shame because I really enjoyed the begining of the game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil*, Russian, Simplified Chinese*, Spanish - Latin America +1 more
| $24.99 |
| — |
| — |
| — |
| not modelled |
| $24.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly a solid game. Really brings new life to league of legends. Love the art style and the story through and through.
Adorable, just challenging enough to not be frustrating. Love it.
Dayanılmaz bir dayatmacılık ve sıkıcılık QW/QOP
Queria muito poder dar um positivo nesse jogo, ele é bem divertido e o conceito é legal, mas nossa como ele fica entediante muito rápido, é só crafting atrás de crafting travado atrás de uma lista de habilidades gigantesca. Chega numa hora que você fica "agora preciso de A, mas pra isso preciso de B, mas antes preciso de C" e por aí vai...
Jeux très fun, j'ai pris énormément de plaisir a finir et 100% bandle tale. En point positif on peut compter un style graphique très réconfortant, coloré et travailler avec des paysage et zone très bien agencer pour être agréable à l'Œil, le style rentre très bien dans la direction artistique générale du jeux qui est très cozy. Le gameplay est aussi très bien fait avec une sensation de récompenses, des bruitage et des animation satisfaisant. Cette boucle de gameplay reste ceci dit très répétitif avec un jeux plutôt long (je l'ai fini en 40h). Mais si on aime ce genre de jeux avec beaucoup de craft et de recherche de ressource pour fabriquer une machine utile à la quête principale puis tu te rend compte qui te manque un objet un objet donc tu craft une autre machine et ainsi de suite (crafter pour crafter pour crafter), certain craft de fin de jeux son tellement complexe que l'ont oublie plusieurs fois ce que l'ont construit et on doit ce le rappeler grâce au guide de mission (parfois ce fait court circuiter le cerveau). L'histoire du jeux est un peu intéressante mais est a prendre sur le ton d'un divertissement léger. bon jeux, très agréable a l'oeil, un peu long et répétitif, bonne boucle de gameplay (élément principale d'un jeux selon moi) et histoire légère qui reste sympa a suivre. PS: rip riot forge
Tea steams through quiet halls Chaos stitched in gentle hands Joy bends Runeterra
I finally finished everything and successfully threw the final party for all the Bandles yesterday! A big yay for me! This game isn’t made for people who don’t like repetitive quests. Like, oh well…you might forget to scavenge some items needed to forge this and that, and then...you've to backtrack to the area. But with the Portal Yarn (or even better, Wish Essence to stabilize all the portals), you can make things easier. Even though you expand your backpack capacity, there’s still not enough space for new items. What kind of logic is this? And you've to go check your treasure chests or meet up with the spider postman to retrieve your items one by one. Too tedious, isn’t it? When I finished serving my customers near the Unity Tree, the game crashed a few times. Last but not least, I enjoyed everything (despite the aforementioned problems)—from scavenging and forging items to throwing parties, as well as doing side quests, talking to the NPCs, and serving delicious homemade dishes. The detailed yet beautiful environments in each area, along with the music, really made me try my best to finish this game. 7.5/10
Players by region
Where this game's players are, estimated from review languages.
Related
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