
The Animal Evolution Roguelite. Hunt, Flee, Scavenge and Thrive in a living ecosystem. Choose from 125+ Evolutions and Specialisations for unique creature combinations in every run. Adapt to survive the natural curve in order to beat carcinisation... or get Darwin'd trying!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 12 → 7.29/day in the week after.
About

Set in a living ecosystem, 'Everything is Crab' is a cute, challenging, highly replayable action roguelite. Make animal inspired evolutionary choices to concoct your own unique creature every run, both mechanically and visually.
It's Spore meets Modern Roguelites

As everybody knows, eventually, every organism ends up evolving into a crab. Right?
Well, except for you. Choose your own evolutionary path and strategy to thrive and defeat convergent evolution. Take that, science!


Over 125 abilities combine to create a plethora of different builds and playstyles: Become a wily trickster, a ferocious predator, a gregarious leader, a nimble nomad, or take on any number of other survival strategies.
Legs! Claws! Pincers! Wings! More Legs! Fur! Tail! Scales! Tentacles! I SAID MORE LEGS!!!
Build your formidable, visually awkward chimera or get Darwin'd in the process.

125+ evolution based abilities
Endless possibilities and visual combinations
Strategy-defining evolutions
Many viable survival strategies and playstyles

A living, thriving ecosystem
Many different critters with their own goals and strategies, each of them with several stages of evolution
Four distinct biomes with different rules, climate events, points of interest, flora and fauna
Night and day cycle

A variety of bosses that may (or may not) appear with each run
Huge meta-progression layer
Difficulties system (if you dare!)
Genetics (starting Characters), which can be combined to create endless starting character combinations
Challenge Scenarios to push your adaptation skills to the limit
More evolutions
Endless runs
Prove your survival skills to unlock Endless runs, ditch the timer, and outlast the apocalypse!
Track your findings, meta-progression and achievements in the Codex

Have a Crabby day!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
having to unlock endless mode is ridiculous give us difficulty custimization
I love this game! I don't play a lot of rogue-likes, but I keep coming back to this one because of how addicting it is and how satisfying it feels to beat the next difficulty. I love the cute art style, the silly enemies, and the fast-paced madness of it all! It really is a fantastic game and I'm looking forward to what else the devs may have in store. :3
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 10.3K | 84% | $9.99 | |
| $2.4M | 3.7K | 95% | $29.99 | |
| $2.5M | 13K | 79% | $9.99 | |
| $2.5M | 2.2K | 88% | $39.99 | |
| $2.5M | 19.2K | 81% | $6.99 | |
| $2.4M | 6.6K | 75% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $857.8K | 1K | 94% | $19.99 | |
| $2.5K | 14 | 93% | $7.99 | |
| $14.4K | 157 | 73% | $4.99 | |
| $12.6K | 55 | 40% | $5.99 | |
| $2.3K | 13 | 100% | $6.99 | |
| $664 | 11 | 64% | $1.99 |
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 31 → 12.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Italian, Turkish +2 more
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its CRAB!!! i loved
これくらい難しいほうがやりがいがある
gioco molto divertente e carino,spero che continuano a aggiornarlo e aggiungere piu cose
Fun game where you eat to evolve. Not quite a survivors like, in that you aim your attacks, or can choose to run and steal food instead of fighting. Even bosses can be defeated by avoiding them. Lots of viable builds, echoing the evolution theme. Devs have been consistently updating through both early access, and post release.
Great game. It's fun to come up with wacky creatures, builds, and survival strategies. Also love the art
I really like and enjoy the game, i'd just wish that more of the evolutions would have a visual impact, or maybe that some things would even merge
Why can't i beat pressure 8 Boiiiiiiiiii
What’s the opposite of wide as the ocean, deep as a puddle? That’s what this game feels like to me, especially for the price point. Yeah on the surface there’s not a lot of variety, like with enemies, builds, environments but they’re not as samey as they first appear; the enemies have pretty distinct behaviour and every run is a little different as long as you’re willing to experiment and mess around. I also love how it’s easy to get into compared to others in the genre where completing a first run is more challenging. I was also skeptical about the Spore comparisons, but it really does feel like the cell and creature stages mixed with Vampire Survivors.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.