
Everwind is a novel take on RPG and Sandbox Survival genre in First-Person-Perspective. Embark on the adventure with your friends - Build a base on a flying island-ship, gather resources, craft, loot, and fight while you rise above the clouds to uncover the mysteries of this world!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 5.57/day in the week after.
About
Everwind is a novel take on the First-Person RPG and Sandbox Survival genre. Build a base on a flying ship, gather resources, craft, loot, and fight alongside your friends as you rise above the clouds to uncover the mysteries of this world.

Your airship is truly your home in the skies. Expand it to your heart's desire: build walls, workstations, gardens, even whole towers! It's your flying fortress and the only limit is your creativity. Everything you build travels with you, so no more long treks back to base, ever.

Play solo or in online co-op with up to 4 friends on one shared ship. One steers, one builds, one brews potions, one holds the line. Because every journey is better with friends!
Personalize your character, adjust the facial features, select from a variety of hairstyles, and choose the skin tone that matches your liking!

Take the helm and steer your ship yourself through an infinite, procedurally generated world of multiple unique biomes. Each with its own landscapes and distinct enemies. No two skies are ever alike, and there's always another horizon waiting.
Visit 1,000+ hand-crafted points of interest, and delve into the procedurally generated dungeons that are never the same twice. The world bends to you - everything is fully destructible, so tear it down and reshape it to your vision.

Dive into battle with a sword in one hand and a shield in the other. Fight through dungeons where fearsome bosses stand between you and the treasure. Choose from a wide range of weapons, from daggers and bows to powerful magical staves and enchanted books, to gain the edge against challenging enemies, or support your friends through the arcane art of alchemy.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 978 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo mais focado em explorar estruturas e PvP. Recomendo
Progression is hard but fun to learn. worth.
The game is perfect for gamers who played minecraft and grounded series. Also developers moderators and creators of the game add working cannons and new mechanisms to ship like you can create a flying island destroyer or mech that will be very cool . And pleaes add cannons because there are pirate ships galleons pirate bandana and merchant so you need neccesarily add cannons.And also I wiil like if you will add like a small ships that can atach and deatach like a drone you can sit in that drone and fuel it with crystal of blaze dust or 2 drops of fuel as a fuel so you can like sit in drone ride it to another island then do want you need to do on the island then go to the drone ship and return to your capital ship. so I will be very happy if you add that what I said :) .
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 26 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Polish, Russian, Japanese, Korean, Portuguese - Brazil
Hours played at review time, across 983 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un excelente Juego donde ponemos a la mesa toda nuestra imaginacion y extrategia para ganar batallas y hacernos con los tesoros , claro esta luchando contra moustros legendarios y guerreros misticos. compralo porque no te dire mas.
I really like this game. Its a beautiful mix between minecraft and valheim. I would like to see expansion on the level/class systems, broadening of the main storyline and quest mechanic, and crafting/skill leveling based on usage would be nice too. I really enjoy the vertical progression, ship customization, and unique charachter this game brings to life.
nice :-D
якщо це назвали бетою, то планка дуже висока - багато приємних UI дрібниць
Edit: My game ran great on the steam deck at first, but after playing for a few days it now overheats my steamdeck even with added cooling fans. Is this just file size bloat? I really like this game but enjoying it has been difficult. i understand its in E.A. but i hope the devs can optimize this to run with less demand on deck because it is currently my only option for access, Ok, first of all, it's early access. So it has some issues, but the worst of them I found to be due to confusion and the nature of this style of game. The largest two problems I encountered being: #1 If you change the shape of the block to just the half high block, when shifted to fill the bottom half of the cube instead of the top of the cube it renders the block unusable as a floor surface. I thought I was creating an entire additional block width to the lower level of my ship with that trick, but it just made the entire hold of my ship unusable. So careful with that. I gave my review at the time a "do not recommend" and had to take a little break from the game after that one, but I'm back! #2 Turning speed! I'm playing on a steamdeck, and when I have it docked and use my controller, I turn so incredibly slow that the game is just not playable. If you are encountering a similar issue, set your frame rate to unlimited (i had it limited to a specific frame rate helping another game run properly). I did that and it immediately allowed me to turn at a normal speed and I noticed less lag. Other than those two issues, and the early access of it all, I really enjoy the game. I can't wait to see how far they take this game given how much is already available.
This game has great potential. Can't wait to see what the future holds.
feels like a beautiful cousin of Core Keeper and Vintage Story :3 i love how immersive it is rn and how alive everything feels, thanks to all the tiny details that got attention at this stage of development. whoever prioritised that did a big W for the game. the world just grabs you and keeps you hooked for hours because nothing feels hollow. nature moves, tasty little animations makes the magic alive, and each island doesn’t feel like a copy of the others ( ◡‿◡ ) the last game i got sunk into like this was Valheim ( ̄▽ ̄)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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