
Everwind is a novel take on RPG and Sandbox Survival genre in First-Person-Perspective. Embark on the adventure with your friends - Build a base on a flying island-ship, gather resources, craft, loot, and fight while you rise above the clouds to uncover the mysteries of this world!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 5.57/day in the week after.
About
Everwind is a novel take on the First-Person RPG and Sandbox Survival genre. Build a base on a flying ship, gather resources, craft, loot, and fight alongside your friends as you rise above the clouds to uncover the mysteries of this world.

Your airship is truly your home in the skies. Expand it to your heart's desire: build walls, workstations, gardens, even whole towers! It's your flying fortress and the only limit is your creativity. Everything you build travels with you, so no more long treks back to base, ever.

Play solo or in online co-op with up to 4 friends on one shared ship. One steers, one builds, one brews potions, one holds the line. Because every journey is better with friends!
Personalize your character, adjust the facial features, select from a variety of hairstyles, and choose the skin tone that matches your liking!

Take the helm and steer your ship yourself through an infinite, procedurally generated world of multiple unique biomes. Each with its own landscapes and distinct enemies. No two skies are ever alike, and there's always another horizon waiting.
Visit 1,000+ hand-crafted points of interest, and delve into the procedurally generated dungeons that are never the same twice. The world bends to you - everything is fully destructible, so tear it down and reshape it to your vision.

Dive into battle with a sword in one hand and a shield in the other. Fight through dungeons where fearsome bosses stand between you and the treasure. Choose from a wide range of weapons, from daggers and bows to powerful magical staves and enchanted books, to gain the edge against challenging enemies, or support your friends through the arcane art of alchemy.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 967 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not bad has potential early access issues mostly bad lag at times. Its a remaster version of minecraft
Recommended for sure, but... My main complaint is that Items need to be more USEFUL, STRONGER and EFFECTIVE. I hate it when games do this. Don't be afraid to make the player strong. An example of this: An arrow that decreases enemy attack dmg by 0.8% (Wow amazing) There are hundreds of examples of this with armor, weapons, runes and potion. Very few items are worth anything. After almost 50 hours, I'd say I've just dropped 99.9% of the items I found on the ground, and have over 20 full chests full of stuff I put there, and never needed to use.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 26 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Polish, Russian, Japanese, Korean, Portuguese - Brazil
Hours played at review time, across 972 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
無数の島を探索するのは楽しいのでオススメなんですが 島から島へ移動する船の操作性が微妙です。せめて停止状態で回転はできるようにしてほしいです。 後は、海は潜れません。 食事はバフのみで、空腹はないです。 クラフト時は保管庫から自動で使ってくれますが、錬金は自分で素材を選ぶため保管庫から取り出しになります。
おススメだけど早期アクセスのこの内容では2500円以下での購入がおススメかな。 ポクセルなのでマインクラフトみたいに思うけどマップもなければ座標をないので 一度迷子になると同じ島には帰れないので気に入った島に家建てて基地にしても意味がない また現段階で水中には潜れないし魚もいない。これは初めての体験でしたが、鉄鉱石を手に入れるのに 序盤は岩をつるはしで掘るのではなく鉄の柵や扉を破壊してそれを分解して入手する斬新な仕様、なら 鉄製の杯や鉄製の鎖を分解と思ったらできないのはビックリした。 海にも潜れない魚もいない家畜も飼えない鉄鉱石入手にひたすら鉄の柵を破壊する作業ゲー鉄製であろうが 木製であろうが武器や防具の修理が銅のインゴットで作成した修理材で全て修理できるゲーム制作陣こだわりの ないゲーム仕様。早期アクセスなのでこれから変わっていくのでしょうからおススメにしましたが、 変わるかどうか不明なので現段階では価格は2500円以下ならおススメです
Le jeu Everwind donne une très bonne première impression. Il mélange intelligemment l’aspect créatif et libre à la Minecraft avec des mécaniques de RPG, ce qui lui donne un vrai potentiel. Explorer les îles, découvrir de nouveaux environnements, affronter des monstres et plonger dans des donjons est vraiment plaisant au début. Les combats sont dynamiques et le loot donne envie de continuer. Cependant, passé les premières heures, une certaine lassitude s’installe. Le gameplay devient vite répétitif : on explore une île, on combat, on récupère du loot, puis on recommence, sans réel renouvellement. L’absence de véritables quêtes ou d’objectifs scénarisés se fait ressentir, ce qui donne parfois l’impression de tourner en rond. C’est dommage, car les monstres et les donjons sont vraiment réussis et offrent de bons moments. Avec l’ajout de vraies quêtes, d’une progression plus structurée et d’objectifs variés, le jeu pourrait devenir beaucoup plus accrocheur. À cela s’ajoutent des problèmes techniques. Le jeu manque d’optimisation, avec des chutes de FPS et des lags assez fréquents, ce qui peut casser l’immersion. Cela dit, il faut garder en tête qu'il est encore en accès anticipé. Rien n’est figé, et le jeu a encore largement le temps d’évoluer et de corriger ses défauts. En résumé, Everwind est un jeu prometteur avec de très bonnes bases, mais qui a besoin de contenu plus structuré et d’une meilleure optimisation pour révéler tout son potentiel.
Scam could just make this with mods in minecraft and it would be better.
Уныло, на самом-то деле. Поначалу кажется забавным, а потом понимаешь, что островки-то мелкие. А нужные материалы просто так не найти. И приходится часов по 5 летать по пустой карте в поисках ядер. Улучшил высоту - все так же летай среди кучи однотипных островков...
其實是一款一直探索不同島嶼、刷怪、開寶箱提升裝備為主的遊戲,算是還能玩,但目前內容過少,而且有太多地方需要打磨,只建議特價再入手 1、升級後給的技能很雞肋,有跟沒有差距感覺不大 2、連續技和終結技無法隨著滑鼠停下就停下,系統是計算你點幾下滑鼠,就差不多要把武器揮完那次數,所以很多時候會發現怪死光了你角色切換不了工具、動不了,空站在那不斷繼續揮武器,就莫名其妙、非常煩,既然遊戲主體是戰鬥跟搜刮裝備,這種問題就真的超級傷 3、不論是吃的補品還是藥水補品和BUFF效率都很低,裝備特效除了暈眩和滅劫之外都很雞肋,感覺除了閃亮亮之外沒啥太多幫助 4、島嶼種類、怪物、生物種類太少,打來打去就那幾種 5、鍊金的最基本的材料魔法水蠻難取得的,蝴蝶超少!然後肉超級多,食譜也沒有任何在消耗肉的,都是消耗其他很缺的,物資非常不平衡! 6、種花種果樹還要看海拔,不小心飛錯高度花和樹就死光了,那還種個屁啊,這種設定就很拖戰鬥的準備節奏,到底是要玩家盡情探索還是要玩家卡在某一層玩務農Minecraft??? 7、裝備和怪物等級、怪物傷害落差太大,一開始的新手島很OK,銅裝之後突然怪變超強,鐵還很難找,補品效率又低,打怪打的很煩躁,就變成只能卑鄙外鄉人打法,用方塊卡怪然後用弓或魔法慢慢射,邊掛網滑手機邊射箭到怪死掉,近戰幾刀就被劈死了,不外鄉人都沒辦法... 8、高級的升級還要用到新手材料???還要回頭把飛船開到低海拔的新手島去刷???設計這個的設計師腦迴路到底是要長怎樣才會想到這種爛設計?????????你知道你飛船速度就算升級了還是很慢嗎????????? 9、怪物耐力被打到0還可以繼續維持格擋姿態,打都打不了,玩家就不行...那要有耐力設定幹麻???來噁心玩家的?????? 10、無法製作開鎖器,只能跟NPC買超貴的價格或是搜刮時看運氣撿個幾支,然後一個爛箱子或櫃子就花你5~10支開鎖器,到底是要玩家玩打寶玩得開心還是要玩家玩資源管理+賭博模擬器???破壞容器裡頭的東西也直接消失不見不給撿,到底????????? 11、生物感知和環境探測的讀秒設計完全沒有意義,尤其環境探測只是告訴你可以探索的廢墟在哪,完全不會告訴你哪裡有礦或透視地型、讓你知道長怎樣,就很多餘,大部份找到廢墟都是靠生物探測知道的,環境探測完全沒有存在的必要
Es perfecto. Los desarrolladores se implican, son un equipo sincero y muy apasionado. Este juego me ha brindado horas y horas de entretenimiento, aprendizaje y aventuras. Estoy esperando con muchas ganas la actualización de este mes, que viene cargada de contenido. Mi navío crece y cada día es más bonito; un hogar cargado de recuerdos de mis aventuras en el mundo de Everwind listo para llevarme hasta ese extraño "Saturno roto" que veo en el cielo. Estoy intrigado por conocer más secretos y la historia completa de los vaporistas, los duroverdes y los mortivar.
When I played the demo I didn't understand that the whole world is just these tiny separated islands.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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