
Everwind is a novel take on RPG and Sandbox Survival genre in First-Person-Perspective. Embark on the adventure with your friends - Build a base on a flying island-ship, gather resources, craft, loot, and fight while you rise above the clouds to uncover the mysteries of this world!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 5.57/day in the week after.
About
Everwind is a novel take on the First-Person RPG and Sandbox Survival genre. Build a base on a flying ship, gather resources, craft, loot, and fight alongside your friends as you rise above the clouds to uncover the mysteries of this world.

Your airship is truly your home in the skies. Expand it to your heart's desire: build walls, workstations, gardens, even whole towers! It's your flying fortress and the only limit is your creativity. Everything you build travels with you, so no more long treks back to base, ever.

Play solo or in online co-op with up to 4 friends on one shared ship. One steers, one builds, one brews potions, one holds the line. Because every journey is better with friends!
Personalize your character, adjust the facial features, select from a variety of hairstyles, and choose the skin tone that matches your liking!

Take the helm and steer your ship yourself through an infinite, procedurally generated world of multiple unique biomes. Each with its own landscapes and distinct enemies. No two skies are ever alike, and there's always another horizon waiting.
Visit 1,000+ hand-crafted points of interest, and delve into the procedurally generated dungeons that are never the same twice. The world bends to you - everything is fully destructible, so tear it down and reshape it to your vision.

Dive into battle with a sword in one hand and a shield in the other. Fight through dungeons where fearsome bosses stand between you and the treasure. Choose from a wide range of weapons, from daggers and bows to powerful magical staves and enchanted books, to gain the edge against challenging enemies, or support your friends through the arcane art of alchemy.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 976 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super nice Love it
This is potential MineCraft killer!
Everwind apresenta uma proposta interessante: um mundo de fantasia com exploração, progressão de personagem, coleta de recursos e elementos de sobrevivência. Nos primeiros momentos, o jogo consegue despertar curiosidade pela sensação de descoberta e pela liberdade oferecida ao jogador. Porém, após dezenas ou centenas de horas, algumas limitações ficam mais evidentes. O que funciona bem Mundo relativamente amplo para exploração. Sensação inicial de aventura e descoberta. Sistema de coleta e progressão que incentiva o jogador a continuar avançando. Possibilidade de jogar no próprio ritmo, sem muita pressão. O que faz falta no jogo 1. Mais conteúdo de endgame Após um certo ponto, muitos jogadores sentem que a progressão perde o sentido. Você melhora equipamentos, evolui o personagem, mas falta um objetivo realmente desafiador que justifique continuar jogando. 2. Missões mais profundas Grande parte das tarefas acaba se tornando repetitiva. O jogo se beneficiaria de missões com escolhas, consequências e histórias mais marcantes para os NPCs. 3. Maior variedade de inimigos Depois de muitas horas, o jogador passa a enfrentar os mesmos tipos de criaturas com poucas diferenças de comportamento. Isso reduz a sensação de novidade durante a exploração. 4. Sistema de combate mais refinado O combate poderia ter mais impacto, mais habilidades únicas e uma inteligência artificial melhor. Em alguns momentos, as batalhas parecem previsíveis e pouco estratégicas. 5. Mundo mais vivo Falta uma sensação de que o mundo reage às ações do jogador. NPCs com rotinas próprias, eventos dinâmicos e mudanças visíveis no ambiente ajudariam a tornar a experiência mais imersiva. 6. Melhor recompensa pela exploração Muitas vezes o jogador percorre longas distâncias para encontrar recursos comuns ou recompensas pouco interessantes. Isso acaba diminuindo o incentivo para explorar cada canto do mapa. 7. Construção e personalização mais avançadas Caso o jogo aposte em sobrevivência e criação de bases, seria interessante oferecer mais opções de construção, decoração e funcionalidades para que cada jogador pudesse criar algo realmente único. Conclusão Everwind tem uma base promissora e consegue divertir nas primeiras dezenas de horas. Entretanto, depois de aproximadamente 100 horas, suas limitações começam a aparecer. A falta de conteúdo de longo prazo, a repetição de atividades e a pouca profundidade de alguns sistemas acabam prejudicando a experiência de jogadores mais dedicados.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 26 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Polish, Russian, Japanese, Korean, Portuguese - Brazil
Hours played at review time, across 981 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lo que llevo jugado está bastante entretenido. es un poco como si minecraft y DnD hubieran tenido un hijo
I like the voxel based world, the flying ship that is also your base and the altitude mechanic. I would add more shapes of islands because they feel repetitive and something like a portal so that you can settle down on an island and still get to to explore the world and not drive thousands of blocks back to ur main base.
maneiro
It was hard to stop playing to do a quick review, but figured I should do that to support the game. This game is a lot of fun to play. The exploration is nice. I've been using my first airship and also the boat a bit as I haven't gone up in levels to explore the islands in the sky yet. The world down below is a good size as well and getting a good amount of recipees, basic armor, basic weapons, etc. Once I clear an island, I'm always eager to see the next one. The world is procedurally generated and it's not just about islands in the sky. I've spent all my time down below so far in the first 9 hours even though I could try and go up. The combat and exploration are pretty fun. The island sizes vary. Some of the areas were pretty much a repeat on some islands in certain situations, but also went to some really cool places. I went to my first floating island last night and the tower was pretty big with some interesting enemies including some elites. I also then went to an underground dungeon after that on the same island. It took me a while to get through both of these. The game has been fun to play and it's interesting with an air ship. I put like 6 or so storage chests in it so far and keep storing more and more things as well. It's well worth the pickup! :)
amazing creatures and i love the flying boat
DA PRA JOGAR...
1) Скайрім токо ти літаєш по небу 2) Лут бесполєзний 3) 1 бос за 30 часов 4) Требує 11 ГБ ОПЕРАТИВКИ КАРЛ
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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