
Everwind is a novel take on RPG and Sandbox Survival genre in First-Person-Perspective. Embark on the adventure with your friends - Build a base on a flying island-ship, gather resources, craft, loot, and fight while you rise above the clouds to uncover the mysteries of this world!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 5.57/day in the week after.
About
Everwind is a novel take on the First-Person RPG and Sandbox Survival genre. Build a base on a flying ship, gather resources, craft, loot, and fight alongside your friends as you rise above the clouds to uncover the mysteries of this world.

Your airship is truly your home in the skies. Expand it to your heart's desire: build walls, workstations, gardens, even whole towers! It's your flying fortress and the only limit is your creativity. Everything you build travels with you, so no more long treks back to base, ever.

Play solo or in online co-op with up to 4 friends on one shared ship. One steers, one builds, one brews potions, one holds the line. Because every journey is better with friends!
Personalize your character, adjust the facial features, select from a variety of hairstyles, and choose the skin tone that matches your liking!

Take the helm and steer your ship yourself through an infinite, procedurally generated world of multiple unique biomes. Each with its own landscapes and distinct enemies. No two skies are ever alike, and there's always another horizon waiting.
Visit 1,000+ hand-crafted points of interest, and delve into the procedurally generated dungeons that are never the same twice. The world bends to you - everything is fully destructible, so tear it down and reshape it to your vision.

Dive into battle with a sword in one hand and a shield in the other. Fight through dungeons where fearsome bosses stand between you and the treasure. Choose from a wide range of weapons, from daggers and bows to powerful magical staves and enchanted books, to gain the edge against challenging enemies, or support your friends through the arcane art of alchemy.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 976 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its pretty fun even tho im playing solo i fell into a 8 hour grind
Не хватает оптимизации, сюжета. Хотелось бы больше локаций, мобов, действий. Просто по островам летать не очень веселое занятие.. Чары на предметы, огромные локации, кастомизация персонажа, больше действий для коопа, разнообразие. Не очень весело бегать 5 минут по острову а потом идти на следующий. На островах мало контента
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 26 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Polish, Russian, Japanese, Korean, Portuguese - Brazil
Hours played at review time, across 981 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I never cared for Minecraft due to the lack of progression, no matter how barebones. You can find diamonds upon spawning into the world where as here its more like Terraria but altitude instead of depth. The combat is simple but engaging, the parry system is good enough, archery is fun with enough skill points but magic needs a lot of work but hey it's "early access survival crafter" what do you expect?
its fun!!! :D but gotta watch out for the bears D:
라퓨타를 직접 만들어서 운용해보세요 하는 로망을 살릴 수 있는 게임 하지만 아직은 컨텐츠 양도 부족하고 저런 게 부족하다는 게 한 눈에도 보이는 수준이라 패치가 조금 더 진행되는 걸 지켜봐야할 필요는 있어보임. 게임 형식은 마인크래프트를 가지고 오기는 했지만, 컨텐츠의 양도 그렇고 맵 등의 구성이 마인크래프트와는 거리가 상당히 있음. 그저 자유로운 라퓨타 만들기를 하고 싶은데 그에 가장 적합한 방식이 마인크래프트식 블록 쌓기였을 뿐. 기본적으로는 RPG이기에 컨텐츠 부족이 확실하게 와닿는 편. 그래도 일단 라퓨타를 만들고 더 크고 멋있게 만든다는 게임의 근간이 즐겁고 현재로서는 이렇게 저렇게 발전할 거 같은데...하는 부분이 보여서 기대가 되는 것도 있음. 적어도 나는 돈 잘 썼다 내 돈을 받고 더 좋은 컨텐츠 개발하는 데 쓰렴 하고 있음
gra jest bardzo przyjemna
Fajna gra,mojego ulubionego twórcy Minecrafta z dzieciństwa.
Конечно событий тут пока не много, строительство выглядит старомодно, не хватает элементов декора для корабля и дома, разнообразия ландшафтов, квестов или боссов, нет подводного мира хотя было бы здорово, ферм и т.д. - надеюсь геймплей сделают разнообразнее. При этом задумка с летающим кораблем не плохая, красивая графика, растительность и живность мира - в графическом плане шикарно. Желаю лучших идей и успеха разработчикам!
Update: I've changed my rating to a thumbs up on the basis that I received a reply within a few hours from the developer, who respectfully addressed my points and conceded some of them while clarifying others. I gained a sense of commitment that they are deeply-committed to getting this game out of EA and into a 1.0-worthy form. I'll be looking forward the upcoming additions and improvements. I do truly enjoy the game and hope that the developers will give me compelling reasons to build up my airship and continue to aspire to greater heights (double entendre intended). How can anyone give a thumbs down after 68 hours of play time? I obviously enjoy playing the game BUT its dynamically-generating islands needs significant work. After all this game time, now with a floating island of 6 balloons, level 5 altitude ceiling, 8 engines and appropriate support generators, I only a couple of hours earlier found the first of 4 required steam wire coils required to build the much needed processing workbench. I've explored more than 40 islands and found ... one! Not a single island offers the bench blueprint either. And 98% of villagers' product offers are useless. So, I should provide the developers with this feedback? I'd love to if they provided a way to do so. The developers don't appear to be interested in feedback or there'd be either a menu option or at least offer a link to a support forum - nope. The game offers literally a hundred different types of of furniture and other displayable items BUT there's no reward or benefit for finding, collecting or using any of it. You could build floating palaces but there's no in-game reason for doing so ... not even bragging rights. Essentially, fly around, improve your ships' capabilities so you can go higher, build a larger platform and fly faster ... but for no purpose or reward for your game time and effort. But finding 99% of the required items and withholding a single item that is nowhere to be found is what prompted me to vent my frustration here since the developer(s) don't provide a means to tell them, directly. Fix these things and the game would be very appealing. It's otherwise a lot of fun, although the voxel graphics remind me of early mid-1980s game graphics.
Overall this game is a blast to play. hopping from island to island to find stuff with your base being on your airship is great. Cons: magic is a waste of time and resources currently. dust (the magic recharge) is rare-ish and each single dust only gets you about 4-6 recharge points. the first magic staffs only do 10-13 damage on hit and are not AOE. so you burn through dust FAST. much easier to just run around with a one handed axe and shield... do more damage. (Pyrite was i think 22-24 on hit) even the copper bow does the same damage as a magic staff so far. They should keep the recharge rates for magic but make the damage much higher i think... i might change my mind as i ascend even higher.. (at 1200 feet so far). Overall combat can be finicky, as the blocking angles can be weird.. you can block one blow from the mob in front of you, but it turns 2 degrees to the left and suddenly the blow somehow goes around your block. Pros: exploring is a blast, resources are a plenty if you just run around to look. the dungeons are fun. multiplayer is fun as there is no friendly fire. music is solid and fits the game well. love the lore books you can read scattered around the world wish list: storyline. would love a bit of story. steamer airships and or other airships actually flying in the sky!!! even if just treated like an island that we can board! that would be fun. the sky's currently very lonely. more POI's they have a ok selection currently but like the steamer stuff, there is really only like 10 different buildings for them that i have seen so far.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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