
Everwind is a novel take on RPG and Sandbox Survival genre in First-Person-Perspective. Embark on the adventure with your friends - Build a base on a flying island-ship, gather resources, craft, loot, and fight while you rise above the clouds to uncover the mysteries of this world!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 5.57/day in the week after.
About
Everwind is a novel take on the First-Person RPG and Sandbox Survival genre. Build a base on a flying ship, gather resources, craft, loot, and fight alongside your friends as you rise above the clouds to uncover the mysteries of this world.

Your airship is truly your home in the skies. Expand it to your heart's desire: build walls, workstations, gardens, even whole towers! It's your flying fortress and the only limit is your creativity. Everything you build travels with you, so no more long treks back to base, ever.

Play solo or in online co-op with up to 4 friends on one shared ship. One steers, one builds, one brews potions, one holds the line. Because every journey is better with friends!
Personalize your character, adjust the facial features, select from a variety of hairstyles, and choose the skin tone that matches your liking!

Take the helm and steer your ship yourself through an infinite, procedurally generated world of multiple unique biomes. Each with its own landscapes and distinct enemies. No two skies are ever alike, and there's always another horizon waiting.
Visit 1,000+ hand-crafted points of interest, and delve into the procedurally generated dungeons that are never the same twice. The world bends to you - everything is fully destructible, so tear it down and reshape it to your vision.

Dive into battle with a sword in one hand and a shield in the other. Fight through dungeons where fearsome bosses stand between you and the treasure. Choose from a wide range of weapons, from daggers and bows to powerful magical staves and enchanted books, to gain the edge against challenging enemies, or support your friends through the arcane art of alchemy.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 967 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Przegrałem już ponad 52h i gram nadal. Gra ma naprawdę potencjał i zasługuje na DUŻY PLUS. Nie zdarzył mi się żaden bug czy crash, oby tak dalej!
gra choć to tylko wczesny dostęp to ma dużo do zaoferowania . ja mam tylko problem z zacinaniem, tak to wszystko jest w porządku ps. polecam 7,5/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 14K | 95% | $14.99 | |
| $3.4M | 5.3K | 82% | $29.99 | |
| $3.4M | 13.8K | 96% | $9.99 | |
| $3.4M | 7.9K | 79% | $19.99 | |
| $3.4M | 4.8K | 85% | $19.99 | |
| $3.4M | 42.3K | 72% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.1M | 66.5K | 93% | $19.99 | |
| $1.5M | 4.1K | 86% | $12.99 | |
| $530.6K | 1K | 83% | $19.99 | |
| $1.8K | 7 | 100% | $10.99 | |
| — | 0 | — | — | |
| $130K | 563 | 93% | $11.99 |
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 26 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Polish, Russian, Japanese, Korean, Portuguese - Brazil
Hours played at review time, across 972 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gra po prostu nie działa jest tylko czarny ekran i po próbie wyjścia do pulpitu nic nie da się zrobić można tylko wyłączyć i włączyć komputer nie podziałał nawet ALT F4...Oczywiście próbowałem czekać bo prawie godzinę ale ekran wciąż był czarny Niestety sobie nie pogram a szkoda
Fantastic game! Think minecraft but with a great twist, you can take every shiny with you and island hop on your own flying ship! There are so many great features to this game.
I think this game has a lot of potential as there are several well designed features, but the grind is far too much making progression excruciatingly slow. It killed the fun I was having.
At the time of writing, I would not recommend Everwind to anyone. While I think it has potential to be a fun game, at the moment it is too bogged down with issues that make it an overall tedious and unrewarding experience. [b]Pros:[/b] - Airship mechanic is fun and encourages you to have a moving base, which is novel compared to most other games in the open world survival crafting genre, and makes it feel worthwhile to invest in making your base cool and functional - There's a transmog system already in place which is very nice for those who like to be fashionable - Already quite a good variety of biomes and dungeons/structures to explore which is fun (until you need to find a specific structure) - [i]Most[/i] crafting tables will draw from your storage chests on your airship, which is pretty nice! Unfortunately, I'm sat here like Pooh Bear tapping my head trying to think, think, think, think, think of any further positives, and nothing is coming to mind. So... [b]Cons:[/b] - The farming and food system in the game feels broken at present, with farming certain food items restricted to what altitude they like to grow in. For a game where the entire premise is that you are moving around on an airship base, this would seem a bit of a sticking point no? AHA! I hear you say, but you can find incubators which alleviate the need to be at certain altitudes to grow certain plants! Yes, theoretically, but in our 60 hours of playtime, my partner and I NEVER found the incubator recipe even after spending far too much of our evenings and weekends just flying around rotten biomes. - I really don't understand the food system at all. Farming, as I've already outlined, is tedious in itself and then there's the food recipes. There are a TON of recipes for different food and drink items that restore your health and stamina over time, and every recipe requires at least 3 different ingredients. For most recipes, only 1 of those ingredients is something you can actually grow on a farm. The rest - flowers, fungus, etc - HAVE to be foraged from their native biome. This means you can NEVER have a farm that makes you self-sufficient within your moving airship. You will ALWAYS be forced to forage around to keep your ingredients in stock. And while gameplay wise that doesn't seem unreasonable, it (currently) means you potentially have to go down to low level areas to forage ingredients, which is just boring when all you want to do is take on new challenges and explore new areas. Also honey cannot be found easily. You are mainly going to get this from breaking food sacks in dungeons, villages and encampments. There is no beekeeping system currently, no bees at all in fact. - You would have thought for all that effort that food would give more benefit than simply restoring 30-200 HP/ST, no? No, it does not. Unlike Valheim, for example, your resource-needy recipes will only ever heal either health or stamina (not both) and won't give you any long-lasting buffs. - So you give up your culinary aspirations and become an alchemist instead...except that you don't get "recipes" for potions, you always have to manually mix them in the alchemy table, and because of this the alchemy table [i]doesn't draw from any of your chests[/i]. You just have to combine ingredients with the same "effect" (once you've invested in the perk to even see those effects) and then hope you stumble on something useful. PLUS the vast majority of alchemy ingredients are forage-only items, so you end up with the same issue. - Generation of dungeons and other structures at present feels very hit and miss. Frequently went adventuring into some dungeon only to find that half of it was missing because there was a huge hole. - NPC villages feel very unrewarding at present. The vendors don't have much money so they won't be able to buy much of your unwanted loot unless you spend a ton of cash with them first. Considering that most of their inventory is junk, this is extremely disappointing to loot goblins such as myself and my partner. - Villagers can randomly become psychopaths en masse and begin trying to butcher you and every pheasant and capybara on their island for no apparent reason. - Loot overall is very unrewarding at present, even "unique" items require upgrading before they feel remotely powerful. - Combat feels extremely unbalanced at present. Enemy stamina recovers in about 1 second after being exhausted, and they are able to hit you from miles away and are also able to cancel their power-attack mid-swing and then poke you instead (which makes timing parries nigh impossible at times). Playing in co-op we also found that many enemy attacks can hit both of you, regardless of whether you are in front or behind the enemy. Your own attacks don't have such sweep, and your own stamina recovers at the speed of a geriatric snail after being exhausted. - Some enemies (such as skeletons) can dodge your attacks, whereas you have no dodge ability at all (other than sprinting away, except their reach is so ridiculous they will often cane your bum anyway). - Parrying system needs a lot of work; some enemies (such as rats, steamer crawlers, and bears) are extremely difficult to parry because their attacks are too quick. Bears in particular are extremely overpowered and can easily exhaust your stamina with a few hits while their own reserve seems unlimited. There needs to be a better system for indicating when you should parry an attack. - The health pools of enemies get very bloated very quickly, but your damage doesn't really keep up with it through 'natural' looting of new armour/weapons. Facing off against a boss with 11,000 odd hit points while you do maybe 55-90 per hit feels really bad - and while you can upgrade your weapons, it requires resources that are too rare without a MASSIVE grind. [b]Summary: [/b] Overall at the moment the game is bogged down in too many cons to be enjoyable. It's just a massive grind without much reward. Hopefully the devs will address some of these issues as time goes on. I really do sincerely hope that eventually Everwind will be a satisfying and rewarding experience for players - it's just not right now. Some of the systems (food, farming, alchemy, combat) feel very underbaked at present. The game also needs to decide if it WANTS you to HAVE to explore specifically for ingredients, or whether it wants you to be able to create a satisfyingly self-sufficient, mobile base. The pull between the two at the moment feels antagonistic rather than complimentary when you just want to get on with exploring instead of worrying about how much honey you have in reserve.
I believe that in the games current state that I can recommend it. Being in early access it is rough around the edges. Certain content is missing from the game and you can absolutely come across messages stating the game is a work in progress. Balance is an issue in that certain strats and a lot of equipment feel broken in that they are meaningless in the current state. I will include some examples below. There are a few things that just need fixed outright (hats remove your character's hair, so wearing anything other than a full helm/hood will make your character look bald). The optimization leaves a little progress to be desired. But it runs consistently well in that I have never run into a bug or glitch. I am able to counter the lag that shows up in longer sessions by restarting the session (just going to menu and reloading the save). The game is beautiful. I cannot stress that enough. The graphics, design, and art direction are all unified to deliver such a beautiful world of color. The textures are amazing. I love the monster designs so far (they could use a little more pizazz or variety down the line). This is an incredible game to get lost in. A photo mode would do numbers. The combat - Many seem to dislike it but I really enjoy it. It is reminiscent of Elder Scrolls IV: Oblivion and the devs keep improving it. The boss fights are fun (but they are really easy to cheese). The weapon designs are on par with the rest of the art. Ship building - Best part of the game. Nothing appeals to me in a game more than being able to build a functioning boat/ship and use it in first person. This game does it better than most other games. It has its flaws and a lot of the negative reviews go into great detail about those flaws so I recommend looking at those as well. But despite that I have been having a blast these past 30 hours.
[h1]Ein Spiel für Abenteuer und Bauspaß[/h1] [b]Eine bunte Welt mit riesigem Abenteuerfeeling:[/b] Die Welt in die man eintaucht vermittelt ein ganz eigenes Abenteuergefühl, zwar möchte man das Spiel aufgrund des blockigen Stiles gerne mit Minecraft vergleichen, jedoch merkt man schnell, dass man hier ein ganz anderes Game vor sich hat. [b]Grafik:[/b] Die Grafik ist insgesamt sehr schön anzuschauen. [b]Kampfsystem:[/b] das Kampfsystem ist gut durchdacht und macht spaß. [b]Story:[/b] eine wirkliche Story wird man hier zwar nicht finden, jedoch aufgrund des Abenteuerfeelings wird man das hier nicht vermissen. [b]Craftingsystem:[/b] das Craftingsystem ist einfach gehalten, wer Minecraft oder ähnliche Games spielt, wird hier sehr gut zurecht kommen (hat sich halt bewehrt 😊). [b]Bauen:[/b] Bauen steht hier im Vordergrund und macht aufgrund der enormen Vielfalt an Bauelementen, Möbel, sowie Dekorationen extrem viel Spaß, auch dass man sich ein Fliegendes Schiff bauen kann hebt die Freude an diesem Game. [b]Zu bemängeln gibt es für mich nicht viel:[/b] die Performance ist bei höherer Sichtweite leider nicht so gut, deshalb empfiehlt es sich die Sichtweite herunter zustellen, es wäre gut wenn es noch eine Mittlere Sichtweite gäbe, es gibt jedoch leider nur eine sehr kurze Sichtweite oder sehr weit. [b]Modunterstützung:[/b] Mods gibt es hierfür noch keine, aber soweit ich informiert bin, soll das Game Modding in Zukunft unterstützen. [b]Multiplayer:[/b] Es ist zwar derzeit nicht möglich auf Servern zu spielen, jedoch kann man seine Welt auf Online Stellen und somit seinen Freunden Zugang dazu geben um gemeinsam zu spielen. [b]Empfehlung:[/b] [b]Dieses Game empfehle ich sehr gerne, da ich bereits sehr viele Stunden riesigen Spaß daran habe. 👍😊👍[/b]
4/10,不推荐,目前这个版本不好玩,发展超慢,内容杂糅毫无指引,升级飞船的材料更是一直加量换汤不换药
such a chilled game, super relaxing to play
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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