
Everwind is a novel take on RPG and Sandbox Survival genre in First-Person-Perspective. Embark on the adventure with your friends - Build a base on a flying island-ship, gather resources, craft, loot, and fight while you rise above the clouds to uncover the mysteries of this world!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 5.57/day in the week after.
About
Everwind is a novel take on the First-Person RPG and Sandbox Survival genre. Build a base on a flying ship, gather resources, craft, loot, and fight alongside your friends as you rise above the clouds to uncover the mysteries of this world.

Your airship is truly your home in the skies. Expand it to your heart's desire: build walls, workstations, gardens, even whole towers! It's your flying fortress and the only limit is your creativity. Everything you build travels with you, so no more long treks back to base, ever.

Play solo or in online co-op with up to 4 friends on one shared ship. One steers, one builds, one brews potions, one holds the line. Because every journey is better with friends!
Personalize your character, adjust the facial features, select from a variety of hairstyles, and choose the skin tone that matches your liking!

Take the helm and steer your ship yourself through an infinite, procedurally generated world of multiple unique biomes. Each with its own landscapes and distinct enemies. No two skies are ever alike, and there's always another horizon waiting.
Visit 1,000+ hand-crafted points of interest, and delve into the procedurally generated dungeons that are never the same twice. The world bends to you - everything is fully destructible, so tear it down and reshape it to your vision.

Dive into battle with a sword in one hand and a shield in the other. Fight through dungeons where fearsome bosses stand between you and the treasure. Choose from a wide range of weapons, from daggers and bows to powerful magical staves and enchanted books, to gain the edge against challenging enemies, or support your friends through the arcane art of alchemy.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 967 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
awesome crafting/exploration voxel game! no hunger or cold, only health and stamina, and really chill. some combat requires thought, and the entire experience is engaging while you explore and keep climbing vertically. excited to see this blend of variables in a single game, and happy to support! they also have a hopping Discord server p.s. third person camera needs LOVE
Старый я человек , мало что цепляет , но это весьма увлекла . Советую .
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 26 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Polish, Russian, Japanese, Korean, Portuguese - Brazil
Hours played at review time, across 972 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've really been enjoying this game and the idea behind it, but it has quite a few flaws. As of writing this, the game is currently on version 0.4.515 and still in early access. Over my time of playing, I've upgraded my airship to level 6 on both height and speed Building-room wise, I've hit the hard cap for this version, hitting level 9. And this is where my first point of cirticism comes in. Leveling up my ship feels kind of unrewarding; the time spent vs what I get out of it ratio seems totally wrong. I have to farm 10 Crystals of Force per level so that my ship can fly higher. It took me around 6 hours of game time to go from level 5 to 6. On top of that, I need more and more skulls of a certain kind (Mortivar skulls). I've encountered many different enemies, so I have many different skulls, yet I can only use Mortivar skulls. So, farming 10 Crystals of Force and a ton of hyper-specific skulls to go 250 blocks higher... And guess what. I have to do that again to reach level 7 - 10 more Crystals of Force. This wouldn't be a problem if there weren't several problematic factors: - The dungeons feel really repetitive after some time; it is kind of always the same. - The dungeons feel very unrewarding. I oftentimes find nothing of use in them. Sure, there might be a new recipe every now and then, but those are often quite useless too. - Going higher just means encountering the same few dungeons with the same problems again. - Finding out whether or not your dungeon / structure holds Crystals of Force is not something you can see beforehand. You either walk through the dungeon and get 1-3 or you walk out of the dungeon disappointed. That is the part about leveling up your max height that I hate. But the speed upgrade is also surprisingly problematic. For something that is very QoL I have to search for a ressource that is, according to the online wikis that have opened up and my own experience searching for it, only available starting from a certain height (which is no problem at my gameplay level) and only available in jungle biomes and even then, it is moreso a rarity. I don't need instant gratification but spending hours on end on upgrading something for a minor effect (250 blocks just isn't a lot in my opinion) and the same dungeon systems over and over again just at a higher altitude leaves me wondering why I should spend more time--My ship is built, and upgrading my armor feels kind of pointless because If I find a better armor piece, every upgrade I've spent is rendered pointless.
Game quickly gets incredibly tedious and boring.
AVERTISSEMENT NE FOUILLEZ PAS LES CONTENEURS SECONDAIRE C'EST UNE ÉNORME PERTE DE TEMPS! Le jeu est remplis de petit conteneurs qui ont tous une chance de looter un truc plus ou moins rare. Mais le temps que vous allez perdre à tout fouiller ne vos vraiment pas la récompense pour le même temps vous allez pouvoir clear 3 ou 4 autre donjon en récupérant le loot des mobs, des gros chest et ceux rare pour beaucoup plus de récompense. J'aurais aimer que l'ont me donne se conseil avant que je perdre mes 8 première heure de jeux à tout looter. Le jeu est bon donc je vais lister tous se qui est frustrant comme ça si aucun des point énuméré n'est un gros problème pour vous. Allez y le jeu en vos la peine. -Les marchant sont tous des voleurs. J'ai toujours détesté les jeu qui place le joueur en handicap gigantesque quand viens le temps de parlez aux vendeurs. Je comprend que c'est souvent une question d'équilibrage mais il y a beaucoup de façon de mieux faire. Pour se jeu le ratio est d'au moins 10 pour 1 les vendeur vous achète un truc à 1 balle et vous le revend à 10. -Le crafting d'armure et d'arme n'en vaux vraiment pas la peine. Les matériaux pour crafter sont équipement soit même sont tellement long à récolté et le changement de tier d'équipent se produit tellement vite qu'il ne vaut pas la peine d'être fabriqué vous allez mieux vous en tiré en le lootant et l'augmentant un peu si ça vaux vraiment la peine mais pas de beaucoup comme j'ai dit le changement d'équipent se fait très vite donc amener sont équipement à +10 est une énorme perte de ressource. -Les arbre de compétence sont éclaté au sol. La plus part des skills sont totalement inutile les plus au tier d'armure nécessite une compétence pour être porté(pareille pour les armes corps à corp et arc qui sont deux skills différent) autant dire que si vous jouer solo vous ne pourrez pas du tout jouer avec la magie car vous devrez placer beaucoup de point dans l'arbre de magie pour utiliser les staffs et grimoire puissant. Tant que la dernière compétence d'armure n'est pas métrisé vous allez vous faire défoncé car même les robe de mage haut niveau nécessite cette compétence. Et les staff et livre basique ne servant à rien pour la plus part. -Le système de magie est merdique. La chose que j'ai toujours DÉTÈSTÉ des mod avec de la magie dans minecraft c'est quand le nombre de sort utilisable sont des charge sur l'objet au lieu d'avoir une barre de mana à géré. En plus pour rechargé vos item magique ça prend un type de ressource qui n'est pas rare mais tout de même difficile à trouver en grande quantité. Je ne crois vraiment pas que de jouer uniquement à la magie(même en multiplayer) est réellement possible vous allez rapidement être à court de charge et de matériaux pour chargé vos item et allez vous faire défonce car tout vos point seront dépenser dans la magie se qui vous empêcheras d'avoir des arme ou armure d'un niveau assez élevé pour vous battre. À la limite si vous être au moins trois. Une personne qui veux absolument jouer magicien pourrais sûrement ne faire que du soutien en appliquant des heal et affaiblissant les ennemies. -Aucune foutue idée de se que je ramasse... Le jeu est basé sur l'acquisition de blueprint qui débloque les objet au fur et à mesure et certain matériaux qui peuvent être trouver au début seront très utile bien plus tard. Résultat soit vous allez regretté d'avoir jeter certaine choses plus tard ou en cours de partie vous aller devoir faire un gros trie car vos coffre auront l'aire de dépotoir. Je peu seulement vous conseiller de commencer avec un trie minimum de 5 type équipement/matériaux brut/matériaux magique ou rune/bloc en tout genre/matériaux avec de propriété alchimique. Vous allez trouver ça excessif au début mais croyez moi ça va vous économiser beaucoup de temps sachant qu'il y a un bouton pour envoyer tous les matériaux similaire de vôtre inventaire au coffre. -La répétition de ennemie. Ne vous faite pas à croire que parce que le monde semble infinite que ça diversité l'éventail d'enemie et asser petit mais c'est une early donc j'imagine que ça va changer. Perso ça ne me derenge pas pour le moment puisque je suit encore entrain de monté en puissance. -La vie............ Il n'y a aucun type de régénération de vie passif. Pas de lit dans le quel se reposé pas de banc . Vos seul moyen de récupéré de la vie c'est soit de prendre une potion de mangé quelque chose, si vous avez le skill tuer un ennemie vous fait récupéré un petit pourcentage de vie et il existe un livre de sort avancer pour heal mais inaccessible si vous n'avez pas monté votre niveau en magie. Au début se n'est pas du tout un problème mais chaque niveau vous récupéré 10 point de vie supplémentaire et la nourriture vous redonne un nombre de point de vie fixe pas un pourcentage même chose pour le potion. Vous voyez le problème rendu à un certain niveau vous devez consommé énormément de nourriture est attendre le délais de régénération sinon vous la gaspiller. Il y a bien des plat plus haut niveau qui redonne plus mais comme j'ai dit amasser des matériaux est très long et ennuyant. Tout est là si c'est quelque point ne vous ont pas fait fuir je vous le conseil fortement il vos déjà sont prix. Je vous garde les bon point comme surprise. J'ai seulement jouer en solo donc je ne peu rien dire sur la stabilité ou et équilibrage du multi.
i like the concept but the game feels so empty like i been flying around with the flying ship, exploring island with nothing meaningful for 2 hours, i hope you guys add more content in the future because it's lacking dept at the moment
I absolutely love this game...When i started, i had begun under my best friends server and I'm always bugging him to get on.(he don't care, i think..)lol. Its like RuneScape ,Minecraft, fate and dead souls collided into one. The gameplay is phenomenal, the build systems are very self explanatory, the vibe of the atmosphere brings that pirate, treasure feeling but doesn't over take the game. The music in battle or when your just chilling really helps set a mood and tone. The islands feel very alive, although they will need to add a little more structure pertaining to things that can be explored. For example, ground islands at the surface at normal sea level should be massive and difficultly driven. Like dungeons with dragons or lions or special creatures so and so forth. The game just game out and its awesome with good support. I cant wait to see what the future holds for this game and memories that i can make with my friends. Not everything is in the game yet, the developers are aware and things will be released over time. IT IS AN EARLY ACCESS GAME.
Kiedy „Notch" pokazał Minecraft miałem wobec tej gry pewne oczekiwania ale gra poszła zupełnie w innym kierunku. Everwind na ten moment to moja ulubiona gra. Odkrywanie (jaskiń, lochów i innych ciekawych miejsc) jest ekscytujące i satysfakcjonujące. Walka zadowalająca, choć mogliby twórcy skupić się na poprawie inteligencji przeciwników ( b. łatwo jest oszukać system w walce z "Bosem"- może zamknięte areny dały nam większe wyzwanie). Bardzo dobry wczesny dostęp - czekam na więcej.
After playing 100 Hours, Getting to the Highest Current Elevation, and overall learning a bunch about the game mechanics I finally wanted to make a review: First I will say that this game is clearly in early stage of development. As a TLDR This is a really good game and I have to say I really enjoy playing it. I love the game mechanics with the Ship. Its so much fun to build an awesome Ship. Its like Minecraft but your Base / House Moves with you like a Happy Gast that is also a portal to your base. a good selection of Blocks to play with, Nice Shapes (Need more but thats a different thing) and it feels great to Upgrade your ship! For My play Style Each time I died I made a new World. This let me feel the game through and through. By doing this it made me realize a few things: Ship Elevation Upgrade materials are Lack Luster. Its the same 3 Resources through the whole game. (Also remember its in early access) Speed Upgrades feel really good because it uses multiple resources that you need higher Elevation to get. Makes sense. For Ship Expansion it feels good. You need multiple resources that require visiting each Biome. But honestly Ship expansion doesnt really do anything as you barely need to upgrade to make a ship to the Highest Elevation. Now for the Crutch of what I dislike about the game: Game Pacing is awful. After playing a ton of the game and restarting after I died, I learned that you really just wanna Rush to get to Elevation 1250 (Which takes about an hour or two if you rush) and basically just search for Iron and Coal to make Steel Tools and then just focus onto the rest of the game. You essentially just Get out of the Tutorial and you have a ship (Which is really cool, Other than it makes boats a single use Item with 99% useless as you can swim without losing stamina) For the Weapon Upgrades: I absolutely hate that the Upgrade System also uses the same Upgrade Requirements as Elevation. So Option 1 - Get to a higher Elevation - Higher Elevation gets you better resources - better resources make better equipment thats 2x-3x better than what you currently have OR Option 2 - Get 1 damage more and maybe a reduction in stamina cost. For the Level Up system: Magic feels terrible - you have to get half way through the game to get a recharge station, the recharge juice (While "Common" kinda) doesnt recharge much. While some of the spells look cool, are lack luster, and far and few between. If you could make Low level Magic Items as Easy as you could Melee and Bow Weapons then Magic would be a great option but because you need to find it, its a pain. Potions: Potion making is fairly easy, but it takes the same resource as Magic Items and takes up the Same Skill Tree As Magic. There needs to be a different or more common resource for this if its going to be so prevalent. Magic Runes: Magic Runes kinda suck because while they are good, the are rare (which is fine) but it takes so many to make the upgraded version, they cant be created, and again it makes the Magic Skill Tree worse to spec into. honestly the magic skill tree sucks. Damage Escalation: Each Elevation increases the damage of enemies and how much health they have. But your armor doesnt feel like its doing as much as it gets higher and higher. Even with Amazing Gear, many of the enemies do about 1/10 - 1/3 of your HP in a single hit. Which As you level up you gain more HP and I understand that At the highest point I should be about lvl 45-50 but was lvl 20. Again the elevation progression just doesnt feel great. Also Seriously - Bloaters do soooo much damage. I would love to sit in each elevation, getting resources, finding rare materials to upgrade your ship, slowly get your equipment upgraded explore the world, and make great strides. This is just my opinion and I would love to hear others opinions.
FIX COOP
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38M | 50K | 93% | $19.99 | |
| $1.5M | 3.6K | 86% | $12.99 | |
| $530.6K | 1K | 83% | $19.99 | |
| $2.4K | 9 | 100% | $10.99 | |
| — | 0 | — | — | |
| $123.1K | 227 | 58% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 13.9K | 94% | $9.99 | |
| $3.4M | 14K | 95% | $14.99 | |
| $3.4M | 5.3K | 82% | $29.99 | |
| $3.4M | 7.9K | 79% | $19.99 | |
| $3.4M | 6.3K | 68% | $19.99 | |
| $3.4M | 4.8K | 85% | $19.99 |