
Everwind is a novel take on RPG and Sandbox Survival genre in First-Person-Perspective. Embark on the adventure with your friends - Build a base on a flying island-ship, gather resources, craft, loot, and fight while you rise above the clouds to uncover the mysteries of this world!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 5.57/day in the week after.
About
Everwind is a novel take on the First-Person RPG and Sandbox Survival genre. Build a base on a flying ship, gather resources, craft, loot, and fight alongside your friends as you rise above the clouds to uncover the mysteries of this world.

Your airship is truly your home in the skies. Expand it to your heart's desire: build walls, workstations, gardens, even whole towers! It's your flying fortress and the only limit is your creativity. Everything you build travels with you, so no more long treks back to base, ever.

Play solo or in online co-op with up to 4 friends on one shared ship. One steers, one builds, one brews potions, one holds the line. Because every journey is better with friends!
Personalize your character, adjust the facial features, select from a variety of hairstyles, and choose the skin tone that matches your liking!

Take the helm and steer your ship yourself through an infinite, procedurally generated world of multiple unique biomes. Each with its own landscapes and distinct enemies. No two skies are ever alike, and there's always another horizon waiting.
Visit 1,000+ hand-crafted points of interest, and delve into the procedurally generated dungeons that are never the same twice. The world bends to you - everything is fully destructible, so tear it down and reshape it to your vision.

Dive into battle with a sword in one hand and a shield in the other. Fight through dungeons where fearsome bosses stand between you and the treasure. Choose from a wide range of weapons, from daggers and bows to powerful magical staves and enchanted books, to gain the edge against challenging enemies, or support your friends through the arcane art of alchemy.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 967 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If Skyrim, Minecraft, and SCUM had a baby, this would be it. Fun to play, great for exploring, and the crafting is surprisingly solid. There are tons of recipes, furniture is everywhere, and the housing system is actually pretty viable. Not bad at all.
Only giving it down vote due to the lack of dedicated servers. The game is severely limited with solo play or jumping into a seed of someone you know. Until this game gets support for ppl to play in a server without the host being online the down vote stays and the game ain't worth playing
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 13.9K | 94% | $9.99 | |
| $3.4M | 14K | 95% | $14.99 | |
| $3.4M | 5.3K | 82% | $29.99 | |
| $3.4M | 7.9K | 79% | $19.99 | |
| $3.4M | 6.3K | 68% | $19.99 | |
| $3.4M | 4.8K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38M | 50K | 93% | $19.99 | |
| $1.5M | 3.6K | 86% | $12.99 | |
| $530.6K | 1K | 83% | $19.99 | |
| $2.4K | 9 | 100% | $10.99 | |
| — | 0 | — | — | |
| $123.1K | 227 | 58% | $19.99 |
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 26 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Polish, Russian, Japanese, Korean, Portuguese - Brazil
Hours played at review time, across 972 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not reccomended YET. This game isnt quite at a good place right now but the potential IS there and its pretty close to being good. Ten hours in im at like.. partial copper gear? Still have wood and leather gear. Got a third balloon going, was surprised that i needed skulls to upgrade height, i was trashing them at first because i didnt look at the upgrade costs. UI need work that have better shortcuts and QoL features, especially with inventory management. There's a bunch already but feel clunky. Theres a few inventory buttons i constantly use but dont have shrotcuts? Need a "lock this inventory square" so i don't lose my ammo when transfering inventories, and locking my quickbar so random junk don't get shoved in there. Need an ammo slot so its me having control over what ammo i use, not the "first ammo in the inventory list is used" nonsense. Hovering over a skill should display what it does, not require a click. The screen space is empty anyway. The giant green "EXPLORED" text and green check is useful.. and very distracting. Just a green check is fine. Combat need work, it just feel bad. Heavy attack with a massive mace on (anything) has as much impact as any other attack (which is none). Almost impossible to avoid getting hit and blocking isnt reliable. HitReg feel weird as i feel like my attacks are a tad too short, and enemies feel they have more range than they should. Everwind devs may want to take notes from Fatshark's work on the "Tide" games. Lots of paralels in the combat that could be used to make it feel better imho. Why parry gated behind a skill tax? Have it always avaiable but IMPROVE with skill investment. Does it even work? Never got it to work. Do back attacks do anything? Monster stamina is effectively irrelevant. WHy is that a mechanic at all for them? As for my character only 2-3 times in ten hours i ran out of it in combat, so i can effectively ignore it. This bit need work. Light attack spam in melee is the best way to go, fastest way to down bad guys so they get to attack less. Don't bother blocking (its not useless, its just not fun and its porous at times), just move to dodge. Heavy attacks arent useful enough. Ranged attacks work but only because the AI pathfind cannot keep up, the ai is often melee-only (let the skellies throw rocks at us or whatever) and/or bugs out. I do like we can score headshots.. but only ranged? Cmon. Looting./base. Lots of nice blocks to play with but is there a grounded teleport so a ground base is useful? Unless i missed something only the ship is a useful base since its our only teleport. Ah, and gear with stuff like "4% poison resist or 6% less stam cost" should just not exist. Please make basic upgrades or whatever actually matter and have impact (aka stuff that are actual choices) or just don't have them, crappy buffs like that are just noise. NEver got enough rune bits to do anything, so... why so stingy? Not a super fan that i gotta kill, destory and pillage everything i meet. The superstong Ents keep necessary crystals for gear upgrades and while i founf a few in a mine... there could be ways to trade with Ents or other solutions than just kill-kill-kill to get stuff we want. Only found a single merchant in 10 hours, and there's no MAP or ways to get back to them.. so how long untill i find another? Alchemy... Alchemy ingredients on its own is a mess and take up like 25% of my whole storage space.. (other 25% is crafting mats, the rest is random junk) and i don't see why i should bother with alchemy? Its really inconvenient to use because of the "magic juice" requirement which took me a while to find a source for, and looking in massive ingredient chest that's not really sorted just isnt fun? And skill tax to use it isnt great. Exploration is fine, if very slow at first. The game wasnt clear that i needed to have extra baloons to match my ship lift upgrades. I keep finding blocks i need a drill for.. that i yet to find any hint towards? It even require a lvl1 skil point to use? I'm not a big fan that exploration hard-gate getting basic, necessary gear that you have to get lucky to find at all. I have a lot of ressources (a bunch of metals) that i flat-out can't use because no recipes come with them. Flying ship is.. okay. It works. Its reliable. COmpass teleport is a good idea. Building it up is kind of inconvenient. Skill we can get are just.. underwhelming. Some are a tax, like the alchemy ones. Can't use a full mechanic without that tax. That's BAD. Most of the others i have acess to are just so boring i dont want to burn points on what i feel are bad picks. Oh and i cant get a skill point refund if i dont like it? Cool.
Podria tener una optimizacion mucho mejor, en realidad mejoro mucho, pero aun no es suficiente, muchos bajones y bugs graficos, el juego en si esta muy bueno pero necesitas una mejor optimizacion a la hora de renderizar los entornos, despues de ahi un lujo pero puedo jugarlo a si, demasiados tirones que me frustran a la hora de jugar, volvere en 5 o antes para ver si hacen alguna optimizacion y probarlo y a si ver si cambio la reseña-.
Well, the game is in very early access... To the point that it is bearly enjoyable for me, the combat needs work. Skills seem not very usefull, to get something better than stick sword you need to farm and pray that you get any recipe, it's RNG. "Dungeons" are unrewarding and unfortunately coop is a nightmare full of bugs, lost items and lost ships... For me in its current state its barely a demo. I think it was realised to early in early acces. Lot of gear that you get is just weaker than an early leather armor. Progression path is not clear and I feel like the game doesnt know what it wants to become. Hope the game gets better soon because it has potential. Not much to show for itself right now. Hope the game gets better soon. Mind that my experience is based on coop and thats why I bought the game, for coop. You can have different experience while playing solo. But for me if a game offers a feature, launches it and its not working at all, its a big no no.
Потенциал у этой игры есть, дело за малым - катастрофически не хватает сюжета. Почему материков не осталось, а в небе висят как будто вырванные из земли острова? За счет чего они держатся в воздухе оО? Что случилось с разрушенными деревнями, и почему они заселены бяками? Откуда взялись стимеры и чего они хотели, почему ржавые? Основного квеста нет (обучалка не считается). Побочные квесты ни о чем. В такой мир просто напрашивается легенда как в TES, но по факту пшик. И это очень жаль: есть в этой игре атмосфера. Обратил внимание на балансировку. Видно, что ей занимались. Понравилась механика боя - просто так отмахаться от мобов не получится. Крафтинг неплохой, но строители у разработчиков явно в фаворе: разнообразие строительных блоков и мебели оставляет крафтинг полезных вещей далеко позади. Разнообразие лута тоже неслабое. Правда неясно, зачем десяток видов какой-нибудь рваной обуви? Странная эстетика... В подземельях поддерживается напряжение, чтобы жизнь медом не казалась - особенно когда поднимешься на острова повыше уровнем. Но без сюжета однообразие начинает надоедать. Жаль. Удалять игру пока не буду - размер у нее небольшой. Может в ней появится сюжет, а пока продолжать особой охоты нету. UPD: После комментария разработчика долго думал, не переобуться ли в воздухе и не сменить ли статус рекомендации. Все же пока оставлю так, не буду ориентироваться на фьючерсы. Все же намерения проработать сюжет и легенду игрового мира у разработчика есть, и это очень приятно. Так держать! Спасибо =)
[h3]让这艘飞船,趁着夏日的清风重新起航 [/h3] 《风屿奇航》是一款采用像素风格美术的开放世界生存建造游戏,类似的画风和玩法总是让人忍不住将它和《我的世界》加上整合包看齐,但实际体验下来却并不止如此。作为像素方块游戏的里程碑,这些后来者毫无疑问都受到了MC的影响,有所借鉴和致敬当然是非常合理的选择。 就我个人而言,游戏的最大特色是并不以固定位置的地面建筑据点为基础发展,而是像《Raft》一样拥有可以移动的家园,同时也让它承担了载具的作用。不同的是这次的载具成为了体积更大、性能更强的飞船,你能够驾驶它往来于上千座岛屿之间进行探索、采掘,收集新资源来慢慢让你的飞船不断升级,成为真正的飞行堡垒。 和大部分生存建造类游戏一样,开局我们处于一个百废待兴的环境内。飞船上不仅没有配套设施,甚至连基础的起飞功能都无法满足。你必须得肉身行动,去带回一个个方块来改变这一切,让它再次于风中驰骋。 在建造方面的自由度也很高,和MC一样每一个方块都可以挖下来,每一种材料都能用制作新的东西,这种万物皆可挖、万物皆可造的设定让你的每一次努力都会有所收获而不是徒劳无功的白费力气。 并且在探索时,你完全不用担心太多的因素会影响你的效率。尽管游戏内有生存要素,但此类限制几乎只围绕在HP值和耐力两种数值上,而没有常见的诸如口渴值、饥饿值等属性,可以说是生存条件得到了非常大的简化。同时随处可见的食物能够让你轻松的维持生存指标,完成采集规划。此外,初始自带的指南针也能够不限次数的让你迅速传送回飞艇,连路都不用记。 生存建造之外,游戏内还融合了RPG战斗玩法。你可以通过击杀敌人和怪物来升级,获得技能点来解锁新的能力。目前的几个职业差异化做的也不错,就我个人而言感觉法师的难度比较高,所以选择了简单一些的战士,不过正好近战的打击感也更优秀,战斗手感很丝滑,做好攻击和格挡时机的博弈就能让你在战斗中无往不利。 至于战斗场景多是出现在岛屿上的地牢里,这些地牢不仅承载了大部分的战斗内容,也是岛屿探索价值最高的地方。甚至可以说一座岛值不值得花费时间去探索,最主要的因素就是看它有没有地牢。在地牢内除了能提供经验和材料的敌人,还有富含大量资源的宝箱。 但是有一说一,目前游戏还处于EA阶段,刚刚开发到0.47版本,制作组还在慢慢增加新内容以及做优化。仅我个人遇到的问题主要是在新手引导之后因为没有任务作为目标,经常会不知道要做什么,多多少少还是影响了发育的速度。 不过制作组的责任心是肉眼可见的,发售几个月以来不仅一直在修复BUG,优化玩法。5月底还推出了大型更新“溯风而上”,在野外探索时增加了一些全新的敌人,算是从侧面增加了生存玩法的体验,各种装备、资源也都有不少新增内容。 总体而言,《风屿奇航》作为沙盒生存建造游戏,具有极高的自由度,无论是建造还是探索都能提供足够舒服的游戏体验。在生存建造之外,地牢探索部分中的战斗内容以及可以收获的奖励都足以令人满意。初始自带的指南针在某种程度上可以看做是内置的作弊功能,可以随时随地传送回飞船(基地)的功能在其他同类游戏中往往都需要MOD才能够实现。但《风屿奇航》却慷慨的直接提供给玩家,大大简化了游戏的压力,包括生存因素在大部分情况下也仅受生命值和耐力影响也是如此。正好现在Steam夏季促销,《风屿奇航》迎来了-20%的史低折扣,绝对是一个入手的好时机,可以和小伙伴一起入手,让飞船在充满微风的夏天成功启航。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr][/hr]黑夜显真 白昼辨伪[/quote]
Early access indeed. This game is nowhere near complete, but it has real potential.
Decent game, everything runs smoots. Didn't have a single peace of lag while playing. If you into sandbox games, would advise it. Personally the game was just not for me. I hated every second I had to fly from island to island. takes from 1 to 5 minutes depending where you going and the islands are way way to small for my liking. They consist of couple points of interests, like 5 enemies and some farm. Once I get to a island, could explore it in couple minutes. Flying to the next island made me realize that this is not fun at all for me. But over all solid little sandbox.
Nie jestem jakimś fanem Minecraft ani tego typu podobnych klonów ale tu jakoś nie mam tego odruchu wymiotnego na widok tej całej pikselozy :/ może to kwestia tych pikseli, nie są takie jak w Minecraft, co by to nie było to jest to zjadliwe dla mnie :) Gierka całkiem przyjemna, dużo eksploracji, grindu. Progres jak dla mnie zbyt wolny wymuszone jest to konstrukcją świata i to czy gramy samemu czy ze znajomymi. Walka no powiedzmy że jest, świat ciekawie skonstruowany, można eksplorować pływając po oceanie lub latając w przestworzach i odwiedzając lewitujące wyspy. Nie jest to jakaś odkrywcza mechanika ale też nie często spotykana. Fabuły brak, ot zwiedzasz, zdobywasz wiedzę i sprzęt i się rozwijasz. Na obecną chwilę gra działa poprawnie, nie wywala do pulpitu, nie zawiesza się i nie szarpie, można wyczuć lekkie przycięcia podczas doczytywania terenu czy wyspy z oddali. Tytuł do polecenia, gra ciągle się rozwija kto lubi tego typu gry ala Minecraft będzie zadowolony i ci co lubią eksplorować i budować też odnajdą się w tej produkcji.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.